For the Midnight expansion, can we please slow down a little?
Can we bring back ground mount leveling?
Can we make the leveling part of the game again, not just a means to get to “end game content”?
Can we not be able to pull 30 mobs and aoe them down without even taking damage?
Can we bring back CC strategies that is not just a interupt rotation or aoe stun?
Can we bring back some sense of belonging to the universe?
Can we not base the entirety of the community on what RIO rank you’ve manage to obtain within the first two week of a new season?
Can we make obtaining gear more rare and special?
Can we reduce some of the screen clutter? I feel like I’m playing a mobile game at the moment.
Can we please have more events that aren’t timegated or driven by FOMO?
Can we please have some meaningful professions?
For some reason, if I want to have a somewhat chill environment, I need to play on a Classic RP server… unless I completely opt out of most group content in retail.
Lets hear what the elite “Get good” community has to say about my boomer mentality, you always bring good stuff to further the discussion.
I think they should add something close to orgininal leveling but add a reward (maybe ilvl gear to be able to do mythic +) for doing it the old fashion way.
So you could choose to either level so fast you outlevel your gear or just wanna play through a whole expansion or two untill you reach max level.
This will NEVER change, the only thing one can do is try to surround ones self with people who dont care about io score.
I for one do not care that much, but i still try to obtain high score because of the community we currently have in pugs.
It’s just not the same game any more. They’re too focused on end game stuff now and their silly esports. The only way I feel connected to a character now is if I keep them around for several expansions. Classic definitely was great at feeling connected to your character but I have tried so many times to play it and just get horrifically bored.
Only until you level cap your first character, but yes.
Give an example how.
Yes, definitely, but how are you going to balance that with tank spec players? They also shouldn’t be able to deal with a lot more mobs at the same time.
Again, how and where? If the mob is too weak it will never get CC’d, if it’s too strong and not skippable, then it will restrict group compositions.
What does this even mean?
You are free to progress at your own pace. You always could. Blizzard put enough weekly caps in place already.
Give an example.
A new interface/graphical option is coming that will do exactly that. Lucky you!
FOMO is in your head and timegate has a good purpose, most of the time.
I had the most chill levelling experience in TWW because of EA. I hope they do it again. However slow is not something I enjoy. Chill yes, slow, no.
I don’t like your list myself, I would however like to see steady flight given the same treatment as skyriding. So that I don’t have to feel sick levelling my first character or feel I have to run around on the ground most of the time.
What are you finding clutters your screen? You can move nearly all the elements around. I tend to have most things on the botton of my screen so that the rest is clear.
The game has evolved from an RPG to a sandbox mount and pet collection game.
I think we’re a little too late to go back in time.
What I would like them to do though is to make another Classic WoW server, but actually develop and expand upon the content similar to how Old School Runescape developers have.
I like pulling 30 mobs to aoe them down without taking damage! And at this point we’ve earned being able to do so. We’re not random adventurers anymore.
You’re in luck, it’s already in the game! You just need to use ground mounts instead of flying ones. The terrain does allow for ground travel all the time (at least that was the case for the TWW main campaign, which I did entirely on ground mount).
Other than that, You can look into other game modes: classic era, SoD, hardcore - they may be more in line with what You want from this game.
Gear that does not get replaced instantly, class quest-chains, better zone progression, slower place, more exp required
Reduce tank dmg output and self healing to a point where even they cannot pull crazy amounts, even when you have a healer pulling more than 5 mobs is silly.
I strongly disagree. In todys wow, every single dps, healer and tank have a vast utility kit, most have interupts, most have some sort of single/aoe cc. Mobs need to be stronger. Taking down one strong mob means alot more than killing 30 faceless nobodies just because you need to fill a %-bar.
Make us want to stay in a zone and play there, make the outdoors have content that wants us to partake in it. Why does the game have to be about running the same dungeons and raids over and over. Why not focus on character progression outside of that? Class quests for new abilities, events that remain useful besides just doing a theater event once a week to get a cache that becomes irrelevant two clears in.
