would love to see some facts or proof of what you say, or even a calculation to follow. if you dont put those things in your statement, its just an opinion of a random dude.
I say that because i did the math on that in the forum and calculated it, and it makes sense do boost bots, if you want to make profit.
It’s not purely about the “importance of leveling”. For me it’s about keeping this games authentic. Boosts does not reflect the authenticity in any way… At least not for me. Therefore I’ll keep pushing against it.
And then there is botting and proffesion issuses that come with it. I just feel like we’re better of without it.
If a bot can make 5e a day that’s 10 days for your 50e and 3 more for the subscription. From there it’s just pure profit.
Also the time spent leveling to 58 now it’s used to make gold.
So Blizzard must ban bots under 15 days of activity. Yeah. Heck make it 30 days for the bot to turn profitable, pretty much the same thing at the current ban rate.
I still laugh at this.
Different opinion = retail mentality.
People called rushing through leveling = retail mentality.
Not spending months to clear MC/BWL = retail mentality.
Liking end game content = retail mentality.
So many more, it’s like… this is classic wow mentality as well lmao.
You seem surprised for some reason that people are using the “Retail mentally” so much.
And you are also thinking what’s wrong with them?
It’s not like these people’s asked for Classic, for a specific Classic, and Blizzard agreed. It’s not like this game exists because and for them. No, that’s crazy.
No, it’s perfectly fine and resonable to come here and ask for Classic to be played as Retail.
Who cares that Classic and Retail were supposed to be 2 different games? Not Blizzard not anymore, so it’s fine to use this as an argument as whatever decision Blizzard makes is perfect.
I think we who so inexplicably like Classic as it was should go to Retail and make arguments as why Retail should be played as Classic too and ask what’s with all the “classic mentally” used everywhere to describe us.
I like your endless passion and comintmen in defending boosts, coming with arguments that contradicts the very foundation of the game on the premise that “who cares” and then expect all here to agree with you while acting all clueless when someone is saying to you “go back to Retail”.
Surprised? - No.
Just the “retail mentality” argument is overused.
Like how people called “rushing raids” was “retail mentality” - When it was private server mentality.
They can still play classic, it’s called the eternal phase 6 servers
They’re welcome to stay on that as they asked for classic servers right?
Funny, I’d wager that I lobbied for classic significantly more than you did.
I did however not ask for all the glitches, bad design choices/programming limitations to remain in tact.
Why? Because I’m capable of coherent thought, and the world isn’t black and white to me. It isn’t “classic good and everything it brings good” and “retail bad and everything it brings bad”. Both games have positives and negatives. Difference is, in classic, the negatives can be fixed yet. And I’d say giving people a skip past the outdated, old leveling content no longer relevant in TBCC is a good step, especially for those who were never interested in classic vanilla in the first place and do not enjoy a long drawn out and relatively boring (past the first time, which many did 16 years ago) leveling experience, while everyone else is in Outland doing Outland things.
I thought classic players were all about that community and kindness, and that retail players are the toxic ones (I’ve played classic since release and played in vanilla as well, dw, I know better). I guess you have some… retail mentality in you yet!
Ahh, there it is. Huh. Of course. Going in circles is what this whole argument makes it so great.
My mistake, you asked the SAME Classic as everyone else, but, of course, better, because you are smart and can see things. Waw, we need more people like you. Well actually we don’t, that was kinda the issue in the 1st place.
Circles here we come.
Everyone here is smarter, better and more reasonable than everyone else, with awesome ideas that would make the game effectively perfect.
This begs the question as to why Classic started as #noChanges and not with all these perfect, resonable straight up awesome ideas absolute loved by every single player.
Does anyone knows?
If only there would be a modern game based on changes in order to move forward and not replay the same ol’ thing…
While I certainly believe I’d be a far better game designer than the majority of you classic purists, I’m hardly basing this on my opinion alone. That’s the beauty of it, and why I mentioned classic can be fixed yet. We. Have. Data. It’s a 15 year old game returning, not a new product. History has taught us which choices were popular (read: not loved by everyone necessarily, there will always be people such as yourself, but by the majority) and which choices were not. Now all it takes is to bring these popular choices to the game ahead of time, and change (oh, what a dreaded word on these forums) things proven as mistakes from the past.
Such as the removal of spell batching, as it was a technical limitation not a gameplay choice.
And the addition of a level boost, because history in every MMORPG ever has proven that when people have to go through countless of hours of old outdated content before getting to play the game with their friends in the current content, they’ll not pick up the game in the first place.
Now if only they learned with drums, like they said they did during BlizzCon.
That might shock you, but if you go and look up wow History, there was a decline in players after they implemented the payed boost, it is noticable. It is maybe better for the beginning of an expension to lure more people in, but when it comes to longevity, your statement is atually wrong.
Correlation does not imply causation. How many more players would the game have dropped if there was no level boost in place, causing far less new players to actually pick up the game? How would the game look now if new players were, every new expansion, forced to go through even more outdated content before reaching the content everyone else - the (ever declining) stable playerbase - is playing? Other MMORPGs have proven that new player numbers are incredibly low after a certain point, unless they do something about the leveling process. Final Fantasy 14 is a popular example in that regard, since Square Enix for a long time refused to speed up the catch up process, and the amount of new players that dropped off before ever reaching current expansion was staggering and hurt the game in the long run.