I believe the current state of PvE content in WoW is long overdue for a major overhaul. Since Legion, we’ve been going through the same formula over and over again — the structure hasn’t really changed, and it’s starting to feel stale. Each expansion should bring a sense of something fresh and exciting, not just a re-skinned version of what we’ve already done for years. I’d like to open a discussion about a possible PvE rework in WoW that could bring more logic to difficulty scaling and breathe new life into the raiding scene. Right now, the way dungeons and raids are balanced doesn’t really make sense in terms of difficulty. Mythic+ dungeons are labeled “mythic,” but in reality, they fall somewhere on normal raid level. My suggestion is to rebrand Mythic+ as Heroic+, keeping the affix and scaling system, but dropping the mythic label, as the challenge doesn’t match the name. Actual Mythic dungeons should return as true endgame content, with difficulty comparable to mythic raids – not about speed runs, but about tight coordination and tactical execution.
I also think each season should feature multiple raids – ideally three – each with a fixed difficulty and no option to switch between modes. The first raid would be tuned for normal difficulty. The second would offer a solid challenge at heroic level, and the third, final raid of the season would be tuned for mythic only, aimed at coordinated groups looking for serious challenge. This would eliminate the tedious repetition of running the same raid across four difficulty levels and instead encourage natural progression as players improve. The whole system would feel more coherent, rewarding, and could give PvE a much-needed refresh.
I believe World of Warcraft needs to bring back a bit of its rawness and mystery. These days, players know everything in advance – about their class, about boss mechanics, about rotations – and the game has shifted from an adventure into a scripted execution of pre-learned strategies. I think the path back to a more authentic experience could start by simplifying PvE content, reworking class design, and removing systems that constantly push players to compare themselves — like combat logs — while also giving players the option to hide their character profile or gear from being inspected if they choose to.
I want players to feel free to explore and play their heroes their own way, without constant pressure to follow some optimal build based on WarcraftLogs data. Of course, people will still look for guides, but if the only place to find them is YouTube or Twitch, that would naturally boost WoW’s content visibility. Players would have to figure things out for themselves again — experiment, explore, discover. That would bring back space for true individuality and player expression. Everyone could be a hero in their own way, rather than just following the same spreadsheet-optimized meta already solved during PTR.