Tyrande > Jaina.
Nelf stans eat your hearts out.
Have you checked your posting history as of BFA? Old habits die hard.
Alright thanks Tehyaologist Zaphius.
don’t know what to tell you, I have no strong investment in any member of the Horde at present except maybe the Mag’har leader, she might be cool but also gets 0 screentime. The rest are all dangerously boring/cringe, including Thalyssra.
My eyes flash a powerful shade of violet as I reveal an uno reverse card.
You can say about me many things (usually false) but I’ve never been an alliance fanboy, nor a human diehard fanboy.
…god Jaina is such a crappy character… but she always has been.
Gonna hit these on two points:
“We can’t fight her,” would mean an open magical fight in the middle of a city with several guard Garrisons, a Paladin who can just elbow drop death and resurrect a Batallion, the angriest floof-dad ever, SI:7, and anyone else who can swing a stick vs. at most 4 people and Nathanos. -Azshara- couldn’t beat those odds, and she died to 20 people with roughly the same-size group HELPING HER on her own turf.
Thalyssra’s previous leader is a Raid Boss. The First Arcanist and First Blade are advisors on her council. Furthermore, if we want to start equating ‘power levels’ by ‘so and so is a dungeon boss,’ then really Varian should have just kicked Gul’dan and the Legion in the neck, because it took 40 people to PvP him down, and they canonically only take 20.
Pretty sure Varian was soloable by any decently self-healing tank. It’s just the players/guards getting in the way that messed that up.
Gotta pump those guards up! THOSE ARE ROOKIE NUMBERS.
It’s always difficult to reason around what magic (all kinds really) in a general sense is capable of, mostly because magic is designed to defy reason inherently. There do not seem to be any strictly defined limitations regarding what magic can do in theory, but there are some known phenomenon’s associated with some of them (something that you mention in your third paragraph).
I would argue that theoretically, based on what we “know”, there is no reason to assume that void/shadow cannot elude arcane magic. There is also no reason to assume that arcane magic cannot see through void/shadow magic at times. I suppose the simplest terms to resolve the interaction would be magnitude and skill, something that is difficult to do in RP many times due to disagreement. But I would not say that one counters the other in a general sense.
From a practical point of view, if you cannot decide beforehand who has the upper hand then I suppose it should come down to dice or to some kind of middle ground solution. The latter will likely not stimulate further RP.
Unless of course, you would be willing to try something new. Specifically for divination attempts within events and projects, I tend to offer the person seeking to uncover something a minigame of some kind. For example, you can play the classic game “Master Mind” with them, using the marker symbols while doing the RP. Whoever wins, gets their way with the divination attempt. It has worked ok in the few cases that I have implemented it. This was meant to make it “fair” in some way.
What you are pointing out here happens with many forms of “conflict” RP and is one of the main reasons why it is difficult to have a dark/criminal RP concept work out while involving others who are on the other side of that spectrum. But if you really want to be able to offer a fun and interesting RP experience to people who may be interested to pursue your character or similar, you could try thinking a bit outside of the box. This could give you a way to offer them something fun without them feeling the need to “win” so to speak…
She was kinda throwing the fight on purpose though wasn’t she
Hard to say? At first, sure, but she very nearly dies by the end. I think it’s a moot point at best; basing raid encounters and dungeons around ‘power-level-scaling’ is a little silly in some regards.
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