im tired of these dumbass world quest where we have to do something and compete with people in the open world for progress of said world quest.
Just make some simple ones where we do puzzles or connect dots, not these world quests that make it so we have to run around in circles for 20-30 mins straight just to get half way with progression of the quest.
I thought blizzard were filled with smart devs and not people who just dump quest to fill qoutas
Having just spent 10 minutes stomping 6 insects that the NPC told me was infesting the area, despite the fact that there was hardly a single one in sight and the spawn rate seemed set to allow one to appear per full moon, I will also concur that some world quests are just not very well designed.
And I am a bit saddened by it.
I remember when Blizzard introduced world quests in Legion that the developers felt pretty good about them but also didnât hesitate to hype up the world quests 2.0 design for Battle for Azeroth, because there was obviously room for improvement â and they were going to improve!
But they didnât. World quests in Battle for Azeroth were pretty much a copy/paste of the ones in Legion. Some were better, some were worse, but generally it was pretty much the same.
And then in Shadowlands, Dragonflight, and now The War Within, itâs as if the quality has just gotten a little bit worse with each expansion and each patch.
Itâs quite sad, because I really liked the fantasy of what could have been, if Blizzard had prioritized to improve upon the initial design from Legion, and not just water it down over time into rather unimaginative time sinks with simple gameplay and poor implementation.
Therefore the MMO world has to acknowledge other players actions
Does it suck for solo players? Yes. Is it inherently part of MMOs? Also yes.
Wrong expectations for the wrong game genre.
Edit: If it were up to me, I would do a whole lot different with WQ:
I would remove reward display
I would remove the objective display
I would only show the timer on the map
I would adjust the objectives to be only shown once you get in range of the WQ area
Why? Because it should really be a surprise factor. Having a WQ display everything it gets you and what the task is only muddies down the player experience towards âis it worth the effort or notâ, instead of actually just going there, trying it out and having fun playing the game.
WoW has a massive issue with âpeople excel charting/optimizing the fun out of the gameâ.
Thatâs still a WQ design problem. High-pop realms exist and, naturally, have the most players
Playing with fewer people isnât the solution for a problem that can be easily fixed by either increasing spawn rates or by not letting other players get in the way (like most WQs)
People arenât going to be less immersed because they canât watch another player throw a cage at a goat and have it disappear. If anything, itâs less immersive, since other players are solving the problem you were set out to solve without being able to contribute
When phased layering is required to tackle this issue it doesnât⌠but you camping out a rare or whatever in a quiet layer? Nope! Randomly phases you out into a âpopulated layerââŚ
Had that only once in my time in WoW so far when I was on a low population realm. And I play on a highly populated realm by now, so I wouldnât even see it happening.
I agree, patrolling a wq area looking for a low spawning mod to click isnt fun.
They should make those mobs either spawn a lot more or make them all be set spawns, meaning everyone can click the same mob or item without it despawning for other players.