Agree.
In my opinion one of the most damaging things Activision-Blizzard and at to some extent Blizzard themselves are to be blamed for are: population numbers.
First culprit here: The Wrathgate incident.
From WoWpedia:
“The Alliance loses almost 5,000 soldiers and the Horde loses over 4,000”
It’s quite curious after that event the author’s ceased to provide army losses.
For me this is where it all began.
What exactly was the need to create an event where both factions take such massive losses ?
To further explain my point of view, it’s said when analyzing a conflict such as the second world war, amateurs look at army numbers; tanks, planes, soldiers, guns.
Experts look at logistics. No army can move without fuel, fight without ammunition, survive without food and replacements.
Because they keep pulling numbers out of nowhere, everything loses their impact.
We still don’t know how many soldiers perished at the Broken Shore, besides a vague: “massive loss”.
Or how many civilians/soldiers died during the 4th war, besides: “many”.
Does anyone knows how many Kul-tyrans, Zandalari ships were lost ?
This brings to one of the points where I think Blizzard started to do a massive disservice to the Forsaken lore.
Cataclysm.
The moment they decided to write that Sylvanas is using her Valkyr to resurrect more Forsaken, because Garrosh was apparently wasting too many of her soldiers.
Or they decided to bring that stupid weapon that was supposed to kill Arthas, but in reality was completely worthless, except to kill thousands of Horde, Alliance soldiers, at the Wrathgate.
Also a plot weapon to shorten, battles.
Gilneas ? Blight.
Undercity ? Blight.
Next conflict ? Let me guess: more blight.
The problem here: neglecting the fact that Forsaken are survivors of the scourge and they are not fit to be used as an army.
Historically the Romans lost 50 000 man to Annibal at the battle of Cannae, but they raised another, because they had a massive population to get recruits from. That’s not the case for many races in WoW like the Forsaken.
I will also add the races that live thousands of years like the NEs or Draenei.
Also: there was a conclusion to that conflict, which ended with the Carthaginian losing the conflict to the Romans.
How long till we see a conclusion of this conflict ?
Wotlk starts an era of cooperations between the two factions which usually ends in military disasters. Making them pointless.
Cataclysm starts an era of conflicts between the two factions which usually ends in nothing. Making them also pointless.
The constant need of escalating the drama factor ends up in my opinion to make everything feel numb.
To clarify exactly where I am coming from, the Horde could be dealt a “devastating” blow by losing Ogrimmar in the next conflict and I bet people would just say: “We needed a new capital anyway, the old one was ugly”.
Preach stated once in one of his videos that he stopped caring about the lore, because at the end of the day you have a faction conflict, but you still enter Ogrimmar as in a normal day.
Outside the expansion zones, you don’t feel like there’s a conflict going on.
Also how many unfinished things they leave behind, each expansion ?
- If a racial leader dies they should be quick to appoint his replacement.
- What are they planning to do with Gnomeregan or Gilneas ?
- They never solved the situation between the NEs and the Horde regarding the areas Garrosh occupied during the conflict.
Just to name a few.
I just think they focus too much on world ending threats and major conflicts.
This type of narrative works very well in the RTS where you command massive armies.
If the other faction brings a massive army to invade your territory, you raise another massive army.
If the Legion attacks you go and confront them with an army having your faction leader as the playable character.
This doesn’t work so well in a world where you are just one person.
Unless they are planning to give you powers of the magnitude of Thor from the marvel comics.
My question:
Do we really need all of this world of constant conflict just to have an adventure game where you level up, go and slay a giant dragon with many other player’s just to get epic loot and than be praised in game for it while parading your latest armor/weapons in the Capital city ?
Cheers.