In a melee heavy group yeah, a pain. With casters and making sufficient room for yourself as you plough through an instance quaking is a relatively painless affix IMO. You just need to pull back a lot
We took an all melee group yesterday, we like to do things the hard way.
Or you could just keep aoeing and use CDs to deal with bursting, you wont make timers if you do one at a time.
I trust you were also at least mildly intoxicated. If you have to do it, do it right!!! :)
12 minutes over the timer on a sots 8 without any wipe
When dh rushes in to arcane torrent shadow of zul adds fml
It was a guild/friends group, we did a +10 Atalâdazar all melee, we didnât make the timer but we didnât expect to either
I may have to try drinking if we repeat the experience.
They could update there damn tool tip for the affix.
It still says 5%.
That is why i started this topic 2 days agoâŠ
I now start every dungeon with just saying to pay attention to bursting, it is buffed to 14%⊠Nobody knows this.
I dont think it has with class healer to do, it is all about bursting got buffed from 10 to 14 %. Combo bursting +quaking + reaping, it is just retard. The dev should try and play +10 which I did try in ML. It is just terrible and not enjoyable to play.
I hate to be that guy but its 40% more damage then previously, not 4%.
So youâre saying that monks, druid and palas are the only acceptable healers in mythic+?
The tooltip says 4% max hp per sec for 4 seconds. That is 16% of a players max hp per stack So logically speaking if you didnât heal at all when bursting was applied and everyone were full health, youâd need ~5-6 stacks(most cases you stagger and get at least 1-2 extra ticks) to kill a player.
In season 1 you could take around 10 stacks of bursting with proper cooldown management but now you canât even take 4 stacks without someone dying even if you manage your cooldowns(and heal the targets, duh). How come 4 stacks of bursting can deal 100% of a playerâs max hp? I get 4 stacks of bursting, ticking for 4% of a playerâs max hp per second for 4 seconds to 64% hp lost ± maybe 12-20% depending on bursting rereshes. 4^3=64 in my head. Add 20 to that 64 number and I get 84 which is still smaller than 100?
The tooltip is wrong and Bursting is overtuned. If you want to push higher keys in time you will need to bring a BDK for AMS cheese(maybe BrM Zen Med works for 10+ stacks) and then immunity classes to simply immune the bursting stacks after you pull 20 mobs and nuke them all down at the same time.
Bring the player, not the class, am I right?
The hotfix tweet states that Bursting deals 14% max hp per stack so 14/4= 3.5% hp per sec? So 4 stacks is 14% hp per sec * 4 seconds = 56% max hp and yet again we could add on 20% extra dmg due to stagger refreshes which puts us at 76% hp lost? 76>100? What exactly am I missing? Is the â30% increased difficultyâ also applied to the affixes cuz then weâre fine. 76*1.3 = 98.8 which is basically dead players.
He didnât say that at all.
He didnât say that at all.
But he sure seems to be implying that.
The dmg isnt overtuned⊠Your group just need to know what to do. And if you strugle to heal, just use more pre pots
âItâs not overtuned. You just need to know what to do. If you struggle to heal use more potsâ after saying which healers he thinks are best at dealing with bursting. Basically âitâs supposed to be like this, you need to get better but if you donât, get more pots or change to the healing classes I mentioned first.â
Have to play certain classes to beat game content.
This game is clearly designed well.
So youâre saying that monks, druid and palas are the only acceptable healers in mythic+?
hoow did you⊠even⊠get⊠that⊠impression?
Have to play certain classes to beat game content.
This game is clearly designed well.
Thats simply not true. Itâs just some are better than others. Thats how its always been and how it always will be.
The tooltip says 4% max hp per sec for 4 seconds. That is 16% of a players max hp per stack So logically speaking if you didnât heal at all when bursting was applied and everyone were full health, youâd need ~5-6 stacks(most cases you stagger and get at least 1-2 extra ticks) to kill a player.
It is 14% not 4%, the tooltip needs fixing and they buffed it from 10% to 14%. Which is why you need to warn people in case they go in and arenât aware of it.
died from 3 stacksâŠnot even sure how at this point.
I did ask about it in dungeon forum and got my answer on how 5% x 3 can kill me only to find out it has been changed twice and the tool tip is still wrong, which only marginally explains how 3 stacks can take me from 80-90% health to 0.
Sadly itâs an affix that means single target dps only in some dungeons, waycrest manor for example with a plethora of none elite mobs that die to a mild breeze.
In my opinion only, the affix is fine except it shouldnât come from none elite mobs. At least then you could manage some of the dungeons with too many really trashy mobsâŠmaggots iâm looking at you here, or siege of boralus.
But my actual opinion is thisâŠtooooo much f***ing trash in the dungeons anyway.
So itâs a total of 56% hp per stack?!?! Who dafuq thought thatâd be a good idea??