This whole thread is so dumb i can’t believe ppl argue few months now to remove a spell just because it requires minimal skill to use it well.
You can sum up this whole thread to…
“Let’s delete spell from the game just because someone is better than me and he knows how to use it while i want to be braindead monkey using passives only because 1 more button to press for me is too hard.”
Rune of power is one of the best desinged spells in the game. Use it well = you will be rewarded with high dmg. Be greedy with it / use it in wrong time you will be punished by losing dps.
Although, pyroclasms could still be secured with shimmer if you for whatever reason had to move. So despite throwing in a 4 sec cast every now and then, you were still largely mobile rather than a turret that has to keep casting in order to do maximum damage. Fire mage’s supposed to be a mobile caster (even though you use fireballs and do the pyro fishing while not in execute, GCD stepping is a thing and lets you move around quite a bit thanks to all the hot streaks) and rune of power actively goes against that design with its limitation.
Roughly 15 yard radius, I believe? I know there’s more space outside the rune as well and actively use it myself, but there are types of movement this will do absolutely nothing against, like a pack/mob in m+ being pulled far away (pug tanks might do exactly that and you cannot always predict their pulling patterns), stuff you are meant to run out of being large enough to cover the entire rune, having to stack with the group when they are constantly moving, having to go to a specific place, any kinds of breakable chains… there’s a plenty of other examples where the radius being large doesn’t help.
Sure, because not liking a spell and believing it doesn’t belong to the spec’s design immediately means you do not know how to use it. I spec rune when necessary with decent results, but I still dislike the spell nonetheless. Annoying to deal with ≠ difficult.
Number of buttons is not an issue. Being stuck in place in this mobility-based class+encounter design is. Tell you what, if we got a castable damage increase that has the exact same casttime, duration and cooldown that is a buff on the character instead of a buff on the ground, I would really like it. The burst setup part of it is fun.
Basic frost design has that with FoF and double a gcd with brain freeze. Arcane had and will have missles stacks for on demand movement (was just overlooked then ignored in bfa).
Only thing that gives fire extra mobility in a rotation is scorch and that doesn’t mean you should be running laps.
Like harpooners pulling you into packs, like poo cover huge amounts of space on the floor… that’s what makes it more interesting than press a button and do more dmg for 10secs like some dumb hunter ability.
You call it interesting, I call it annoying and unfun.
That’s assuming you spec into the talent that lets you channel them while moving and you also don’t seem to get as many missiles as fire’s hotstreaks. You’re right about frost and their FoF too… although the builds that actually want to use lance tend to play IF anyways, they’re not forced into RoP anywhere nearly as often as fire is.
B-but… circling around Gul’dan was really fun
I do get the idea that all mage specs to an extent share the mobility with GCD steps and shimmer not being fire specific, but it is still arguably the most mobile out of the three. I don’t think any other spell benefits from mid-cast shimmer more than pyroclasm (maaaaaybe glacial), we benefit from GCD stepping way more than arcane does and we do have the scorch execute. Our combustion burst is all instants and we’re supposed to be able to move around during that, too.
Out of three mage specs, arcane’s a turret and was obviously designed to be so (even if it doesn’t fit the current encounter design and I believe should be reworked but that’s a discussion for another thread), frost is also quite mobile as it GCD steps even more than fire but mostly uses IF anyways and fire is left with this weird design choice where we are supposed to be mobile but RoP goes completely against that design while also being the go-to more often than not.
WTF?!
You realize that would be insanly broken… ? The best dmg buff for arcane mage right now is arcane power which increase your dmg by 30% and you want 40% on top of that with no downsides… You insane bro.
And stop with that “fire mage mobility” ****. Fire mage is not a mobile spec for the 70% of the fight…
Making it a 10 seconds buff on your character ≠ making it a passive. It’d be literally just like current rop except it doesn’t limit your movements. The “use the dmg boost when you need extra deeps/have cooldowns” part would stay.
Yeah you are right. Let me correct myself.
If you lower dmg on Rune of Power and make it castable it will be even worse than Incanter’s Flow.
You don’t even want to “fix” Rune of Power. You just want everyone else to not use it because you don’t want to use it and you feel like you have to to do dmg. But that’s how the whole game works.
Do you think i want to play fire spec… ? No, i really like Arcane. For some reason Blizzard refused to fix the spec even tho all it needs is to make Arcane Orb and Charged Up to be baseline. It’s not even about dmg with arcane. It’s the way you play the spec feels clunky without those.
