Seems like you despise the way Blizzard functions despite actively playing their product and/or engaging in discussions about it. Looks like an unhealthy addiction to me.
I wouldnt say a month or two every expansion, when im super desperate about other games content drought means active, but mkay. And disliking the most hated scumbag western gaming company is probably reasonable. Either way,the current blizzard has nothing to do with what ppl liked about the game, so you can still have an enjoyment in the game, yet hating the company. Everybody including the company workers hate it, so there is not much point in defending them, if thats your goal.
21k achievement points and 1.3k forum posts after playing 1 or 2 months every expansion is rather impressive!
But you still want their product to be one which you enjoy playing. Not sure why you’d want to endorse a company that you dislike?
If I hated/disliked a company the way you do, I wouldn’t 1) play their game and 2) engage in discussions that have an aim of improving the game.
Stop with the fake virtue signalling. You don’t care about what happens at Blizzard, you just want the game to be in a state where you enjoy playing it.
Im here purely because StallingLands requires me to afk a lot. But thanks for the tips Mr. Psychologics.
They might have been, but they’re so over-used that it just serves as annoynce and people ignore them without reading them or thinking them. It’s a reflex.
Just like the boy cried wolf analogy I gave.
When you alarm people in correct times, it serves it purpose. When you alarm people always, it’s like not alarming them at all. With the exception of annoying them, so it’s even preferable not to alarm them at all then.
I don’t think you understood at all.
We are ‘alarmed’ in correct times: the vault and equipping BoEs are perfect examples. The vault: select item - window pop up that lasts 5 seconds before confirming your decision, this eliminates your ‘it’s a reflex’ point.
BoEs from the auction house is another example. Select item to buyout, confirm decision, go to mailbox, put item in your bag, try to equip it, confirm decision whilst also accepting it will become soulbound and/or none refundable. You’re trying too hard to make excuses for people who simply lack common sense.
What about switching covenants?
You have to click off accept multiple times.
Or when you buy PvP conquest item box, you have to confirm it. Then when mailing it to another char, you have to confirm it again.
The confirmation dialogs are overused.
Either developers are bad at their job, or they don’t play the game to know it’s an issue, but any solid programmer can foresee this.
Switching covenants is done for free and all you have to do is navigate through a tiny bit of dialogue. There is no consequence for your interactions, the NPC’s provide valuable information for less informed players.
Because confirmation of mailing it to another character is accepting that the item will become none refundable.
Exactly, there is no consquence for your interaction.
And yet you have to confirm your decision with no consequence multiple times.
Which literally proves what I am saying. They overuse confirmation dialogues to a point, that people need to tune them out, because they’re used unnecessarily for things without consequences.
I believed it was apparent from my post and question about switching covenants in context of confirmation overusage , but apparently you haven’t been able to figure it out.
But why do I have to confirm it twice? Makes no sense.
They just do extremely bad jobs at figuring out when to put confirmation dialogues and when not to.
And that creates the described boy cried wolf situation.
And they do bad job at it even in the clear cut cases, like covenant switching and conquest boxes.
Basically the worst consequence of switching covenants right now is that I’ll have to deal with the confirmation dialogues again
You have to confirm it twice. Big deal. What if you accidentally press ‘I wish to rejoin x’? Responding to pop ups without thinking is a ‘reflex’ to quote you. So say you didn’t want to rejoin x covenant and it automatically switches you, you’d think ‘wait I didn’t want to do that’.
It’s not overused.
It makes perfect sense. What if you’re a new player who isn’t aware that you can’t get a refund on the chest? You might be naive and think ‘I can send my conquest boxes over to an alt, sell them and get all my conquest on that character!’ …oh wait, you can’t. This is just an example.
Buying conquest boxes: ‘are you sure you want to spend x conquest on this item’?
Mailing conquest boxes to an alt: are you sure you want to mail this item as it will become none refundable? There is a very clear difference between this ‘confirmation’.
Since there is no consequence to switching wrong, then it’s absolutely irrelevant.
Click NPC, click option, click another option, confirm.
Too much unnecessary clicking.
If you apologize it with “it’s not too bad” then you failed your argument as it showed it’s bad.
