Bring back borrowed power

Something to login for the whole season.

Made every season/expansion different.

Some people like a grind.

End of season crazy power fun to get players engaged.

Has a thematic arc throughout an expansion.

Shared across warbands.

Abilities can be really innovative and different for a short time.

I miss borrowed power it was fun compared to the bland fixed classes we have now.

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Why cant there be real weather in wow?

Cold and snowy weather in dornogal?

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i’ve never had any issue with borrowed power, as long as the borrowed power is STRONG and makes me feel powerful im perfectly happy. i never felt like i had to grind artifact power in legion or azerite power in bfa, i just did the content i wanted to do (m+) and that was more than enough.

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i demand spring and autumn season too .

that is right and fair point

Bruh have you seen the outrage at the ring?
But on topic I think the ring should have been a legendary item that was ingame from the start.

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can i have one vanilla ice cream please topped with almond ring ?

I actually agree.
I was not one of those people who disliked borrowed power or AP grinds - if, and this is the important part - the connected system is FUN.

Artifact Weapons were fun.
Heart of Azeroth was boring.

That was the big difference. One made me want to grind more and the other made the grind boring.

With a good, fun system, borrowed power is great.
But hey, what if… What if we had a borrowed power system that is permanent; that carries over into future expansions. I’d love that. I would still love to have my artifact weapon today, for instance.

i wonder what jito is typing ? :thinking: .they have been typing their reply for sometime now :scream: :scream_cat:

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I’m not sure it has to be framed as borrowed power. It tends to be a term that’s viewed negatively, even though tier set bonuses are technically also borrowed power - and people like those.

Regardless,
Yes. Something is needed. It’s absurd to play what’s essentially a roleplaying game, but the sense of character progression is all but absent. The only thing WoW has is the gear progression, but it’s not really character progression because it’s tied to the content difficulty, so it’s really more of a difficulty progression where the game gives you the corresponding gear you need.

And if you look at practically any other game that has only a whiff of roleplaying to it, they all have character progression that is way better than what WoW has. And it works. It’s what people are actually excited by. It’s what invigorates people to play the games. The prospect of what you can do and what you can become is the core attraction of roleplaying game design.

WoW has pretty solid character progression throughout its leveling journey, and it’s almost a sin, because the game presents itself in one way - new talent points, constant gear upgrades, new spells and abilities - and then you hit maximum level and it all comes to a standstill and the game turns into something completely different. There are no more talents, no new spells or abilities, and very few gear upgrades. How’s that the same WoW you were playing just before? It isn’t.

Blizzard has to figure out a way to implement meaningful character progression into WoW beyond the leveling journey.
Having an endgame that is completely barren outside of the difficulty progression ladder simply doesnt work. That does not make for an attractive, exciting, or compelling game experience.

Personally I’d like to see the gear progression enhanced considerably. It has been simplified over the years to the point of being so bland that it may as well not exist.
I also feel like it’s perplexing that WoW - the roleplaying game where you get by far the most spells and abilities to play with - doesn’t actually offer any kind of progression in that area at maximum level. You get new spells and abilities all throughout the leveling journey, but the moment you hit max level it comes to a complete stop and you’re stuck with the toolkit you’ve got for the entire length of the expansion.
Other games have all sorts of ways to progress your spells and abilities with enhancements, power-ups, upgrades, evolutions, and so forth. WoW has nothing, absolutely nothing.

I would say that the lack of real character progression at endgame, is in the top 3 of reasons why WoW is not an appetizing game for many, for long.

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Good point.
I’d love to earn more intricate, deeper versions of skills that allow me to really dive into the spec I love and make it more my own. It would have to be properly themed though; not some homogeneous stuff that’s the same for everyone. It should really let you immerse yourself in the fantasy of a class/spec.

Absolutely. It is a roleplaying game experience after all, so the right framing is paramount.

I think where Blizzard have always come up short, is that they’ve listened to the feedback that prior designs weren’t very well-liked, so they’ve simply removed them. They haven’t sought to replace them with anything else or take a critical look at what worked and what didn’t.
Blizzard has this annoying tendency where they love to listen to feedback if it means they can remove or simplify something, because it inevitably means less work for them than having to iterate or add something new.
The end result, in the long term, is just that it leaves the game very hollow and empty. And then it’s almost too risky to swing from that extreme to the polar opposite with intrinsic character progression that’s specific to your own character.
And Blizzard seem very risk adverse these days, unfortunately.

I am not fan of borrowed power especially the corruption in BfA 8.3.

You may be benched or not picked up to do content due to not equipping X borrowed power.

In specific areas, definitely.

On the other hand they took wild swings with stuff like Plunderstorm and Remix.

Feel free to introduce or bring back all the terrible game mechanics of your choosing, as long as they’re all disabled in PvP.

I hope we never see an AP farm again. I am hoping Blizzard don’t forget the lesson they learnt and it does not return to the game.

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Only problem i had with it was not very alt friendly, i would not mind not to worry about one slot of gear tho.

Sure.
And then you log in the next day and you hit like a wet noodle, and the mob you could handle easily yesterday one shots you because Blizzard decided to disable it looking at you, BFA

I’m not against borrowed power per se, but I am against that exact feeling

What lesson did they learn?
Didn’t they just simplify the initial design from Legion because players complained, and when they still complained in Battle for Azeroth they simply removed the design totally afterwards.
I don’t see much learning in that process. Blizzard just takes the easiest course of action. There’s no design learning in it, because nothing has come from it. As in nothing. The game had something, now it has nothing. What lesson is there in that?

That can be said for crest acquisition as well and it’s probably symptomatic of Blizzard not knowing what foot to stand on with regards to the game they’re developing. Is it a roleplaying game or a hack 'n slash? They seem undecided and therefore often opt for some middle ground that rarely works.

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They removed it from the game following, that lesson.

There was lots of feedback throughout BfA.

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But that’s not a lesson, that’s a consequence.