Can we just remove key depletion!?

It wont, but keep telling yourself that it will.

Also that examples doesnt make sense.
You are also advocating for people to be punished for leaving, and ever since mankind has been on this earth we set up moral codes and standards.

Criminals will be punished etc.
Yet, we still have criminals.

Even tho they are fully aware they will get punished.
Griefers wont stop griefing just because you remove key depletion, i cant wait to join your group for your key you are making for the 10th time that day, because some griefer just leaves after 20 mins in a 30 min dungeon.

It wont change a thing.
People will keep annoying or trolling people if they think its fun or they like griefing or whatever.

And i can assure you, you wont make x many groups after so many people left.

And thats even over exposing the problem because there arent that many people that leave just to grief.
Main reasons to leave are plenty:

  • people not knowing tactics (i had this hunter in a m+8 on my alt and he never set foot in that instance)
  • people not playing correctly
  • etc etc.

A single event is hard to classify. But… a series of events creates a profile. And you can compare profiles easily. And… Do stuff with it. So, yea, you can do it… But I only have a PhD in machine learning, I probably don’t know what I’m talking about.

So do i, or i just leave.
Yesterday aswell, full group in the instance and the healer says; brb 10 mins, walking my dog.

So i went: cya!

That’s very kind of you.

Well, you must be aware that creating and monitoring these profiles for such a large playerbase will be a huge amount of work.

Which in all honesty isnt worth the effort.

Can it be done? Maybe, although i truly doubt it.
Will it solve the issue? Nah it wont
People will find ways to circumvent such a system quickly.

So yeah, i dont think it will ever be something we will see in this game.

Let’s put this another way.

Why not removing key depletion since it doesn’t achieve anything, then ? :smiley: hahaha

What kind of sentence is that?

You had all the replies telling you why key depletion doesnt has to be removed.

So what more do you want?

(1): yes.
(2): no. The urge did not come from the depletion. It came from the fact it was late at night and we wanted to go to sleep after that.

Well, i doubt that.
If you really wanted to time the key you could have rescheduled the run since you all wanted to go to bed.

But the knowledge of failing before and depleting the key gave you the exact points where not to fail (so you could time the key), and you wanted to capitilize on that experience so together with the urge to get to bed, the key depletion urge was surely present.

Its the same thing that world first guilds extend raids with 1 hour if they have 1 or 2% tries, just because they learned so much and are into the “content”.

Remove key depletion and your urge would have been way less “serious” overall and you could have gone to bed and retry the dungeon 12 times the following day before actually timing it, or even polish all the pulls even more to make sure it was a +3 key instead of +2.

I think I need to provide some extended answer here. Sorry for the quote war.

Feeling agressive, today ? Have you got a bad day ? Do you want to talk about it, so you’ll feel better ? I’m asking because there are few times, in this thread, where you say things that are not particularly constructive or nice… Or, in fact, things that just do not add anything useful to anyone (including you) to the conversation, but instead seem to taunt others. Oh, right, you’re a warrior. xD
Well, anyway. It doesn’t help you to behave like a jerk here. Keep your nasty comments to yourself.

Well, considering that since SL b… Wait, let me change that… Considering that since Legion started, I have never ever met a player who purposedly ruins keys repeatedly… Even less for hours.
I don’t know what game you are playing, but I guess it must be lol or Dota, because I’ve heard really bad things about these. Anyway, you’re posting in the wrong forum, here.

Enough fun. It’s a game. When people leave, they are not criminals. They are free to leave whenever they feel like it. And if anything, the game should be designed in a such way that these leaves have minimal impact on others while still providing some challenge and security in how rules of the games have been followed. Or if you prefer, security in how the game has been played as intended. In other words, not pulling bugs/exploits or cheesy stuff in order to take advantage of the system. But still, the game should allow players to leave at anytime with minimal impact.

Not depleting keys would be great. Let me just take you on a journey back to Warlords of Draenor, where Challenge Modes existed and where restarting was part of the learning process of the dungeon.

