if the game wasnt dead you wouldn`t have to artifically boost MMR.
1: Iâm not complaining, its factual
2: it is a fact that the gladiator title is no longer as prestigious as before (explain above)
3: You should not only think about your own person but about the good of the community in general
The only factual issue about MMR is regarding healers in solo shuffle.
There are over 1200 players above 2400 in 3v3. The MMR in 3v3 and for the DPS in shuffle is fine.
So why are you complaining that you arenât good enough to get the reward?
Yet you think % based rewards are for âthe good of the communityâ instead of the very easy thresholds we currently have?
Doesnât make sense.
I donât remember s4 bfa being any mmr boosts? Wasnât it just people playing the game?
Like what is this inflation/deflation meta and why is it trying to hide pvp being dead at itâs absolute lowest?
And also itâs cringe how poeple keep comparing to the rare active seasons where rating was given for free.
Facts. SL S2 and BFA s4 have changed how people view MMR/rating gains in an irreversible way. They got their ratings (well, we all did) in these extremely inflated seasons BECAUSE PEOPLE WERE SPAM PLAYING AND CONTRIBUTING TO MMR.
Fast forward to post lockdown, life goes back to normal and participation goes down. WoW players now think those previous seasons are the gold standard and if they canât duplicate that âsuccessâ then thereâs something wrong with the game, and not them. Until the game gives free handouts, the spoilt brats wonât bother queueing because their egos are too large to accept that itâs a THEM problem.
also the season was very long, i dont know how long, but i think close to be 12 or 13 Months?
That was also a thing, so the longer a season lasts, the more mmr there is in the pot
Also More players played it
so to the op, Blizz cant âbuffâ Mmr even more, it´s not a Blizz thing, it´s a Players thing, u guys just cant change how many Players are playing.
you guys canât force anyone to play this Game, most of the players are 30-40+ Now and have different preferences
Mmr is just Fine, but many Players just quit the Game, and it feels âa bitâ Empty compared to other Seasons.
i also can Cope on my Theory, that most likely Casuals, or Challenger/Rival Players Left the Game, and the Sweaty Tryhards are still Playing, and some Casuals
Getting rating as someone who doesnât have premade and goes LFG is terrible
There is literally no one playing
Not only because of the fact there is literally 5 versions of the game running, but because how poorly game is balanced, making people not want to que anyway
Buffing mmr would indeed make people gain cr more easely, but it would make rank one players far above noobs, making noobs beat their previous best rating and make them want to play
Like why do I have 2.7xp in 2s from SL s3 and yet I am ten times better now than before ? And I only got 2.4cr in 2s now ? ( didnât bother pushing more, cba world of rd/hunter )
Make glad and duelist % based
Make every season capped at 3.6
more people will play, more fun, cuz itâs fun to gain rating
Balance the game at last twice every month
game is saved ggs
Are you deliberately not understanding or? no one wants to hl because the mmr is too low and the players have too much ego. it only makes dodge and snipe or wintrade. Itâs just cringe
You know very well, you are the typical case of the player good to be glad but too âbadâ to be r1
and for the other players, the gladiator is impossible to do, (yes because the players who play now have known the easy gladiator of bfa/sl)
the solution to resolve the problem and create mmr inflation is to put the rewards back in %

There are over 1200 players above 2400 in 3v3. The MMR in 3v3 and for the DPS in shuffle is fine.
true

Yet you think % based rewards are for âthe good of the communityâ instead of the very easy thresholds we currently have?
Doesnât make sense.
because it would make people want to know if this is exceeded if the mmr is high, and to want to have the rewards given to the %
after seeing that the gladiator was easier than before, he could not put it at 0.5% but 3% for example and also put other rewards (Iâm not talking about the gladiator of this season and the s4 of sl which I think are harder than 0.5%)

because how poorly game is balanced, making people not want to que anyway
all season game is not balanced ; wow itâs like league of legend, itâs meta, the problem is that itâs often the same meta

Mmr is just Fine, but many Players just quit the Game, and it feels âa bitâ Empty compared to other Seasons.
yep but why wotlk have 3.5mmr+? lot people play? nop

yep but why wotlk have 3.5mmr+? lot people play? nop
more peoples are playing it, have played it until 2.6 mmr and saw many peoples. more than retail and 2v2 is main content so u need 2 peoples to play with instead of 3

