Bring back RPG to warcraft

Sure, but that’s a comparison that assumes that these were the only two options that there was ever going to be.

And I don’t think that’s the reality.

I mean, Blizzard had lots of ways they could have evolved WoW’s combat gameplay and the feeling of playing an RPG over the years. The fact that they’ve ended up where the game is today is not because there weren’t other paths they could have taken, but because they deliberately chose this path.

And they probably chose this path and direction because it’s the trend in gaming. It’s all very fast-paced these days, and in many ways the way WoW has maintained its modern relevance is by following the trends in gaming.

Yeah exactly, gamelay itself is like that, and also the gearing is not very rpg. Gearing is basically just 4 stats that almost don’t matter. Weapons are all just stat sticks

Honestly I should have said it like this from the start, so a lot of misunderstanding could have been avoided in this thread :joy:

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RP Servers are good choice if you like interacting with other people and do some role playing.
But otherwise, the game structure is way out of RPG model as it used to be in the past.

TWW Questing and Storylines are just not interesting that much. At least I have a feeling it kinda misses the factor of surprising turn of events or some mystery in exploring the expansion story lines.

Modern WoW (especially since BFA and RaiderIO implementation) is also build mostly for people who like pushing numbers and doing high end content.

For me, the only thing that brings back the feeling that I’m a fantasy adventurer are delves. Or just doing like my 1.000.000th alt and do questing in old zones (even questing in Westfall or Duskwood is more interesting than TWW).

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I agree, wow has had a bad story for a while, hope that changes once we reach the content that metzen was involved in, but who knows.

I’m not sure how that is possible. Warcraft 3 is known to have one among the best stories in all of gaming pretty much, so how come the same company can’t make the story at least very interesting. The world building is at least nice, but it has been built a long time ago, so not really a current accomplishment.

I’m rooting for their goblin patch, let’s see

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I want ogres.

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not very RPG-y

Wait… would that not be YOUR job? You can bring in as many RPG elements as you want.

Make a guild full of dwarves, write the way Brann speaks with each other, transmog dwarven-looking stuff, ride around on specific mounts…

What is stopping you to add RPG elements to your gameplay?

This design worked for WoW in its early days, but both the game and its players have changed.

Retail isn’t the way it is just because the devs decided to tear everything down it evolved because players are no longer the same as they were in Vanilla, TBC, or WotLK.

WotLK was the turning point when younger players joined, saw the potential of the endgame, and rejected old-school mechanics like needing arrows or managing elemental resistances.

Cataclysm streamlined the game, removing most of the tedious mechanics while keeping hit, expertise, and resistances though they mattered less. By MoP, hit and expertise remained, but resistances were not that impactful.

The game didn’t change overnight; it evolved as we did.

What you want is the original version of WoW brought back into retail, but that will never work. The players from 2010 weren’t the same as those grinding Legion in 2016, and they’re certainly not the same as those playing The War Within today.

I’m one of those players who evolved alongside the game.

If it’s really about older people: How come the average age of Baldurs Gate 3 and Kingdom Come Deliverance is likely lower than the wow playerbase? How come many people play very rpg-y games very young? Because this has actually nothing to do with age, but rather with personality, and your taste in gaming. I also think that the game systems play a huge part in how people perceive the lore. Gameplay RPG systems and lore are not separate. If I attack a fire elemental with a fire spell, and it takes less damage, the game will make a different impression on someone than if everything does the same and you just spam your usual rotation without thought. Because right now in wow a fire elemental is just a mob, while in classic wow a fire elemental is a representation of its element. Makes sense?

It seems like wow is the call of duty of the mmo"rpg" genre. Is this a good thing? I don’t think it is. But again: The game is already way too invested in this multiplayer Arcade-style direction, so I just wanna make the point to actually make new games inside the warcraft universe

There’s a clear difference between what we expect from the game and what the game has to offer.

The 3 expansion announcement thing and warbands were meant to get us back to warcraft roots, make older content more relevant, and possibly a revamp on older areas that’s so much needed - and everyone got really excited like I haven’t seen in years, maybe a decade ago, but they managed to kill the whole hype with Plunderstorm and Housing and leaving “old warcraft” behind or “we’re gonna do that later ok? ^^” and kept the exact same direction they were before.

TWW was meant to be Legion, it’s BFA.
And Housing means Midnight will be WOD.

We’re f-ed. Unfortunately, we’re either back to the wow’s false and weird positivism some users have - the same users that also defended every single decision that lead us here, and will keep defending everything or the inevitable burnout of everyone else.

The long old players that had returned, already left. It’s quite sad.
I’m already burning out asking for warbands but I suspect I will not make it until Midnight if things keep this pace.

I really miss the old wow. And we’re not gonna get it.
WOW isn’t a RPG now, it’s a building game for 12 yos or a store collection game, but the RPG aspect and the content that made us love wow, is long dead.

