Can you stop making this game HARDER to manage?

It’s not even about in-game mechanics i came to cry about it’s about addons, WA and other outside programs. You see, i had to waste TONNES of time instead of playing to find, manage, download, adjust addons and weakauras i needed for best performance in pvp.

BUT every few big patches you manage to break some addon/WA and force me to look for a substitute…For example, with recent patch you broke DR TRacker addon which seriousely influenced on pvp. This is painful, time consuming and this is not what i want to figure out every time you provide new patch.

Can you like either ban all addons/WA in wow to make it same for ALL players or STOP breaking addons/WA after players have spent tonnes of time adjusting them?

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Relax dude, it’s just the pre-patch.

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No, blizzard should not waste time worrying about addons.

They are already doing a pretty good job with the new UI upgrades. If they can manage to also add a buff/debuff customization as well as a nameplate customization, the game will be sufficient enough for new players to not “need” any addon to play.

For seasoned players they are doing the best thing by letting the API be free and leaving addon developers make what they want.

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When a new patch is released, addons don’t actually break - they just become incompatible due to code changes and other factors. There’s no way to make them work with the new patch until the addon’s creator updates it, which can take some time. This has been the case for over a decade. All you need is patience until the specific addon you have installed is updated. In the meantime, you can either find a similar updated addon or simply disable it from the Addons menu until it’s fixed. There’s nothing Blizzard or the creator of the addon that can do about it.

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I agree with this.

I disagree with this.

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Why?
Asking because I had a pretty different experience.

I mean that after playing in the beta, I felt that if I had a way to move/filter/edit buff/debuffs it would kind of replace my WAs. Likewise a nameplate editor would fill the last “need” from my experience.

Apart from that, all other aspects of the UI felt in a pretty good spot that I could login without addons, edit what I wanted, and start playing.

The filters on the map were ok, but the quest list looks abysmal. And talking about the overall overhaul (the that started with DF) yes it is way better than what we had before just by the addition of “edit mode”, but it is again miles and miles behind something like WA or even the regular UI addons.

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Oh no, the game, that isn’t developed with addons in mind breaks the 3rd party softwares after an update because of changes made to the game.

HOW. SURPRISING.

On a more serious note, yes, it is annoying. But I use the Curseforge App and it makes updating all addons quite easy, because usually 1-2 days after a patch most addon creators push their fixes live.

That is the very definition of broken - they cease to work correctly with the updated version of the game.

I understand the point you are trying to make, but denying it is broken when compatibility issues are introduced is not helpful, and clearly disingenuous.

What you’re saying about waiting for addon updates is true, as is the possibility to disable them. Using Curseforge or something similar will help no end, as others have suggested. It does for me, so that might be something OP can investigate.

The OP appears to be questioning why they need to change the API with every update - and this is a fair question.

“because it has always been this way” is not a good answer, and I suspect you know it.

Your wrong, first check your addons folder half will be Blizz’s own addons. Second if your gonna release an API to facilitate these things you should not be chopping and changing at a whim. If you do you should be providing notice to the people using your API. A basic rule in application programming.

  1. Blizz did not develop ANY addon. Every addon that is available in game is made from 3rd party creators.
  2. Any changes to the API made by blizzard is first introduced to the ptr. Every ptr cycle lasts at least 2 months, which is more than enough for any addon developer.
  3. The problem the OP has with addons is not from the part of blizzard, but from the side of the developers. Which is to be expected, since they are NOT permitted to monetize those addons, they are strictly passion projects. In those circumstances it is to be expected that many addon developers either do not rush to update their addons, or just ignore them altogether after some time.

Btw I liked how you are confident that other people are wrong, and proceed to spew two takes which are factually incorrect.

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Oops, my bad just checked. There used to be loads of Blizzard stuff in addons it appear they changed.
2. API should be sent out as a hand book amendment as its a list of procedure calls and variables that should not have to be learned by playing a game.
3. Is anyone trying to make money off addons after the Nuggie debacle? Wouldnt count tips and contributions from users in that.

