Expansions adding about 200 ilvl is not a new problem, and has existed since at least legion. The problem is we have 4 raid difficulties and each requires more ilvl. They can mitigate this by having LFR with lower requirements and give heroic dungeon level gear.
Basically remove one upgrade track (explorer), questing and normal dungeons give adventurer, heroic dungeons and LFR give veteran, mythic dungeons and normal raid give champion, and m+ and heroic and mythic raids give hero and myth tracks.
The problem is that it reduces the grind each season, and will affect engagement with certain difficulties.
Remove tracks entirely and give every item the full 1 track to max path that crafting items have, then cap upgrading by progress made. Namely the highest of the M+ score, raid progress, or delve progress.
This doesnât really have much to do with what I said, Iâm not taking issue with the tracks themselves but with the minimum and maximum ilvls each season (explorer 1 to myth 6 or whatever is the highest now).
Masking swearing isnât allowed, just can just edit that out
I appreciate the explanation from both of you
I think itâs always hard with situations like this where half the player base wants to get it done and the other half want a slower experience where they feel like they contribute.
Iâve done two lots of TW this week (and previously levelled loads via this event). I love it when we have a fast tank or someone in the group annihilating everything. The trade off to level fast is worth it to me.
I think whether this is desirable depends on why a person is timewalking, some people just want to play through old dungeons, or have a chance at the infinite timereaver, some people want to level quickly.
Totally, itâs like every time they mess with TW scaling and make it slow and tedious to complete I hate it but itâs probably something more enjoyable for others!
As a side note, xp aside, this way of doing dungeons is horrible and unfun on every level. Game feels utterly broken. 3 mobs in a dungeon should give the tank a rough time staying alive.
Nothing threatens a tank in modern WoW. They are stupid powerful, and of course DPS are now designed to take advantage of this - almost every spell is AoE. Itâs actually genuinely hard if not impossible to do good single target damage without splashing on nearby targets.
The one and only issue with Timewalking scaling is that they changed it to scale to your level up to max possible character level, while not allowing to purchase heirloom upgrades to level 80 (max level) right from the start of an xpacâŚ
In the past when TW dungeons scaled to low level it was not an issue, but now it just simply does not make any sense to add new heirloom upgrade track to max level later and not right from the start with the new scaling.
Itâs no way slow though because before the Turbulent timeways end in two weeks I will have all my alt toons at level 80 (35 toonsâŚ) exclusively leveled in TW dungeons with the use of anniversary and Turbulent timeways event. Itâs just that the random drops feel unrewarding with the missing heirloom upgrade tracks. So now you are forced to rely on drops or spend your badges for gear from TW vendors to perform. All this when upgrading your heirlooms later costs badges or gold again. Blizzard should really reconsider this long lasting design choice of adding heirloom upgrades later in xpacs and make them available right from the start.