Paladin is 214 ilvl, im 226.
MR being nerfed in ptr is fine but keeping current dot damage is just unjustified.
Warlock is already the lowest represented class in the game by far in pvp (after Dh, but i would argue you have way more lock players than Dh’s).
Seeing Frost mage being buffed two times in a row when fire is already op and meanwhile lock is still untouched.
I dont care if you dont like warlocks Ion, we are still a class in the game you are directing.
Sigh, i cba.
I was about to say something that would get me perma banned because that is actually what you deserve to hear but since tbc might come i dont want to risk it.
Whether any particular person thinks Aff DoT damage alone is sufficient or not, I think most of us can agree that Blizzard have zero idea what they want Affliction to be. We’re on like, the third straight iteration of Affliction in a row.
They’re basically just ranged Ferals now. DoTs are borderline pointless and only serve as modifiers for Rapture/Bite.
yeah and while the design is nothing less than horrific the 20% damage nerf to Malefic Rapture is unjustified.
If they buff dot damage and shadowbolt damage im ok with it but these days i dont trust these devs.
So the video is the future for aff locks, since MR will hit for 3k to 6k max (lol).
Maybe it was done due to how much dmg it might do with the next set of gear coming with that patch, remember Affliction scales very well when it gets more and more stats. They did something similar to SP in BFA and it still did alot of dmg.
It’s not about the MR nerf, i want it nerfed.
No class should have the damage diferencial locks have while freecasting vs trained.
It’s about the lack of damage dots do. MR is what makes the class have 2% representation which is almost tied to DH while being a much popular class.
And its not tied to gear, its a pve nerf that probably wont be offset in pvp.
Also, if it is because of gear maybe do like you did with hpaladins and fire mages no? nerf after live.
It’s a 20 F % nerf, not even fire got hit this hard LOL.
Saddest and truest thing I have ever read. People used to compare Feral to Affliction the other way round - as the melee DoT-based spec.
I wrote a long thread about the damage distribution of Feral and why it should be reverted to Rip (or Feral given the tools to succeed as Rogues, but that would be beyond dumb). A lot of the same issues the devs have with Feral, they definitely seem to have with Affliction. Why is even Affliction based around burst?
DoTs being weak is one problem - it isn’t really one as they scale well and can be tuned. The real issue is damage distribution. Affliction dots are sad, but affliction still has sick damage, because so much damage is put into a burst ability. Ruins flavour and fantasy and homogenises classes. Very bad for the game and is not fixed by simple tuning, because it is a decision the devs made on a larger scale. They want this to be the case, but we don’t.
You don’t need more damage, locks have insane damage in both pve and pvp. You should honestly be glad that your corruption slow lego hasn’t been nerfed yet instead of asking for damage.
I do, and if it were up to me, grimmoire would have already been nerfed. pretty much every aff lock we face deals insane amounts of damage. especially if you leave them alone for five seconds and let them cast 1-3 malefic raptures. The enemy team will disapear.
The problem is ret/ww/war/fmage are just too strong for you to deal with if you only have one real wall to defend yourself with. More damage won’t solve that issue, rets will still one tap you when the wall is gone.
Sure, they just need to reduce the dispel protection then. It makes no sense to have a dispel protection that can crit you to death, making it impossible to dispel without popping a def cd first as a healer, vs. a perma-dot class. It’s really making dispelling pointless.