That is besides the point. The game was originally a server based community game, where you knew players. In theory, yes I can progress at my own pace, however the community has gates based on what score you have and how fast you managed to get it… how does that not create anything besides toxicity?
As mention above, class quest chains simila to artifact, tho maybe not as permanent. Benediction questline or Rhok’delar were good quests that gave you a boost, but wasn’t permanent. Crafted gear that does not just get updated each new season. Unique drops from outdoor content with low drop rate. As long as you make sure an item isnt required for progression like some legendaries were in legion, i see no issue making gear harder to get.
If you believe that, I am unsure if you know what FOMO is? any event that has a timer on it before its never obtainable is going to create some sort of pressure to keep playing, which is 100% what it is designed for, keeping people subscribed in fear of missing out.
Are they really? How is updating the same item season after season meaningful? How is sitting on a large dragon, mining a node you’re nowhere near touching meaningful?
I am sure you disagree, but overall the game has become a jump-from-A-to-B-game where nothing really feels special. Whether you fly from one node to another, never needing to engage with anything or you repeatadly spam the same dungeon to oblivion to get gear and score as fast as possible, its become bland and soulless. No sense of discovery or identity, all classes can do everything, tauren rogues healing themselves, never any risk of dying in open world… i mean if that’s what people love and want, sure keep going, but I find it sad that a game I’ve invested so many hours in, is slowly becoming a money grab aimed at keeping players through FOMO rather than them wanting to play…
This you have in your own control. Use a ground mount, spend time levelling and exploring, don’t pull 30 mobs at once.
What does this solve?
And how do you think this would happen in a game like WoW? This has been a thing since day 1: inspect → achievement/ilvl → rio
You mentioned RIO, indicating M+ is in the picture. How do you see this happen even more? In M+ you get 1 end-piece per week…if you’re lucky. Given that the acitvity of a season lasts for about 10-12 weeks…people already don’t get fully geared.
Look: I do admit that my ‘connection with the environment’ has been much less since Dragonriding/Skyriding was introduced. But… It IS convenient.
If someone wants to play on the ground, there’s always that choice. Right?
How are they supposed to do that?
You can’t change what some players play the game for.
I love leveling, but I can understand how many do not.
Difficulty as is, is fine. OPTIONAL harder difficulty would be okay, but I definitely do not want harder difficulty forced on me in the open world.
Eww, no thanks. Used to hate that as a hunter.
This is a very vague point. I have no clue what you mean by this.
I hate RIO type stuff with a vengeance, but I simply don’t engage with it.
It’s a choice.
No.
They’ve already been doing that.
I’ll settle for professions that aren’t a pain to level up and max out.
I’ve hated doing my engineering since DF and the stupid profession changes.
sure just make sure the world is completely accessible via ground mounts. Then everyone can decide what they want to use.
You could even make it a challenge mode where you deactivat flying mounts and when you reach from 1 to max you get a prize.
again make that an optional thing. I like leveling but not everyone does so make it an option to have a longer more challenging level experience but keep it the way it is
yes I would say 30 is actually a pretty big number if they are full mobs and not little swarmlings.
I don’t know. Was the old wa of dungeons where you hard cc’d Hälfe the mob group more fun?
-dont know what you mean by that
-that will never happen. First of all it’s a community thing and you cant change the community if it doesn’t want to and second it’s bin that way since start people always found a way to measure you and your abilities and they will always find new ways.
-and then we just run around without changing gear a lot or what?
I mean what’s the goal here?
i’d like it if there were ground advantages.
flight has the obvious advantages of convenience and superior speed, but there should be ways to create advantages for ground mounts.
someone posted a video from gw2 about this. think it was linapriest. and it’s pretty cool to run around and leaping. that’s fun looking and it would be if ground was somehow competitive.
how to make that?
idk, but i am a supporter.
Yes that looks fun but I would hate if they copie another thing how has cause he fans are notorious unable to shut up about gw in the wow forums
Either make something like that or make it a challenge.
I think wow I’m general should take a look at some private servers where you can select a challenge when you log in on a new toon that comes with rules and then you can get a reward for that.