OK, I’m tired of the way you are dealing with your server load… I’ve been playing this game since the beginning of time, and as one of the absolute few games charging money per month is also not able to deal with people wanting to play the game together. Putting people into queues of 1+ hours is a complete joke and forcing people to swap server instead of just ramping up the ones used is even bigger joke.
Would be amazing to understand why Blizzard is not giving a sh*t about it.
You’re making a fair point. So it indeed seems they were able to push it down quite fast. Let us also take that in relation to that they have plenty of other servers and in relation to other popular games today, it still wonders me why that magic last hour would not be possible to get rid of. Doubt wow HC individual servers are the most played game in the world? (writing that based on 100% guess, so might be wrong).
It could be they see no reason yet or are at max capacity for the realm, lacking an official post.
It’s more likely though that HC popularity is not that massive yet, as Nek’Rosh is a high pop realm that is just as good as Stitches but without queues. They could be waiting for actual long term numbers before dialing more on the unseen buttons.
The problem with bots are they are relentless, they change bot coding accounts and IPs faster then blizzard can banwave them. They will never win against bots completely. …
I know anet with guild wars 2, sent the people selling Gold / Hacks / boosting in their game a decease and desist to enforce them to stop, which did work.
However, im not sure how this works as i think the one doing this in gw2 was american alike the company, i dont know how this would work if they attempted this with WoW bots because their generally from outside america.
The issue is the quantity of players who will continously pay for RL gold,
Well i suspose they could delete mail / trading but i imagine that would annoy players.
they had a maintenance last night and again what we see atm? 2000+ que with 65m waiting time
maybe blizzard FINALLY should enable transfer between HC servers and not force people to forget about any progress they had on stitches? who knows, probably this is too hard to realize
They had that back in days with old client and old server infrastructure, here we have legion-fresh client and updated but limited modern server-side software which actually means they could easily increase the limits but not doing that on purpose
Absolutely ridicolous I have to queue in order to play a videogame I pay for. I came back to WoW for HC release and found this. There is plenty of server with low population but only two full HC. I think also the dinamics of the game are falsed from all the “queues” you have to do in order to complete quests due to the population. Or this is gonna be fixed or I will not subscript next month.
How does queue maintain server stability? They should be transperent on the max number of players per server and then have a live count of how many players are on.
I still believe this is a technical restriction and not a limit on the capacity imposed by some business guy not wanting to increase capacity.
The realm can only hold so many players, or to slowly roll players in to keep the server stable. It follows the same principle as a real life queue/gating system.
They won’t do any of this.
Depends, lacking an official post we don’t know yet whether if the realm has reached max capacity based on hardware limitations yet but the software is definitely decades old.
From a business perspective however a 20m to hour queue is not excessive in comparison to the previous 4h queue prior quick maintenance a couple days after launch as there is still a perfectly fine other Full server with no queues that is a viable alternative.