Never was such a thing. Addons in wow are strictly a 3rd party thing.

Ignoring the fact that many changes in the api exist in dev notes, blizz is not required to send anything in that matter. For more info you can check the agreements, but from what I remember blizz just gives you access to read data from the API (and maybe change some values through the console).

The policy is that addon developers cannot lock ACCESS to the addons behind a paywall. Everything else is grey area (like locking profiles, data, or anything else behind subs/patreon/paywall), which most of the time blizz looks the other way.

Generally some addon developers, streamers, or high end players offer ways to support them, but I would guess that they make more from their own content than the money from addons.

Oh yeah, and curseforge pays addon developers some share from the app advertisement.

BAN addons for RWF!!!

Personally I would like it mandatory for DPS to run with GTFO at full volume :).

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No. I don’t need an addon to tell me to use my eyes and brain, and it’s neither my fault nor my problem that others don´t want to use theirs but expect addons to play the game for them. :wink:

As far as the OP: Welcome to 2007. Your addons are your problem, either learn to play without them (my personal recommendation), or search for an alternative, or be patient until the people making them FOR FREE find teh time to update them.

I currently have all of mine deactivated as I do in every pre patch, and the only things I actually “miss” are Titanpanel, decursive, and my combustion and execute WAs. Almost everyting else isn´t going to be reinstalled until I feel I need it again. Also helps keep my system from getting bogged down by blindly updating addons I don’t actually use and only adding more bloat from expac to expac.

But flaming Blizzard for continuing to develop and improve the game and it´s systems ist just fail on a countless levels. I recommond you go play ERA classic if you want a stagnant game that never moves forward, because that´s what you are effectively asking Blizzard to do, stop moving WoW forward and stand still just so that your crutches still work.

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Ok 99% we gotto heal it HAHA.
I recon Blizz bit of to much trying to cram everything into game. Literally copying addons and utilities like voice channels. Nice working clutter free game where you can add if you like ignore if you dont. As for voice 95% use Discord, seems the Germans like TS3 still.

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In their defense, when they added voice support in TBC Discord didn´t exist yet, ventrilo and mumble were fringe apps only ised by a select few wackos, and Teamspeak (2 at the time) was getting old with potentially no further development in sight…

They just wanted to make sure that people that played WoW would have access to workable voice comms no matter how the landscape changed in teh next few years …and the ingame voice isn´t actually half bad, it merely proved to be unnecessary because soon after TS3 was announced to be in development…

But if that hadn´t happened, it´s entirely possible that we would all still be using ingame voice and have no problem with it. And, while I don´t have any sort of numbers, I do personally know people that used WoW’s ingame voice for the longest time because they were just casually playing with their friends and didn´t care to create a discord server for 2-3 people or pay for a TS3 server. :beers:

This is a matter of opinion and as an opinion I completely disagree
the new spellbook is way too big, even if I use the ‘smaller version’ it still completely overlaps my action bars meaning I can’t properly drag my spells to them.

considering you can now move the action bars in the default UI, this is an issue, because a lot of people I know have their action bars a lot closer to their characters so their eyes don’t have to walk a thousand miles just to keep an eye on their ability cooldowns

The new quest markers on the map also just make it look really messy too, I prefer the sleek question marks and exclamation points without them being encircled by a brown ball. Some of them also take up more space which makes it more annoying to read out coords from specific points they overlap and with the icons being larger then life after the recent change…

downgrades all around
the only good thing is that they allowed you to move more things around in the UI, but even that was limited to the point where addons allowed you to move even more

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This.
You have 3 weeks of little happening (end-game wise).
Do 3 or 4 addons each day and test those out (disable all the rest). Go do the event and pick up some mogs, pets, mounts et al.

This game has been going for 20 years and will be going another 10 years at least. You have enough time to update some add ons.
Nothing (absolutely not a single thing) must be done today (or even this week).

Have some fun while you’re at it.

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