Can we just remove key depletion!?

I don’t see an explanation to my question anywhere in there! If someone does then please point it out because all i see is an explanation of what M+ is…

Also, if you think your key is too hard for you they can add a simple option, right click, deplete key by one level, problem solved.

How can you check its they leave due to being a jerk?
You never get phonecalls while in the middle of something?
You never have a modem shut off or down and restart during your game?
Etc etc.

There is no reliable way of checking if people leave legitimately or not.

If you dont understand raid lockouts and why raids differ from M+ there really is no use.

You can.

  • enter instance alone
  • put in the key
  • step out of said instance
  • right click character unit frame
  • click: reset all instances
  • your key is now 1 lvl lower
  • make your group
  • time or dont time the key with the group

Removing key depletion isnt the answer to people leaving.
And if you think it is, you have no clue.

I was close to leaving after that when the tank started flaming me because he died to patty cake.

That’s the thing, i’ve joined runs that have taken an hour where high scored rio players had no idea wtf was going on, but i stayed because i do understand that the key holder probably was boosted and just wants the vault reward.

For me in this run even it wasn’t timed (even though we were doing good time, no wipes, nothing) i would’ve loved to finish it for the vault because it’s a +14!

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No I don’t and believe it or not my phone calls can be done hands free so it never impedes either of my activities, can’t you multi-task? we’re in 2021, not 2004 and where you have to stand at the phone socket.

I do yes and its usually during sleeping hours and at best its a 2 minute dc, not a abandon ship cause its going bad “dc”

Its easy to play to their defense but as somebody whos very unsympathetic and very well knowing of how pugs behave I’m more than willing to play devils advocate in saying blizzard have the tech more than likely to dictate whether or not its a genuine DC or not. Most IRL emergencies are once in a blue moon and rest assured I doubt the tank today who went into the corner and very clearly alt +f4 had anywhere to be given he’s done about 80+ 15’s that not even counting the 10-14’s.

As prior stated you will know when you have free time if you apply to a key, you should be at risk of punishment just like you can be with abandoning Bgs etc. ALSO being honest about it goes along way whereas just randomly plug the game like the generic behaviour is for people who dont want to finish the keystone

Believe me, I’ve been doing keys since Legion. Its abruptly obvious when somebody plugs or genuinely has to go and is getting pathetic cause there’s no way as a Player I can at least check if everything was ok OR even black list them.

bro im kinda old hardcore m+ player. retired now. i was farming at legion like 10+ dungeon a day because of titanforge.

and u cannot find friends always u had to pug. but believe me i felt like you.

but this is the game all about man. its a team game. if your mate is bad you are bad too.

its all about rng and chance. im sorry but thats reality.

Yep. But Raider.IO is kind of an horrible website, anyway. Because it only emphasizes a certain type of performance. Basically: if you run a super quick key, you are heavily rewarded. But hey, if you stayed 50min in that SD run, shouldn’t you be rewarded in another way too ?
The problem is that it’s harder to do it in a secure way. You could literally stay in a key for a full day and get a maxi bonus in that catergory, for example. And there will always be people who want to take advantage of the system. (They should be shot, but that’s the Sith in me who’s talking here :p)

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Thats the wrong conclusion.
Are there people depleting keys on purpose or for fun? Maybe, and those people are griefing.

But nobody is stopping you, the op or me, to join another key at the same lvl as my own key which got depleted by the above moron.

Removing key depletion wont remove people griefing or leaving.

I agree. Generally, I don’t care much about the timer. Obviously, I want the key pushed, because it enables me and my guild to get more rewards, but not timing it is still something.

Here’s what you should want instead - changes to how RIO works, to have it show leave ratio. Keep key depletion, keep everything as is, simply have RIO in game show a completed keys vs attempted keys ratio. It’ll fix the problem immediately.

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Wishing death on others over a game? Are you for real?

Don’t talk to him like that. He fully understands the difference between M+ and raid lockouts.
What he doesn’t understand (and I don’t either, btw) is why you bring that argument to the table. It’s just apple and oranges. And, as I said earlier, if you’re scared that players may get gear too quickly, you can decrease the amount of loot in M+.
But, tbh, there’s no need to do that, because there’s a weekly lockout regarding gear in M+, it’s called the great vault. Because noone cares about that ilvl 213 that drops in M+ chest.