You can’t really learn to beat a dungeon when you have 1 try, but if you could reset you could learn it like Challenge Modes and vastly improve your understanding of the dungeon. The way it exists now is you either win or you fail, you get one chance and people get so upset at the failing they are done.

If failing was part of the learning process, suddenly you have a reason to stay, less reason for rage, less stress making/joining groups. And it makes gearing easier sure, but top players are already gearing at that pace, they can run keys all night.

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Well, give me the data and I’ll do it for you within 2 days… It’s not hard. There’s an absolute ton of research on the subject. That’s called recommandation, btw.

I don’t know. A convincing reply one would be nice, maybe ?
Because right now, the only thing you did was convince me that removing key depletion would have zero negative impact. :stuck_out_tongue:

No. The previous failed run showed us some of our mistakes. The fact that our keys depleted did not gave us any information. Don’t pretend it played a part in our success or our good feeling at the end.

Also, regarding this:

you need to understand that people are not infatigable machines. At some point people get fed up, they just want to do something else, or they just don’t want to do what they failed again and again and again once more.
Just look at Torghast. There’s no key, no depletion. There isn’t even a timer. Yet I don’t see many players running around mounted in the maw. So what ?

Where and when?
You and the OP clearly state that removing key depletion fixes the issue with leavers.

When myself and many others keep replying it wont solve that problem at all.
Also people disagreeing with the statement dont see the point in removing key depletion because its part of what creates the “urge” to do things properly the first time, and its part of the challenge for many it seems.

Once again? Which nasty comments?
If you consider being told: keep telling yourself, as a rude comment, thats new to me.

I disagree with your statement and told you it wont change, yet you say it will.
So it was just a fast way to tell you: wait and see, it wont change.

As i posted, i was over exposing the issue.
And once again: the reason the OP wants key depletion removed is because of leavers.

People leave for many reasons mid dungeon, from actual emergencies or issues with their isp or because the tank is doing the most dmg to explosives.

People also leave if they think a key “might” not be timed because the tank took another route then he is used too.

Etc etc.

Removing key depletion wont matter to the above groups of people.
A leaving tank will still leave regarding of key depletion or not.

Dcs will still happen.

The only thing you “fixed” is the fact your personal key is still a lvl 15 mist of tirna scithe vs maybe being depleted to a 14 sanguine depths.

But if you want to do that 15 mists key and time it, you can still do so, with guildies or other players with the key.

If the key was “exclusive to you as player” and you have to make a group and push your own key, you might have a point.

But since such a thing isnt a reality there is no use in removing key depletion.

Sadly there isn’t a good way to solve this issue without affecting the game

There would also be more reason to experiment new things yourself instead of looking up what some random dude with an audience on youtube thinks how things should be done.

If the tank is doing the most damage to the explosives that means he’s doing his job correctly, since he is the best suited (along with a healer like a resto druid or holy pala) for that job. But also since explosives die instantly to any direct damage, it’s not about how much damage you do to them, it’s about simply hitting them.

No tank is leaving a group because he’s doing what he should be doing. If the group wipes to explosives it’s everyones fault, but the tank is absolutely responsible for them and often should be the one popping most of them.

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And thats where your argument breaks.

You learned from your mistakes, and those mistakes were the cause of depleting the key, so without making the mistakes again, in the other key from your guildie you managed to time it.

Indirectly the untimed key pointed out your mistakes and were to improve, without that and without key depletion you can bash your head against the content for 20 hours and dont learn a damn thing.

And due to the key itself not depleting you might look at other things.
Maybe go as far as check your composition and let your guildie play his alt because his alt is the most used dps in the MDI.

And thats when people leave a m+ run, regarding if the key depletes for the key holder or not.

If people are fed up, and done doing something they dont think about others, they only care about themselves.
And if they dont wanna keep failing they leave your m+ run.

When your key doesnt deplete, even you get fed up and after 4 runs when you either didnt time it or you had people leave, you get fed up.

And you end up on forums to preach for punishing leavers.

Was merely an example, but you are right 100%.

Still you cant do all explosives alone.