ok zoomers (and grainne :smudge:)
just wanna throw some opinions in here
so if my memory serves me right the dungeon was first opened on PTR on the 9th of november (could have been 8th tho) and the first pixy strats on xufu were released the next day.
the first nerf hit the dungeon on the 22nd. i do agree that nerfs were necessary, but even then i think they overdid it. i’m like 95% sure there were no changes to mechanics- if there were some they weren’t meaningful.
so what they did was pretty much scaling down the stats of everything… and that included the mini bosses. those were brain dead oneshots before and -as a surprise to no one- they still are.
this makes me believe that (at least looking at the changes) blizz didn’t put a lot of thought into that dungeon and did the bare minimum to stop the crying in the forums.
BUT everybody who has beaten at least a few of the trainers will notice that actually there were indeed some thoughts put into the design of the fights. ironically those encounters were based on previously made poor/questionable design choices (TCS, black claw+stampede, clone dance, traps, imps, idols, og chrominius, photosynthesis,…)
also some people might have noticed that a couple of the harder pets in there had a speed of 324 and there were counters to those pets with 325 speed, so i don’t think they just randomly put some numbers on the fights and called it a day
aight, this tells me two things:
A) blizz is well aware of their mistakes in pet battle balancing but they can’t be bothered to make things right (or they need two expansions to fix issues from one, but those two expansions bring new problems on their own)
B) they designed the dungeon with some sort of a plan and suddenly didn’t have the time to react to PTR testing with as much attention as it maybe needed (sounds familiar? )
so where did it go wrong? there is this obvious jump from DM to gnomer in participation. and what did also move on that point? the quest giver. so i have no clue how it is for alliance but on horde side the starting quests for the BfA pet dungeons are somewhere where the sun never shines and i know that there are casual pet battlers who still aren’t aware of this corner in dazar’alor that is made for pet battle content.
But this is just a theory of mine, I’m sure there are multiple other reasons that come into play.
Yeah like that one.
tl:dr
the first nerf on the ptr was mostly reasonable and i’m sure no one can disagree that some of the fights were overtuned
the second nerf…just why? i think the dungeon was already at a decent difficulty and pretty much the only thing that happened now (at least imo) is that alran is less likely to win to RNG (traps are cool, eh?)
also, this has been mentioned here before but it can’t be stressed enough: this is the last dungeon in this story line and it should not be easy.
this whole journey started extremely easy and the fights became harder over time, so you would think that the people adapt to the increase in difficulty and learn how to deal with hard fights.
if anything, i blame the people for avoiding to think for themselve and instantly googling for a cookie-cutter approach