Cataclysm (Classic) is

Cataclysm raider/pvp logged population on 27/8/2024 fell from 190.950 to 171.637.

I wonder what effect Firelands will have on the population. For Wrath, the population in phase 2 reached 80% of the phase 1 peak. So we can expect it to rise up again to around 250.000.

I don’t like anything about Cataclysm, which is why I don’t play it - but I suppose I’m in the minority.

I think that the majority simply think: “Great! A bunch of new raids!” and they’re happy enough, they’ll probably feel the same about MOP too.

I dislike it mostly due to the changes to the old world, but if you ‘only play for endgame’ none of that will matter.

Reason why I’m considering CATA not as bad as everyone is trying to convince me it is,
is because I find some of the abilities, talents and play-style rework, to be somewhat of improvement.

I was never big fan of overly simplified game-play mechanics though, and that’s why I never liked MoP, and thus never focused on playing retail WoW since then. Only once in while to check abilities and talents rework, new zones and stuff.

In my eyes it was not CATA that ruined WoW, it was MoP.
I can see why some players dislike this expansion, but in my opinion it have equal good and bad changes overall.
MoP and WoD had more bad design over improvement changes which I didn’t saw in WoW till Legion, only to get it worse again in BfA.

It will go even worst down lol.

Nope! Cataclysm will fail to rise or maybe a LITTLE bit. You will see. At the end of Cata, it will be a ghost town. Unless they end Cata in like 1 year, which I assume they will … until MoP releases.

For some reasons, even if I didn’t play MoP back in the days ( I played it while leveling in Legion for exemple ), I think I will 100% like it more than Cata.

But for me, Legion is the Golden Age and where I’m sure, Classic will end. And hopefully, they will keep Legion Classic servers, much like Classic Era.

I’m not talking about Pandaria zone and content. I’m talking about overhaul or complete removal of core mechanics and elements in MoP to oversimplify the game-play.

Removal of talent trees, that got replaced by 1/3 utility skill, same for all specs, very 15 levels, which wasn’t improved till Legion where they restored separate talents for each spec, with only few being shared.

I find it amusing how they oversimplified WoW in MoP, only to realize it was mistake and restored some of the more advanced gameplay elements in Legion, and way further in DF and TWW, which have most complex talent trees WoW ever had.

The original WoW dev team, circa 2001-2007 were radically different people to the current Classic dev team. Different people, different ethos, different values different methodologies.

The original team, featuring iconic figures like Mark Kern, Chris Metzen, Rob Pardo, Jeff Kaplan, Tom Chilton and others were self-confessed gamer geeks. Their mission was simply to make the best, most fun, most engaging game ever created, founded upon the backbone of the existing lore set up in Warcraft III and taking inspiration from earlier MMOs - but creating something with far more mass appeal.

In this they largely succeeded.

But these people no longer make the game. The modern game is designed and implemented largely by committee and the core ethos is no longer ‘Let’s make the best, most fun, most engaging game ever created’ but: ‘Let’s take this existing product and monetise it to the highest extent possible, and then see how far we can push it without alienating all of our players.’

The current classic devs are part of that retail bunch, part of the ‘monetise everything’ mindset. They are retail devs, with a retail mindset and intent upon creating a retail game shoved inside a superficially classic shell.

They have used the ‘boiling frog’ method to implement increasingly predatory and opportunistic systems within the game - beginning with the hated level boost, then moving on to cash shop items and finally the dreaded WoW Tokens.

Nothing represents this mindset more than Cataclysm. It’s the pinnacle of the 'Strip the game down to it’s basics, streamline everything, cut out anything that slows 'm down, rush 'em through the game at breakneck speed, get ‘em hooked with repetitive end game and shiny loot and then milk their subs for all we’re worth.’

They could have made a Wrath or TBC client - they chose not to, because that would be of little or no benefit to the quarterly earnings.

And that’s where we are now.

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The last phase of Cata launches in January if I remember their schedule correctly. So MoP should be around May 2025. That’s in 9 months.

Oh! I would so play Wrath right now (!!) … even TBC which from my POV is far superior to Cataclysm.

…but you are right! After the guys you are talking about have quit/moved on to other projects, WoW has been slowly going downhills. They managed a comeback with Legion, but right after that, they went WAY down again.

So out of like… 10 expansions, only 3 were good/very good. Let’s see how is TWW as I am currently playing it ( yea, don’t ask ). The story and cinematics reminds me of Legion. Its a clear sign that Chris Metzen is back.

But…let’s see the part which matter the most. Content, in the long run.

Oh really?

THANK you! That’s great News.

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Going by sub drop, cataclysm is the moment wow lost most of its subscribers.

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