Because the majority of those that care about SoloQ M+ would not care about going +250 where you need coordination (and thus non-randomly made groups) but just take the rewards from KSE/KSM/KSH and if Blizzard add a soloQ for that, then they will have to make the succesful rate higher by nerfing dungeons in that key range.
I want a good challenge, that give me the rewards. Not having to push 30 more rewardless levels to find the challenge cause people wanted to soloQ and get the same reward.
My guess would be that it incentivises boosts even more? I could imagine some people would want to queue for the content that rewards the best gear asap, and there’d be no option at all to check whether someone is actually capable of running the difficulty or has been carried to their rating.
I know this is a problem as it is but I’m guessing it’d exarcebate the issue.
Just like now in pugs. I personally know some people who buy boost to get rio, so after they can join groups easier. Or just being carried by better players in community/guild.
Yeah from what I’ve read that was my impression too but people regularly say they can check certain things if they want to be thorough to get an idea whether someone has been carried to that rating or not. I’m a clueless scrub, don’t do M+ so I have no idea
No method is foolproof obviously but certain signs can be seen like seeing only successful runs. Even world’s top m+ runners have depleted keys in their history. If somebody is suddenly only +3 chesting every run they done is already a red flag.
Also group setups if the said player is rio 200, ilevel 405 and he does m+s with ilevel 435+ 2.5k guys.
it just requires a wee bit more detailed look on rio. Ofc if soembody only cares about the “magic rio number and absolutely nothing else then…yeah”.
Edit: ofc this is what I look at. Other players might also look at something else.
Actually no. Doing own key is less effective, because with own key you wait in 1 group, which sometimes takes 40 minutes and above. Joining others is waiting 5 groups at once, which usually takes 20 mins for me to join.
But I undestand trade of guaranteed place in group for time of waiting.
There is literally no rule as to why all queueable content has to give its rewards extremely easily to everyone.
When solo shuffle was added in pvp did they directly reduce the requirements for the 1800 elite set, or the 2100 elite enchant, or the 2400 tabard or is it the exact same that it has always been
And yet, that’s exactly what happened to cata random HC and LFR. The first iterations of both were a hardcore challenge that had a very real chance of causing the group to disband, and look where they are now.
You’re comparing apples and oranges. People accept automated MM in PvP because both teams are random and have an equal chance to win.
However if they lose to AI, they want to hold someone responsible. In a regular pug they can point to each other, then to the leader…but if blizz made a fail group it’s their responsibility.
And whether or not you think this makes sense, blizz did in fact accept the blame, which is why dungeons got nerfed, LFR got nerfed, determination stacks, luck of the draw etc.
The only way they could solve this “problem” is by making sure EVERY group assembled by the system gets guaranteed rewards.
make it really hardcore… you sign up, and it will place you in of your available specs… So you could be assigned to heal tank or dps if you class has the role lol
Again lfr and heroics were/are designed to be easy and completed by everyone.
When heroics got nerfed raids were the main form of pve content so people not being able to complete the heroics to have sufficient gear to step into raids was a major issue. There was not even lfr at that point to get everyone to play the raids.
I also dont know why people keep using that example when the that happened more than 12 years ago and the game and the game philosophies are way different than they are right now.
I don’t remember back in WOTLK when they released looking for dungeon that they said they wanted HC dungeon be easy
i think the goal was to let you easily group up with people but they still wanted challange.
Failing tuning of wotlk dungeons back in the day was a mistake
and when cata tried to fix that mistake people get angry because they were spoiled by wotlk free for all content
I applied for a +11 vortex pinnacle on my DK, they declined me. I’ve done it on +12 on my dk. I saw the group there for another 20 minutes when I was doing stuff on my priest and then saw people leaving it and then the leader delisted it when the healer left. Kind of laughable.
you do realise your itlv is kinda low atm already - and im saying it as someone who completed KSM on420 prot pala itlv yesterday - sure its doable but plenty of 430 + tanks in que already
being behind gear curve is what we both are already
Whoa whoa whoa, hold on there for just one moment.
The original reason random HC and LFR were added was accessibility. People claimed they don’t have hours to form a group and just need a system to throw them into the instance. Nobody said anything about nerfing content and their design reflected that.
Does forge of souls, pit of saron, halls of reflection ring a bell? The first LFR, dragon soul? They were not designed to be completed by everyone considering half the groups flat out disbanded.
Automated MM only became a tourist mode because of community pressure. As did every single queueable PvE content since then.