Bring back the Old days of WOW

Back in the day, when one was doing a quest and killing whatever. Once you hit that target it was yours as the NPC name would be shaded. Now it is such a bun fight. Avi’s coming in when min health remaining yet get the reward when you were the one doing all the graft. I think bring back to how it used to be to make it the challenge that WOW used to be.

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Great now world quests take two hours. That’ll be fun. /s

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It would bring back snipe aggro, something that was a big problems for quests at the time.

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Ah… in the good old days… when the grass was greener and the girls prettier…

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Eh, I don’t mind, it’s not taking anything away from me. :woman_shrugging:

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I really don’t miss the days where a dozen players wait for a spawn. No thanks

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No thank you.

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Now they have wire beards and stone bodies that shatter if you so much as poke em. And memory problems. I mean whose bright idea was it to place memories in gems? What’s up with that? :rofl:

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Wonder if theres a reason for all those questing changes… Could it be player feedback over the years :thinking:

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Ah yes, the challenge of being able to tag the mob first. Such glory days.

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It’s one of the better things Retail does over Classic. Multi tagging targets so you’re not stood around for an excessive amount of time doing a quest.

No way would I want to go back to that antiquated system. Belongs in the past.

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There are tons of good things about classic but non-shared npc’s and nodes ain’t one.

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I don’t know why 99% of classic player want to remove features that are healthy for the game and usually are like „that makes it a true mmorpg“

Ah yes , instead of sharing things in the open world , playing solo is the true mmorpg spirit.

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I miss Vanilla.

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WoW wasn’t challenging in the open world in the “old days” because of how tagging used to work. It was challening because things hit you VERY hard.

Unless you were a frost mage, a warlock, or a hunter :dracthyr_hehe_animated:

Why does this bother you so much? It’s not taking anything away from you. Sometimes I tag a mob just before it dies but that’s because I arrived too late to do anything else.

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As weird as this mechanic may seem, it strongly encouraged grouping up, which often led to chatting in my experience.

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I dont miss the hours spent to kill one mob cuz respawn time was crazy. I do miss the old times because of what guilds have to put up with now. The player base is like a locust swarm, shows up, consumes, disappears. Jumps on the new season hype and stops logging after 2 days, or Curve, or a m+ wipe. Zero loyalty, stability or interest to build a community for a greater goal. Might seem like boomer ranting, but most guilds struggle with this every expansion. That being said, we’re recruiting! xD
Tammz#2233 ← my bnet

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Funny how those Rose-tinted glasses make grass greener…

Or am I mixing my metaphors again?

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it depends if you are colorblind. :smiley:

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I’m trying to finish off the Going to Need a Bigger Bag achievement. I need one final pet from a Monstrous Spineclaw. To spawn these you need to slaughter hundreds of Ancient Spineclaws.
Yesterday a Monstrous one spawned and it was Yellow (not attackable) and I ran over to it. I was spamming my attack button but once it turned red someone else managed to kill it first (is thare a way to tag a yellow target?). I didn’t even know someone else was there :frowning:
Fighting over spawns (especially rare ones) is not fun gameplay. Having them be there for a while so everyone can get a tag is how is should be.

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