You can’t do anything about the latter, because it’s not the industry that changed, it’s the people consuming their products. When I started gaming, it was a nerd-activity, at a time when “nerd” was still used as a derogative term. Games were made by nerds for nerds. And the thing about nerds: they care. Alot. That’s basically what defines a nerd. So the people designing these games didn’t just build a product to sell, but a product they could be proud of, and others could admire…and they knew that their audience would do that, because they cared.
Good old days
Today however, gaming has become just another victim of the lifestyle-industry, catering to the consumer-needs of the masses. It’s all about fast pace, gimmegimme, what’snext. It’s no longer a nerd activity, its a mass-consumer-product. And mass-consumption dosn’t care. It consume, and while it’s chewing the last few bites, it’s already on the lookout for the next ones.
Naturally, the quality of games began to reflect that. Because why put love and care into something that is essentially designed to be this months fad to keep the treadmill rolling?
/rant and back to the topic:
I think Blizzard began to understand, in cold business logic terms, that there is a market to be served here however, a market of people who want the old style of gaming back. There is also growing pushback from the gaming community against what gaming became.
This matters, because we are talking about a lot of people here, most of which have disposable income. So, serving them makes sense, and taking the games they loved and putting the exact things they don’t like into them, doesn’t.
That’s why I don’t think we will see more cash-shop options in classic any time soon.
And if I’m wrong, well…the thing about my disposable income is: I get to decide what to buy with it, and Blizzard is not the only company on the market