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I never said i cant multitask, but if my phonecall is regarding an emergency i really cba to tell 4 strangers on the internet that i have to go.

And i will leave immediatly to deal with the emergency.

So once again, how would you “tell” that someone leaves for a good reason or just to screw you over?

Somehow, 50% of my pugs start with sentences like: brb 5 mins getting a drink. Right after everyone is summoned and inside.

Cant you time that better?

There literally wont be a tech feature or AI that can judge a DC to be “correct” or a “bad” dc nor could it judge people who leave in the middle of nowhere.

So no, you wont be able to make that tech work.

I very much so understand since i’ve been playing this game since 2006. Meanwhile you made an invalid argument based on someone else’s answer which still doesn’t make sense and you fail to explain.

Either because you don’t have an answer, or English isn’t your first language and you can’t explain it.

or

You’re just sticking to your guns because you don’t wanna admit defeat.

That’s when I kick them if I’m the leader.

We can say the same about you.

A depleted key doesnt remove your shot at timing that instance at that key level through any other dude with the key.

Yet you want to remove key depletion because it will stop people leaving?

Are you even reading the replies?

There are differences in both types in content, and thats it.
You also dont instantly end up at your 4th mythic boss without progressing through 3 others.

The same way you dont loot a m+15 key as soon as you hit lvl 60 with your character.
Getting to 10/10 mythic requires progress through earlier bosses.

Nobody starts on Sire on mythic and skips the rest.

M+ keys: designed to “progress” through key levels and “get better” while doing so.
So you start at m+2 and depending on your skill or gear you progress through a few keys until you can time m+15 or find a group for it.

M+ is about progressing, and key depletion means you didnt make it, which would be a “wipe” in mythic raiding, although you get to retry your m+ key at a lower level because Blizzard understands you dont have to “start at an m+2 key again”.

Raidingwise, you get an instant shot again at said boss you wiped on. Yet, the boss doesnt become easier, you just have to play better.

And if not, come back next week.

Although for m+ keys: come back next week doesnt exist, so a m+15 key which is truly easy atm due to affixes wont be that easy next week. And will take up to x many weeks before its the same affixes.

There is your raiding / m+ explanation and why it is different.

There’s no solution to people leaving, because people leaving is not the problem. The problem is the key depletion. It’s removal is obviously a solution.

Quick anecdote. Last week, we had, in our guild, 3 Plaguefall keys: 12, 12 and 11. We tried on 12, messed up and decided to retry on 12. Messed up again. Some of us were a bit pissed, but some were very encouraging. So I did a !play attack on titan on our discord and…
Frankly, we’re a very friendly guild. I’m really proud of our little family. But we’re not hardcores, at least not by the standards overly inflated by e-peen competitionnists you can find on this forum.
Nevertheless, that 3rd time, we did it in a such way that it felt like we were boosted by some kind of angel who came from a guild that runs +25 casually. By the end of it, we managed to do it 2-chests. It felt very empowering, everyone was super proud of themselves.

That would not have been possible if we did not have 3 keys. We would have failed 2 times, and completed a +10. It would not have felt as good.

Wait what?

The OP stated:

So his “solution” to the problem is the removal of key depletion.
But it isnt the solution to people leaving.

The OP lists leavers as main reason to remove key depletion. Period.

And i truly believe the lessons you learned from failing made you see where to improve and how to play better.

Also a sense of “urge” must have been present because:
Okay, this is our last key at this level before we have to push a key up.

Both of the above motivators die when you remove key depletion.

Erm… It won’t remove griefing, but… Let’s say there’s a vandal in your hometown. And he’s going to your house and he breaks your TV, your stuff, your beloved PC. Then he leaves while gnarring like a psycho.
Wouldn’t it be better if that vandal, despite still being there, wouldn’t have been able to break your stuff ?..

Do you see now, how removing key depletion actually solves the problem of griefing ?