Well, yes. That’s right, I don’t wanna play t rune in its current iteration and I would rather not be forced to. Although, if they reworked it to be a genuinely fun (annoying and frustrating≠fun to me) spell then I wouldn’t mind having the extra button on the spellbars.
I… can sympthatise with that. I really do, Chrupek. Your favourite spec being too undertuned to be viable/being designed in an unfun way doesn’t feel nice and I hope you’ll get to enjoy reworked Arcane come Shadowlands.
Allot of people including me dont want to "fix’’ rune of power as we have had it for what 8 years ? now or something close to that and in that time we have had multiple versions some where liked and used more then others.
But the one thing the spell has in common over all its versions is that there is a substantial part of the mage player base that does not like it for more reasons then we can all name .
now im not saying remove rune and add nothing in its place and since in shadowlands mirror imiages is getting removed from the same line i think this is the Perfect time to rework that entire talent line with more intresting spells/effects.
and i hope if they whould ever remove rune they actuly put something intresting in its place not something "easier’ or “harder” just something that is more fun to use like if they add a talent to replace it that is wayy harder to use but wayyy more fun im all for altho that is probebly not the best idea eh does not matter to me i care about the fun factor of mage numbers and "skill’’ come later and i belive it was you who also put forward the idea if it fitting into the class fantasy correct ?
While yes it is true that these magical runes are verry mutch part of mages in fantasy that does not mean they translate well to game play
and to give you an somewhat over the top example
frostmages have this fantasy of slowly freezing some one solid before snapping them for a insta kill.
no way in hell we whould ever see something like this as it just stupit op and unfun to play against and boring to play so you dont put it in the game for that reason.
i think we have tried rune of power and seen it is just not the most fun spell to use and it limits choices on the row its in hence i whould like to see it replaced bye something else.
Some suggestions from the top of my head as we are moving away from the spelldamadge row, id say we can replace the new talent aswel and have 2 intesting choices instead.
so lets start of first talent incanters flow its fine ez to use nothing wrong keep it
now what can we put vs a straight spellpower buff that can be competive and also give you choices over just flat spellpower imo the first one is resources.
So to take another of my dreams that wont happen XD id make a talent that gives mirror images have a resource generating effect for example for fire having the lucid dream effect added when you use mirror imiges for example for arcane perhaps mana or missile procs (still need to read more about the arcane rework)
and for frost id say more icicles so you can perhaps spam out glacials or something fun
Then for the 3th talent id go for the extra button option the problem here is i would like to avoid a button that adds more time to the setup becous of the gcd.
so for me there are two potential options
A spec specifc ability that works with the spec there are litterlly thousands you can make so i wont go into detail to mutch
A Class wide spell in a similar vain to Rop as it sets up burst windows not my personal fave but yeah. this could be something along the lines of either Apply X/Y buff/Debuff to yourself or the enemy for you giving you a bonus effect be it % haste crit vers mastery / all of them while giving you a downside be it perhaps lower overall dps but wayy higer burst or it being something like the demon hunter spell where you have to kill a target for a % Damadge increase again lots of options we can spend years coming up with ideas ^^ but thats my take on it i hope you understand that for allot of us its not trying to 'ruin mage ’ or make it easier or those things some of us just HATE rune of power and whould love to finaly be rid of it. and i get it some people actuly like it as setting up the windows can be fun at times but one not everyone likes that specific playstile and you have had this one for a verry long time perhaps you can give those that want to play a slightly diffrent playstile a go and perhaps you will also enjoy it ^^
eh not saying im the best at balance XD but if you dont want that add any other resource or interactive effect to it give it heating up procs give idk a haste buff
atm its just a flat dps increase with 0 interaction outside of the casts scaling of haste. its an awsome looking spell but just a bit mehhh in what it actuly does
and it can be made to feel reaaaly good just bye some minor changes + it can work in favor of making all 3 specs even more diverse have fire have a shorter MI but a wayy more powerfull one then frost that has a weak one but one that lasts quite long or something ^^ there lots of fun things you can do with it just be creative and dont think of the numbers they can always be changed and moved around to balance it out. what matters is the gameplay balance can be done later and over multiple patches to keep it in chek ^^
I’ve started to prepare my build for it as soon as the corruption is back on the vendor. Only really saw the guide by preheat though he doesn’t show it in action, only the results from a Mythic raid clear: