Have you ever posted anything that made sense on this forum? or it wasn’t this dumb whataboutism? What does corruption have to do with anything in this discussion? Did blizzard removed sockets back in WoD and replaced them with corruption?
It’s not a strawman and it sounds silly because you’re not used to the idea. The profession perks sounded just as silly when they were first added. If this was a thing since you started playing the game and used it for 10 years you’d be outrage if it were removed and probably claim it’s RPG.
I was there when it was released and I do not agree with this at all
The idea was new yes, but it was equatable with an actual skill your character was developing in-game, skinning gets more crit? Makes sense to me, after leaving a mountain of skinless corpses you’ll probably know the best spots to hit someone
Mining rocks all day? Yeah, you’re gonna get some stamina out of that
I really don’t see it in the same category as getting it from Achievements at all, which unlike professions aren’t actual skills our characters are cultivating like professions
It was another way to build your character - another way to influence what your character’s strengths were.
Racials are now the only modifier that distinguishes one rogue from another, and once you have made the race choice, there is nothing else you have to, or can, do to influence that.
Yeah i’m sure you have an objective view on what makes sense in this game and not a status quo bias and other mental gymnastics.
The problem is that a lot of those bonuses came in as a response to complains, it wasn’t a well thought out plan to give all professions benefits, a lot were improvised and added later. Back in vanilla everyone had skinning + mining/herb, hence why the first bonuses came for crafting professions and not the ones that make sense to you.
The purpose of these bonuses were to incentivize people to level up professions, it’s a goal with the stat bonus as the carrot, it’s no different than incentivizing people to level up pets. I don’t really see how making people level professions with the promise of a combat bonus is any different than making people level pets with the same promise.
It was also detrimental to professions in a way, it was fake engagement, most people just leveled them to the minimum requirement to unlock the bonus and the forget about them until the end of the expansion, it just fooled some dumb people into thinking that professions were made useful without adding anything profession-related.
I’m not sure what that’s supposed to mean in the context of my previous post but all I touched on was if you skin a lot of corpses you’re gonna learn a thing or two about anatomy, as well as if you swing a pickaxe around all day, that’s gonna build stamina
The reason I find that logical is because that’s what would happen in a real life scenario so how exactly is this one step thought process (skinning 1000 corpses makes you learn anatomy) mental gymnastics?
Fine if you disliked the system, but I wasn’t defending the system, I was defending combat utility from things like engineering in the first post and in the second the sense behind the gathering profession bonus
The only thing I am willing to give away is that the Herbalism ability didn’t make sense
The only issue that that system brought was people who felt forced to drop an existing profession for another, but even that didn’t make sense to me because if you’d go double crafter there were other less direct bonuses to gain
Imo the gathering professions giving abilities was an attempt to make gathering professions compete because everyone was running dual crafting (this was in WoD IIRC)