Can you add SOLO Quee For M+ please

Yep
and if m+ solo que is implemented there is no way tanks will que for that
Right now i can pick the group i want to join because i can see their profile
Moment you take that away from me i will not bother to do anything with randoms
this is why i don’t do BGS because random people means chaotic gameplay
and it’s always toxic there was never 1 BG where someone didn’t left for a stupidiest thing

Yeah, ZG/ZA had some difficulties - but not absurd ones. They’re still my favorite dungeons to this day.

Always feels like that all these “make m+ solo” posts are made by people who outright refuse to socialize and make friends or push your own key.
And before anyone starts. Yes yes yes, I have heard the “I got 8 jobs, 50 hamsters to feed, I can’t commit to a guild” excuse before like 10001 times already. Indeed, joining a guild and writing in g/chat “anyone up for a key?” seems like a lifelong commitment but thats a different topic.

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They have to give a lot of bonus rewards will i ever queue for a random M+ group on my tank and healer specs :grin: It’s not going to happen.

For now; No pressure, chill streak, dungeon dojo, etc.

It doesn’t matter whose fault it was. They were nerfed because players made the argument that “I have no control over who I’m matched with, so it’s blizzard’s responsibility to ensure each group can/will succeed”.

If you make the group, it’s your responsibility and you have no basis to complain to blizz.

Because SS.completely killed healers :joy::joy:

Pvp is balanced on comps, and they created a mode which doesnt make comps
Ya. It did, SS was rhe worse thing to happen

I would queue in this if it paid fat bags of gold. I don’t care what anyone says about how bad it would be. Why do people who wouldn’t use it even care?

With the fat racks I’d stack I could RP as a successful business owner as a way to escape my actual life, where I RP as a successful business owner.

We are doing keys run with guild, it’s not a problem. Sometimes it will be just convienient to just press button, wait some time and play, when nobody is online.

Just the situation right now. Guild is offline mostly. I need to get aspect crests. What I’m doing? Putting “17” in search bar of group finder and clicking every group. 5 clicks → wait → some group full or decline → click on the next group in list → rinse and repeat until invited.

This could be organized much better, because when I’m in queue, even for 2 hours, I can do something else meanwhile. But with current system I need to sit afk in Valdrakken and click on groups. Maybe someone knows a discord community with some kind of discord bot for better group find?

Because it will cannibalise other parts of the game, just like solo shuffle has done.

I would queue for it on my healer, but im waiting 179 days for support as many AMD users experience system freezes reported by many others as well of which most already canceled there sub and moved on.
And do not tell me its skill issue or hardware problem i have no issues in other games, im very pissed off cos Blizzard litterally doing crap

I have a ryzen CPU, no problems with freezes for me at all.

Happens on full AMD systems with AMD cpu and gpu

Adding a solo queue for M+ would give the message to players that Blizzard is responsible for their dungeon groups, not themselves. It does not breed a good atmosphere and Blizzard will have to nerf the dungeons to a difficulty level where even someone’s 6 year old can clear the dungeon by just randomly smashing buttons.

That was the reason why M0 was created back in the day and why heroic dungeons are so easy. I cannot really recall a queue-able instanced group content that can be considered challenging as they simply cannot make them challenging. The last couple of times that happened in LFR (which was not down to tuning, but rather to the fact that mechanics actually had to be handled) there was an uproar of horrendous clear times. We even got to the point that in the case of some tiers most mechanics were taken out of the raid encounters just so people can clear it (Tomb of Sargeras was one such example).

People also like to point out how much of a hit Solo Shuffle was. It was for the first few weeks, and now most of the time you hear about the game mode it is about people complaining that they have upwards to 30 minute to an hour queues. That is the future prospect of a queue-able M+ as well, because the amount of tanks or healers who will queue for them will be incredibly miniscule.

The solo shuffle situation got so bad that Blizzard is adding extra honor (and I think conquest too) for healers. We will see how that will work out.

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In what way would it be bad it would be a fast quee and you can clear them stuff faster rather than to sit afk in a decline train that message just shows the people we at blizzard HQ dont care.

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It’s useless, it does nothing for improving the experience or to incentivize it. I’m capped on honor constantly and have nothing to really spend it on, the boxes you can buy for it is barely even worth the time buying.

Conquest I was capped on before I even started doing arena this week, just from finishing the weekly BG quest to get my spark. Increased conquest just means you get capped faster, meaning you play less games.

I’m pretty put off from solo shuffle due to the fact that I’m only being awarded rating based on my mmr and the other healers mmr, not the whole lobbies. I play against DPS players up towards 600-800 rating more than me and I win games but I gain like 4 points because the other healer is lower MMR than me. Imagine if you played normal arena and was at like 1500 rating and you faced off against people at 2200 rating and you manage to win and then you only gain a single digit number of rating for it, the outrage would be immense.

I have a friend that had like 45% win rate when he got to 1800 rating as a DPS. Meanwhile, I had closer to 60% at the time, with far more games played than he has, and I was at 1450ish something because I’m not gaining any rating when I win and 3-3 games are far too common(mainly due to DPS thinking healers can heal through pillars or them not using defensives) and they often result in 0 rating gain and often in a loss of MMR.

Because the content has to be destroyed in terms of difficulty in exchange, and then the reward that comes from it has to be lowered as well to not mess up the overall gear progression path set into the game.

Constant declines is a player generated problem. Blizzard cannot flip a switch to magically fix it, other than creating incentives for people to participate in said content (but those who queue for these incentives are mostly the ones you do not want to group with).

How can infinitely Scaling content be easy? You could literally reduce every dungeons damage taken and mob hp by 90% right now and u will still have a cap at which people arnt able to progress anymore. The only difference being it would be at +250 instead of +25 that it is right now.

That is because LFR and general queueable content are designed to be easy and completed by most people. Not because all queueable content has to be easy. M+ can also literally not be easy enough to be completed by everybody because it scales infinitely.

I mean you say that yet people still much prefer soloq in pvp and would rather queue up solo shuffle with terrible queuetimes over pre

What is your ilvl and rio (from this season) ? Maybe this is the problem.

430ilvl, rio 2198. And I have no problem with being accepted. Usually take around 20 mins to get a group. Just the process itself is very tedious and could be much better organized by Bliz, because I basically do nothing but clicking groups in this 20 mins.

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1st PC at family home:
Ryzen 5600x + 6700 xt

2nd PC at apartment:
Ryzen 5600x +6600 xt

Havent experienced your freeze issues on any of them.