I do not understand you.
Players gave feedback for two expansions not liking an endless grind esp tied to power gain. So they removed the system.
That was the lesson. Just like titanforging was removed.
I do not understand you.
Players gave feedback for two expansions not liking an endless grind esp tied to power gain. So they removed the system.
That was the lesson. Just like titanforging was removed.
The lesson was that it was a bad idea. Wanting to play the game should be thing that makes you log in, not a meaningless power grind.
But they havenāt learned that lesson, have they?
Arenāt players complaining about endless crest grinding today?
Its not endless though.
I hated borrowed since Legionās Artifact weapon and BFAās neck with gears.
Better without them.
I liked be normal grind and upgrade with stones (I missed Justice and Valor)
And not feeling if you dont log in every day that you fall behind etc
Its what i call make you play metrics.
Practically speaking, for most players it may as well be.
Indeed there is an end point. I donāt need to do any more m plus. Iām done and its fabulous.
I have a huge excess of gilded crests if i ever do get my last upgrades.
Ahm no ots not, for most players they cant get guilded crests because they refuse to do higher content, the crest amounts are fine.
Iām considering just crafting my last 2 items for the harbringer achievent.
Thats what im gonna do, i just need a trinket in the Vault, literally any trinket dont care if its the worst in the game.
I may go that route but will see what the vault has to offer on Wednesday.
But design-wise what Blizzard relied on, and continues to rely on, is the endless carrot-on-a-stick.
Whether itās Artifacts Power or Crests or the many currencies today, itās the same fundamental design.
You just had an aversion to a certain flavor of that design, but Blizzard still rely on that fundamental design. Itās all they seem to know.
Personally, Iād like something else. Other games can come up with other forms of character progression and I donāt see why Blizzard shouldnāt be able to either.
It just seems weak that they donāt even try.
Ha I loved titan forging too and goodluck coins.
Bonus loot coins were ok, bullions were better.
Like i said many times, linear power progression missing from game, which should be basic for rpg games.
The weekly slotmachine progress, or every 2 week profession item is just bland.
I do miss the coins, being able to target that extra chance on loot you wanted, but I have no time for titanforging. Made loot feel so unrewarding but I appreciate people all feel differently.
Now you can control your upgrades with crests though so itās much nicer, everyone has the same access after getting drops, rather than having to pray to the RNGods for luck.
Yeah, because max level content except for the campaign is just game mechanics and not actual role play; we donāt develop any further during that time. God, Iād hate if I had to relearn my classes all the time even during the same expansion; itās already annoying enough that the devs think they need to rework them with every expansionā¦
I agree somewhat, just dont make it a required grind.
Sure grinding should make it more powerful but you shouldnt need to grind 24/7 like it was with HOA.
Maybe go the route of Corruptions or Covenant powers. Something that is an ADDITION. But not a item that replaces all other gear in the slot (I.E HOA, SL Legendaries, Legion Legendaries)
The biggest thing i miss is becoming overpower at the end of a expansion. Now i just feel like im the same, its just the numbers that change.
Though i started playing in Bfa so im biased towards these matters.
Which hasnāt much to do with the lack of character progression but with the silly constant open world scaling; and that was also the only place where we ever were OP at the end of an expansion, because raids were always designed for the advanced ilvl.