Siren’s Isle gear is nice catch up. You can buy it on your main or just use currency transfer on the alt.
Plus the TW event will give you a reward every week if you do the quest.
Siren’s Isle gear is nice catch up. You can buy it on your main or just use currency transfer on the alt.
Plus the TW event will give you a reward every week if you do the quest.
You need to be max level for that
My bad I thought people were talking about gearing, I wouldn’t gear for levelling. It’s such a short period of time before you cap it’s not worth it.
The solution to this is brackets, if you are level 12, you should be joining instances with people from level 10 to 20 and no others.
0 to 10
11 to 20
21 to 30
etc
That way they also don’t need to scale for 70 levels which they have demonstrated they can’t do.
The reason they scale through out is because there is a better availability of players then.
If we go back to putting them into levelling brackets it will mean longer queues for everyone.
I personally don’t care if someone is doing silly damage due to scaling. But if people don’t like it to the extent it’s ruining their enjoyment they would be better off levelling in the open world.
It doesn’t bother me in levelling, as I rarely level anything at this stage in the season.
It does bother me when it ruins timewalking. I’d rather wait longer for a queue to pop with level appropriate teammates than this mess. Especially since most people are out questing / mat farming while they wait for the queue to pop anyway, an extra few mins wait will mean nothing, but make the dungeon experience better.
It will be more than a few minutes if there are brackets again.
2-step solution:
At first I was thinking of making bosses have like 99% damage reduction if not everyone is in their vicinity, but that would simply cause speedrunners to kick new players from the group.
Neither of those sound appealling to me.
This will just kill LFD and people will start using groups instead.
Restore brackets.
I don’t think anyone wants to go back to 30mins + queue times when levelling a dps.
Yours is as impractical IMO. They aren’t going to take a step back from a queue improvement theyv’e already made.
The issue is clearly the scaling, that is what needs looking at.
Sometimes we have to take drastic measures to solve critical issues.
We are talking about levelling dungeons, not end-game ones. Damage meters shouldn’t be used as a means to measure one’s performance in a 3min run with players from 10 all the way to 80, especially with the horrible scaling system.
But if it ends up promoting socialness, then it’s a win, isn’t it?
It’s not like you aren’t going to notice that the person annihilating mobs is doing it. The people who are upset by someone else doing large dps are still going to be upset.
I’m happy to be trailing behind looting mobs but if people at the front is killing everything. But if you can’t engage the boss effectively without everyone present, stragglers will find themselves kicked.
People don’t only use DPS meters, some people use addons for accessibility.
Ok, let’s return to the drawing board. What if instead we make bosses unable to be damaged for more than 2%-3% of their max health per second in levelling dungeons? That way struggling players will be able to catch up and large discrepancies in damage output will not matter.
Also, do you guys remember that in Waycrest Manor (the Drustvar dungeon) there are souls showing the path once you kill all the witches? Why not implement this in every levelling dungeon so that new players can understand what path to follow? It will help in some dungeons with intersections or dead ends, like Black Rook Hold.
What is the purpose? It just seems to be causing inconvenience and wont improve anything?
Honestly the only answer is to either
Blizzard can’t fix the scaling, that much is clear by now.
What is upsetting about someone doing high dps? You mentioned TW. I love them for levelling because it’s so fast if you get people at certain levels in the group. Even if I do them at max it’s a pleasure to have someone who makes them faster.
I’m not having a go at you, please don’t take this the wrong way. I’m genuinely curious.
It inconveniences speedrunners and improves the new player experience. I think it’s a fair trade.
But we are having this discussion because we do not want to tolerate it!
It becomes upsetting when you can barely follow the group or contribute. Recently I had a guildie simply leave a Court of Stars TW mid-run because she simply couldn’t keep up with the tank nor knew where to go to find the group due to lack of experience. I also personally have gotten fed up quite a few times with having to use mobility just to catch up to the group and still not be fast enough to contribute.
It’s one thing having a fast reward and another to have it on a platter.
I didn’t quote it because, as Punyelf answered it and I agree with, it would increase queue times for everyone. I didn’t have anything else to suggest for this. There is no incentive for me to disrespect anyone in this discussion.
What’s wrong is I don’t find it fun to loot mobs that have been killed by a random twink 3 packs ago. Fun fact, I haven’t done any timewalking this week, even though I liked TBC, because I cannot know for sure the dungeon won’t be wrecked by people who have benefitted from the scaling issues.
Please quote my full post as I distinctly offered another choice, this is a bit rude. My solution as mentioned was to bring back level brackets, since the scaling seems like a problem here to stay.