Either provide argument why it’s good, or I’m right.
It is, I just gave you an example, when it serves no upside.
That justifies one confirmation not 2.
They overuse confirmation dialogues to a point, that when there is a situation that they want to alarm players, they have to use another confirmation dialogue on top of that, so they don’t tune it out.
Eventually adding layers and layers of confirmation dialogues, just because they’re incapable of using them at right moments.
No it’s not irrelevant at all. It’s a necessary confirmation so you don’t do something which you don’t want to
You should be a lawyer with this flawless logic. I’ve given plenty.
What is all this ‘unnecessary clicking’ stopping you from doing in game, anyway? Role play?
It is. By this logic, confirmation dialogues would need to be literally everywhere, even while opening map.
But that’s idiotic.
When you can easily change the state back, then there shouldn’t be confirmation dialogue.
E.G. you don’t need confirmation dialogue to opening map, when you can easily close map with no other consequence.
You clearly don’t know the reasoning for confirmation dialogues and what purpose they serve.
https://www.nngroup.com/articles/confirmation-dialog/
Well, I’m a programmer. So I know what I do, to make UX good. Like using confirmation dialogues in correct times and not overuse it nor do layers of it to combat bad UX that I would’ve caused by overusing it.
I’ve described what issues it causes already. And I said it’s bad job that they do at it.
You tried to argue with that, but you’ve provided literally zero upside (“why it’s good”), so far in your pathetic attemps you just try to say “it’s not that bad”. But that doesn’t justify it being there.
When you are working on an MMO as successful as WoW, feel free to come back to me.
Doesn’t cause any issue at all. ‘Ugh, I have to do 2 clicks before I go back to 1900 2v2 and role playing in Durotar’. Poor you.
You don’t end up making a decision which you don’t want to. That is an upside.
Also, with your example of covenant switching, you confirm it ONCE. ‘I wish to rejoin x’ is not a confirmation. You know in multiple choice game shows when the host will say ‘are you sure you want to lock in A?’ the answer to that is a confirmation. The initial ‘I will go with A’ is not a confirmation.
What a shill.
“You’re not working on an MMO, so you’re not free to criticize anything they do”.
Get lost.
So you’d even add confirmation dialogue to opening map?
As same reasoning you say applies to that as well.
It’d also prevent you from an action you possibly might not want to do.
It’d also be just few clicks.
It’s not the same. Maps can be opened whilst moving, they can be minimised and not interfere with gameplay. You don’t interact with NPC’s to open a map, either. Right now, there is nothing wrong with the amount of confirmation dialogue in the game.
Also, I can’t remember the last time I ‘clicked’ a map.
Does your arm hurt? All this reaching must be getting exhausting.
sure, it also opens map, when you open map, there are irrelevant differences
both are however very simply steps to undo the process when you make mistake, the other NPC to switch back to different covenants is like 30 yards away
it doesn’t justify multiple clickthroughs from UX
another “it’s not too bad argument”
you clearly have zero clue what decent programmers do back end, they even try to optimize website so people don’t have to wait for them to load 0.5 sec longer
meanwhile blizzard makes you click through multiple confirmations that slows down process, makes expierence wrong and there’s always some kind of shills without arguments that need to defend it “you can’t critize it because you don’t compete with them” LOL
Pretty sure said decent programmers are working at one of the biggest gaming companies in the world, whereas not so decent ones are stuck at home writing essays on forums every day.
Also I’m very confident that the confirmation dialogue existed due to the cost of switching covenants, just because it no longer costs something doesn’t mean it should be instant. You’re making a 1 second, but fully informed and conscious decision seem like the end of the world. Gigantic baby.
Sure, because there are no decent programmers outside of gaming industry. LMAO
BTW I work for a small company, I do most of the job at backend and we doubled our customer numbers last year. Can Blizzard say the same? No, they can’t even keep their customers.
Yes, I think that’s exactly what happens.
But they didn’t revisit it no matter how clear this is.
For a developer to notice it it literally takes realization that its there.
They can even experience it and then fix it.
But that would require them to know what they are doing, research on impact of the changes they do (which they mostly don’t do, apparently) and / or play the game (use their own product).