Your experience varies based on your age. I say age because when I was 19, I didn’t play World of Warcraft the same way I did when I was 14. Now, at 32, I don’t play it like I did when I was 19.
Yes, tastes in games change, but that change is based on age. Don’t tell me you have the same cringe opinions you had when you were 12 years old you wouldn’t survive in this world if you did. Don’t tell me you still go on Facebook and post those picture statuses about how the world is unfair but that you’ll find the right person to love. You don’t, because as a gamer, you evolve. You change your opinions and tastes.
Baldur’s Gate and Kingdom Come: Deliverance are single-player games or maybe co-op, I’m not sure but mostly story-based experiences where you immerse yourself in a world. So in those games, RPG elements make sence.
But the moment people experienced endgame in Wrath of the Lich King and saw its potential, younger players idolized those doing things they hadn’t yet achieved. Naturally, World of Warcraft evolved into a heavily endgame-focused experience in Cataclysm, and it became even more extreme in Mists of Pandaria.
Nowadays, it’s a lobby game. For example, you could log off now, wait until March 5th, then log back in and immediately start queuing for dungeons and raids to progress your character. That’s what people wanted, and that’s what they got.
What you’re describing the focus on RPG elements is only relevant to a small percentage of the player base. Most players now just want to progress their characters through new dungeons, raids, or PvP. The proof is in the threads on forums where people are asking why Blizzard hasn’t released Mythic 0 or Heroic dungeons yet because they have nothing to do in the game.
And when you see someone complaining about endgame content, it’s not that it shouldn’t be there and why it’s not more RPG, but rather that it’s too hard for the average WoW player to enjoy.
This has everything to do with both the age of the players and the age of the industry.
The music industry in the ’70s and ’80s experienced its biggest boom, and the hits from those decades are still played today. But who remembers Nicki Minaj’s hits from 2011? Nobody cares how many times they were on the radio. That’s why people still listen to any good band from the ’80s and ’90s or very early 00’
It’s the same with World of Warcraft. Early WoW made such a big cultural impact that, even as the game evolved, people still reminisce about how good it was in 2005. Those stuck in that mindset refuse to move beyond that evolution.