Boosts is going to ruin TBC classic

On Black Lotus - it’s called supply and demand. Low supply, high demand → high prices.
On Righteous Orb - it’s called supply and demand. High supply, low demand → low prices.

I’m not saying a haircut is not a service, but if both people or players buy a haircut they both buy that service. If one customer decides to buy a haircut AND a head massage, he’s bought an additional/optional service the other guy didn’t. Shouldn’t be so hard to understand. The same applies to a game. We have both bought access to a service, one decides to buy additional services the other does not.

There’s a reason why I put it simple, because for some reason this escapes you. You constantly buy additional services (or not) when you go about your daily life. Whether that be additional streaming services, getting your pants put up, head massages etc… Why should it be any different in a game?
You feel offended I had to put it in simple terms? Would you rather I explained it with neuroscience?..

See, if I was an RMT company and I’m not here’s the economic impact of me boosting vs not.
Boost:
1x Subscription ~ 12€
1x Boost ~ 50€

No Boost:
1x Subscription ~12€

Here’s how that impacts your profits.
Let’s go with a standard 1k Gold ~ 25€

Boosted:
Roughly 2,5 purchases required before I have earned back in the money.

  • Delayed profits

Not Boosted:
I have earned back the money I spend on a subscription twice over.

  • Immediate profits.

Also:
Boosted:
1 Subscription
1 Boost
62€

Not Boosted
6 Subscriptions
60€

If you can have 6 bots running around vs 1, which would you choose? Really.
Scale that up. If you could have 600 bots running around vs 100, which would you choose?

No, I wouldn’t because you guys don’t understand very basic economy and business models so… You think a boost is going to wreck havoc when in fact any sensible business as an RMT company is, would not use this feature.