And yet you do not bother to explain or care how Mutilate literally knocks out both Saber Slash and Shadowstrike since the buff to Mutilate. You wouldnât even consider either because it is simply the meta to run Mutilate.
Compare Muti to backstab which is more balanced with actual reasonable damage/energy/cp generation/positional requirements.
Still smart enough to see that Mutilate needed to be nerfed since Muti buff.
Itâs not overtuned because, in reality, itâs the only ability that can compete with others that have heal, escape, instant spell nukes, etc⊠and yet armor can solve the PvP issue of it.
What solves the spell dmg issue? None has spell resist, so heal. can rogues or warriors heal? no. âbut they can with bandageâ yes, with dot on you bandage is canceled before it gives hp.
With saber, you canât compete in PvP, people would just nuke you down until it starts dealing damage, DoT from it destroys blind⊠In current meta as every one spamming DoTs and AoEs⊠and jumping around running like crazy, you cannot backstab, there is just no way to backstab someone out of stealth.
shadowstrike usable only in stealth also deals low damage, you cannot backstab or cheapshot after it. pointless ability.
Maybe try playing rogue yourself and you will understand.
This!
On classic we did just fine with 60 energy cost Backstab as dagger rogue.
Now even reduced to 40 energy it can not compete, thanks to SoD game balance.
Consistent 1% spell miss chance that cannot be outgeared wih hit gear and even more spell miss shenagians with lacking hit gear. And yes it does happen quite often.
Which have been all nerfed into the ground and been made obsolute, every caster is literally hard casting for the majority of the PvP content in this phase.
The last thing left to nerf is Mutilate to do reasonable damage for an ability that costs 40 energy. And compensate it with Saber Slash buffs.
Watching that clownfiesta in that AB game from your PoV shows how you do not understand your own class.
They just need to change muti to do 1/3 of dmg it does now. You cant have 40 energy, 2 combo point builder thats hits that hard. And buff SS letting it cast SnD for 3sec or something like that.
Do you know what miss chance as dual-wield I have? 25%, reduced to 17% with talents and gear xD and also the 50% dmg penalty for off-hand.
Not sure if a non-critting instant for 600 and mind blasting with low cast time for 800 is nerfed.
My mutilate crits for the same amount into a mage,⊠into a bear, or paladin it crits for 400 or less, if not crit itâs only 200dmg or less. So 3 mutilates = 600-1000 dmg, takes to do it 3 seconds, in those 3 seconds shadow priest or affly lock can cast 2k dmg worth DoTs that are instant cast.
If I open with stun, I can max 1 mutilate, because need to have energy for second stun, so for 6 or so seconds I canât do more than 1 mutilate. After my stuns are gone I can choose to mutilate, or gouge or blind (costs energy and reagent and 5min CD), after gouge / or blind is gone, and did about 1k dmg, the enemy left with 1.5k or more, he can do whatever he wants.
Mutilate works only against people who are running around with 1.5k HP and low armor and thatâs probably you and this is why you are complaining all the time on this forum. And if you play paladin, i might find a instant replay somewhere in dozens where paladin deletes rogue in no time.
Dude mutilate quite literally is overtuned. If a 40 energy mutilate is how rogues compete then it clearly shows that theyâve MASSILVELY overtuned 90% or the runes theyâve released.
Mutilate shouldnât blow backstab and sinister strike/saber slash completely and utterly out of the water but it does. So itâs clearly overtuned.
we had sword p1, now we got daggers p2, they should buff other runes if they want, not nerf the only good thing rogues have, literally no one wants rogues in raids/pvp (just max 1), not sure whats these random peoples problem with rogues when rogues literally are among the worst class now
PvP has different hit requirements, yellow attacks only need 5% hit for rogues. DWS gives you max 50% damage on your OH.
To max the mutilate damage you do this
Works against anything that wears no plate, and even with STV event HP buff (30%) rogues deal consistent high melee damage, with gapclosers in Sprint/Shadowstep.
If SP with dispersion/innerfire/shields isnât safe from a competent rogue that manages to kill a SP in two cycles, then there is something seriously wrong with rogues damage and CC.
Rogue in their current form are simply said overtuned with Mutilate high DPS and CP generation against all classes except Boomkin, Paladin and Warriors, which all sport high armor.
30% crit from imp Backstab
20% increased damage from Oppoturnity
5% hit from Precision (It solves Rogue hit problems on yellow attacks)
50% OH damage from imp OH.
If you kill you gain another 40% crit for the first Mutilate you use, which beats out Dagger spec and Malice, both giving 2% passive crit. All recommended by the Rogue Discord.