The topic of the quest helper is interesting. Because yes, it is convenient, but when Classic came out many noted that there was a certain charm to not having directions in the user interface or sparkling items in the world. These features, while helpful, did remove the exploration-aspect.
In Classic 2019 I levelled a priest, and I remember how darn good Mind Vision (https://classic.wowhead.com/spell=10909/mind-vision
) was. You could enter an area with Mind Vision and scout for items or NPCs without having to fight your way through. Because of how Classic functioned a spell like Mind Vision had great utility. In Retail it does not have the same utility because you already know exactly where the specific quest objective is. In Retail, Mind Vision is more like a “class toy” than an actual useful ability.
But I digress, the point I wanted to make is about Classic vs. Retail. Because the lack of these helpful tips in the interface is certainly something people who enjoyed Classic seems to have treasured. Not having directions in the interface seems to be part of “that Classic feel”. So should it be brought back simply because “that’s how it was in Wrath?” … people who want #nochanges will argue that yes, it should. I’m not in that crowd, myself. I don’t like the quest design of Retail, I much prefer the quest design in Classic.
Sidenote, but I’ve always found that #nochanges is silly. Yes, I appreciated the lack of directions in Classic because it has a real, tangible effect on the gameplay. But I hated that I could not click on the quest text in my interface to bring up the quest log. Certain improvements are just that – improvements. Unless someone will try to make the argument that “if you want to click on the quest text in the interface to open your journal then go play retail!!” or say that some of their best memories from WoW was from clicking on “L”.