Can we finally fix Mutilate BS

Being a part of the paladin community, we dont claim the creater of this thread.

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i can show you videos how my 50+% crit chance mutilate with almost full bis items does not kill druids, some mages, hunters,


That you or others are noob is your problem, not mutilate issue, i enjoy killing druids in cloth, paladins in leather, etc.

I mean mutilate is overtuned compared to EVERY other rogue ability
 Wave is a moany idiot but hes not wrong

Its the only thing that actually does anything! Just think What rogues would had been without the panic buff to mutilate :saluting_face:

And yet you do not bother to explain or care how Mutilate literally knocks out both Saber Slash and Shadowstrike since the buff to Mutilate. You wouldn’t even consider either because it is simply the meta to run Mutilate.
Compare Muti to backstab which is more balanced with actual reasonable damage/energy/cp generation/positional requirements.

Still smart enough to see that Mutilate needed to be nerfed since Muti buff.

I’d say give them a finishing move rune and shift the damage there.

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It’s not overtuned because, in reality, it’s the only ability that can compete with others that have heal, escape, instant spell nukes, etc
 and yet armor can solve the PvP issue of it.

What solves the spell dmg issue? None has spell resist, so heal. can rogues or warriors heal? no. “but they can with bandage” yes, with dot on you bandage is canceled before it gives hp.

With saber, you can’t compete in PvP, people would just nuke you down until it starts dealing damage, DoT from it destroys blind
 In current meta as every one spamming DoTs and AoEs
 and jumping around running like crazy, you cannot backstab, there is just no way to backstab someone out of stealth.

shadowstrike usable only in stealth also deals low damage, you cannot backstab or cheapshot after it. pointless ability.

Maybe try playing rogue yourself and you will understand.

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This!
On classic we did just fine with 60 energy cost Backstab as dagger rogue.
Now even reduced to 40 energy it can not compete, thanks to SoD game balance.

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Consistent 1% spell miss chance that cannot be outgeared wih hit gear and even more spell miss shenagians with lacking hit gear. And yes it does happen quite often.

Which have been all nerfed into the ground and been made obsolute, every caster is literally hard casting for the majority of the PvP content in this phase.
The last thing left to nerf is Mutilate to do reasonable damage for an ability that costs 40 energy. And compensate it with Saber Slash buffs.

Watching that clownfiesta in that AB game from your PoV shows how you do not understand your own class.

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Look at all these rogues jumping in to defend their stupidly broken class, the same losers as in every other anti-rogue thread.

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Nerfing rogue would be mean, uping rogues would be dumb

That’s how the game is rn

They just need to change muti to do 1/3 of dmg it does now. You cant have 40 energy, 2 combo point builder thats hits that hard. And buff SS letting it cast SnD for 3sec or something like that.

Do you know what miss chance as dual-wield I have? 25%, reduced to 17% with talents and gear xD and also the 50% dmg penalty for off-hand.

Not sure if a non-critting instant for 600 and mind blasting with low cast time for 800 is nerfed.

My mutilate crits for the same amount into a mage,
 into a bear, or paladin it crits for 400 or less, if not crit it’s only 200dmg or less. So 3 mutilates = 600-1000 dmg, takes to do it 3 seconds, in those 3 seconds shadow priest or affly lock can cast 2k dmg worth DoTs that are instant cast.

If I open with stun, I can max 1 mutilate, because need to have energy for second stun, so for 6 or so seconds I can’t do more than 1 mutilate. After my stuns are gone I can choose to mutilate, or gouge or blind (costs energy and reagent and 5min CD), after gouge / or blind is gone, and did about 1k dmg, the enemy left with 1.5k or more, he can do whatever he wants.

Mutilate works only against people who are running around with 1.5k HP and low armor and that’s probably you and this is why you are complaining all the time on this forum. And if you play paladin, i might find a instant replay somewhere in dozens where paladin deletes rogue in no time.

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Dude mutilate quite literally is overtuned. If a 40 energy mutilate is how rogues compete then it clearly shows that they’ve MASSILVELY overtuned 90% or the runes they’ve released.
Mutilate shouldn’t blow backstab and sinister strike/saber slash completely and utterly out of the water but it does. So it’s clearly overtuned.

we had sword p1, now we got daggers p2, they should buff other runes if they want, not nerf the only good thing rogues have, literally no one wants rogues in raids/pvp (just max 1), not sure whats these random peoples problem with rogues when rogues literally are among the worst class now

PvP has different hit requirements, yellow attacks only need 5% hit for rogues. DWS gives you max 50% damage on your OH.

To max the mutilate damage you do this

Works against anything that wears no plate, and even with STV event HP buff (30%) rogues deal consistent high melee damage, with gapclosers in Sprint/Shadowstep.
If SP with dispersion/innerfire/shields isn’t safe from a competent rogue that manages to kill a SP in two cycles, then there is something seriously wrong with rogues damage and CC.
Rogue in their current form are simply said overtuned with Mutilate high DPS and CP generation against all classes except Boomkin, Paladin and Warriors, which all sport high armor.

Ye that definitely isn’t the best setup for maximum mutilate damage for PvP.

30% crit from imp Backstab
20% increased damage from Oppoturnity
5% hit from Precision (It solves Rogue hit problems on yellow attacks)
50% OH damage from imp OH.
If you kill you gain another 40% crit for the first Mutilate you use, which beats out Dagger spec and Malice, both giving 2% passive crit. All recommended by the Rogue Discord.

I’m just saying you can get higher output for a pure mutilydamsge build using 16/10/5 but you lose all the nice PvP talents

No. Better buff shamans. Class is too weak in pvp and pve

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