So far, TWW is just tragic. Huge hype, huge features, huge expectations and a really weak and shameless delivery.

I am a bit confuse Martwin… Why does plunderstorm and player housing? Mean that what you anticipated is happening anything less?

Revamps of old zones and re visits to old zones are still on the table no?

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It’s about the essence of wow bud.
We can’t expect a living breathing Warcraft world when literally after saying they’d be returning to their roots, we’re getting brand new systems - on top of new systems - that are unfinished.

And I don’t believe in the Housing system in this game. Will not bring new players, will bleed older players, will reinforce those who say retail wow lost it’s vision and I agree.

It’s incredibly frustrating to see them already announcing features for the new expansion when they haven’t even polished what they delivered us, and we paid upfront and haven’t even got it yet.

They’re lost.
(And obviously - housing will be unfinished too, like literally everything else they’re announcing lately)

:thinking:
The only hype that TWW created was that people were happy that Dragonflight was finally over, at least in my bubble.
But even in the internet or with the TWW Trailer i didn’t saw much hype from people.
It feels that Classic is getting more hype than Retail patches/expensions.

And all the other stuff you say about going back to warcraft roots, revamp older zone etc. where do you got this? Was there an interview or something? Hearing this for the first time.

I can’t disagree. And the features I mentioned were the only fresh air on that matter and apparently is already to the side. :stuck_out_tongue: See where the frustration comes from?

Well to be fair i’m happy that there didn’t touch the older zones. Because since Shadowlands i’m not a fan of the world building, the newer zones aren’t good looking for me.

And housing is probably more for them and not for the players, they just want an opportunity to put more stuff in the shop. :man_shrugging:

There’s that whole Iceberg too yes, the Housing System is just another way to introduce store content. But sigh.

It became more (artificial) hypw by nostalgia and the twich streamers like Sodapopin and hia OnlyFangs guild with as contant machine and his followers.

If you play Classic property, it has ao many flaws yet alone the questing experience is horrible

Your experience varies based on your age. I say age because when I was 19, I didn’t play World of Warcraft the same way I did when I was 14. Now, at 32, I don’t play it like I did when I was 19.

Yes, tastes in games change, but that change is based on age. Don’t tell me you have the same cringe opinions you had when you were 12 years old you wouldn’t survive in this world if you did. Don’t tell me you still go on Facebook and post those picture statuses about how the world is unfair but that you’ll find the right person to love. You don’t, because as a gamer, you evolve. You change your opinions and tastes.

Baldur’s Gate and Kingdom Come: Deliverance are single-player games or maybe co-op, I’m not sure but mostly story-based experiences where you immerse yourself in a world. So in those games, RPG elements make sence.

But the moment people experienced endgame in Wrath of the Lich King and saw its potential, younger players idolized those doing things they hadn’t yet achieved. Naturally, World of Warcraft evolved into a heavily endgame-focused experience in Cataclysm, and it became even more extreme in Mists of Pandaria.

Nowadays, it’s a lobby game. For example, you could log off now, wait until March 5th, then log back in and immediately start queuing for dungeons and raids to progress your character. That’s what people wanted, and that’s what they got.

What you’re describing the focus on RPG elements is only relevant to a small percentage of the player base. Most players now just want to progress their characters through new dungeons, raids, or PvP. The proof is in the threads on forums where people are asking why Blizzard hasn’t released Mythic 0 or Heroic dungeons yet because they have nothing to do in the game.
And when you see someone complaining about endgame content, it’s not that it shouldn’t be there and why it’s not more RPG, but rather that it’s too hard for the average WoW player to enjoy.

This has everything to do with both the age of the players and the age of the industry.

The music industry in the ’70s and ’80s experienced its biggest boom, and the hits from those decades are still played today. But who remembers Nicki Minaj’s hits from 2011? Nobody cares how many times they were on the radio. That’s why people still listen to any good band from the ’80s and ’90s or very early 00’

It’s the same with World of Warcraft. Early WoW made such a big cultural impact that, even as the game evolved, people still reminisce about how good it was in 2005. Those stuck in that mindset refuse to move beyond that evolution.

I didn’t play back in 2005, so that argument is invalid. Also, what does moving beyond mean? Not everything that’s new is also better or progress. If you think many people still play, just because of how good the game was in the past, maybe, just maybe, they did some things better in the past, just an idea. Now of course, a lot of things are also worse in classic wow. What I don’t understand is why all the comments try to say my post is about classic wow though, because it’s not. There are many other rpg games that aren’t classic wow, and new ones at that too.

A lot of people think like you that it’s due to age — no, it’s not at all. It’s only taste. If it was due to age, how come the bestsellers nowadays are games, that have a lot of rpg elements? Reason is that you are wrong about this completely, and you argue with age-related stereotypes instead of discussing my points

WoW was never super deep RPG game to begin with.

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It was the casual, beginner friendly version of everquest, that’s why it was such a big success in the first place.

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