yep but why wotlk have 3.5mmr+? lot people play? nop
2s and 3s players on retail have been conditioned to accept that the first 3 months of the season are throwaways if you care about rewards and the last month is where everyone actually plays. When you donât play for the first 3 months of the season - which are supposed to be exciting, with new balance, new rewards and so on, youâre immediately guaranteeing your season will be dead. Sure, the FOMO players will log on late for their sets, tabards, mounts and titles, but thats the minority. You want the majority playing - and the majority play in the first 2 weeks.
This is technically a âplayer-madeâ problem but one that only Blizzard can fix, either by making the game good enough and interesting enough that people want to spam a thousand games a month, or by injecting MMR to artificially simulate that the ladder is alive.
The longer they do neither, the stronger the conditioning of the âdonât bother playing for the first 3 monthsâ mindset sets in, the worse the issue gets. Players wonât fix this issue themselves, it is entirely down to Blizzard.
People donât play > MMR doesnât go up > game gets harder for everyone that does play > people stop playing > MMR doesnât go up > repeat.
There other issue is balance. WoTLK balance is tragic at best, but its a known quantity. If youâre going into WoTLK to play 2s and youâre surprised when every game is Hpala dk or hpala arms, thats just a brain issue. Thats like getting upset at every CSGO player using the AK47 or M4.
Retail is a different beast. Right now fury warrior is pretty terrible. If next season they decide to just buff fury warrior by 35% and make them unkillable, unpeelable and do infinite damage, that upends the entire game youâve been playing for the past 6 months. You may have liked playing into boomkins and locks and mages every game and all of a sudden youâre playing nothing but fury warrior every single match. This is what makes people quit - terrible balance. And what happens when people donât play? MMR doesnât go up, yada yada.
I did this myself this season. I got a few sets and then stopped. My plan was to come back when MMR was fixed, which it now is, and when DHs werenât so oppressive. As far as Iâm aware, theyâre still oppressive, so Iâm just not bothering with the rest of my characters. My example is small, but it is replicated thousands of times over in other people. I played with 9 characters last season in the 2k MMR range, around 1200 games total and 300+ shuffle lobbies. This season I played with 3, and I think i have about 200 games on my account, plus about 25 shuffle lobbies.
IMO fixing MMR by itself was a bad move. Luring players in with better MMR only to be met by DH is a great way to convince people to never come back. Its like driving a girl over to your place when it looks like Asmongoldâs lair. At that point its better to just not drive her over at all while you (hopefully) work on the mess (balance) you still have to clean up.
Isnt it atm most season forst one or too weaks people play a lot getting mmr and then quit left a tiny pool of player that cannot bypass the highest raiting guys from week one in 2 or 3 month until emergency injection of mmr starts
So if you dont hit your raiting goal forst too weeks quit and play at the end, makes a horrible bad inflated season
i wanna add my point of view about the system mmr-rating after so many alt-main easy gear, the rating doesnât have the same value as suppose to be. Example we got 3 multy r1 players. They got for each Cr one main, (2700 Cr team. Log in log out at 2500 Cr. Log in log out 2300 Cr⌠1800cr) we speak same comp same players different cr. So they gate keeping the game and making the game a lot harder in easier rating that players should enjoy and in past had thouse rewards. Thatâs in my opinion is one fact why players leave the PvP and waiting 2-3 weeks before season ends. Inflation, what is broken.
Gotta push this again. Was playing 2s yesterday 2,3 mmr and it was literally just 2 other teams playing. And iam pretty sure they were just twinking being called abcdefghi and orher button smash names with current season glads lol
ladder is dead and people need to get rewards or wont play. Make the casuals get 1,8 for free and see the ladder bloom. Could even only buff mmr up to 1,8 and maybe it would fix things

1,8 for free
It is absolutely free tho.

Gotta push this again. Was playing 2s yesterday 2,3 mmr and it was literally just 2 other teams playing.
yeah like i said, dead game, this happend at 3k mmr in legion/bfa
now it´s on a way lower mmr, back in other xpac u had the biggest casuals at 2.4 mmr
now u face at 2.3 mmr the biggest tryhards.

ladder is dead
too many peoples gave up, cuz they cant hit their rewards, also the game is too annoying and complicated for casual/ newer players
too many annoying spells in the game. like shaman knockbacks, totem move, stun etc, it´s just too much in df, peoples dont enjoy it, and wont play it

It is absolutely free tho.
Not for the majority of player.

Not for the majority of player.
yeah, and dont even think about the 2.1 Enchant
it´s 10x easier to Push gold In League, than 1.8 or 2.1 in wow

it´s 10x easier to Push gold In League
Iam 0 wins 2 loses in ranked and got put into emerald 3 lol
But yeah League does it a lot better than wow, trying to have a spread out ranking of players by adding more divisions and making ranking more fluid over the years and even that whole system soon will be replaced by a modern one.
Also the make it so everyone can get the gold elo victorius skin. Low elo plsyed just need to play 200 games instead of 10 to get it.
If people could get the 1,8 elite transmogg just by grinding, the Lower part of the ladder would grow more active again. Add any other rewards on top or buff mmr and we could see a really healthy ladder

Iam 0 wins 2 loses in ranked and got put into emerald 3 lol
im the biggest lol Noob in history, i play worse than a Gamergirl Yuumi, and even i went in 2 Weeks from Level 1 to Gold and i have litteraly Zero map awareness, and it´s enough to get the custom skin at the end.

Also the make it so everyone can get the gold elo victorius skin. Low elo plsyed just need to play 200 games instead of 10 to get it.
exactly, i like it, so a goal for everyone basically

the Lower part of the ladder would grow more active
i remember, blizz did it in the past with the Mounts at 1.4, it helped Allot, and to this day I donât know why they didnât continue to make things like this

But yeah League does it a lot better than wow, trying to have a spread out ranking of players by adding more
they try atleast something, in Wow we just eat by paying a Month sub to see after Months a âslightâ underwhelming class change.
while sod getting updates permanently lol
This is the most selfish answer i have seen so far from an player on that high lvl just to protect his own progress not realising that the community fals apart because of that.
First you lose the casuals, than slowly the tryhards until you look arround and realise nobody is left.
The argument get better is just awful, so because the game is dead and the casuals left: the avergae glad andy doesnt deserve his glad? This take is absolulty garbage and if blizzard listens to that gl bye bye wow pvp forever.
And yes to anwer your question the system is bad nobody can be so ignorante. The whole system is based on player count. Lets say everyone from casual to r1 cutoff leaves and u play next season on 1700 and be happy? right because this process is happening since sl s3 and when does it stop?