Macros are not even needed. Mouseover cast is built into the game. Those that want to click can click. I just gave some macros that help/harm to save actionbar space.
I want to correct you twice in this post. To avoid any Fake News from propagating:
- We got a GARBAGE mouseover cast built into the game.
Had to clarify that.
What?
Look, if I was to take everything you just wrote and bundle it together and come with one giant response, I only have two options:
- A huge 20 paragraph semi-organised rant trying to get the general point across that I donât want your entire UI replicated (becauseI think some of it is too powerful) but do want some features, pointing to where I started, and then youâre going to disagree because you donât trust Blizzard and send at me another 20 paragraph.
- Lament that you appear to have some kind of apoplectic rage towards Blizzard and lathering me in it just because I suggested some alternatives and donât want addons reading the combat log.
I offered several suggestions that would help, noted some new stuff coming up, and then tried to defend my position against a few people that just canât let go. I requested fewer buffs in general because nobody likes to look through a sea of meaningless buffs to find a needle in a haystack, whether itâs for dispelling or not - but noting thatâs a class design issue, and I started out with a series of concessions including better click casting and friendly nameplates and the ability to direct information into the health bars.
Yes really. Go to the top of the thread and observe.
None of this was good enough. I still donât agree with you, Iâve read your reply, but youâve knocked the wind out of me, so Iâm going to do the latter of the two.
Iâm tired.
You are right. I should have edited that out. Sorry. Because itâs not what I meant.
If anything, I am kind of angry at Blizzard for not even trying to provide an alternative. Every other system is getting itâs Shiny new UI. Except the healer stuff.
But im not angry at you. Sorry if it seemed that way.
You did. And they would work. There is no need for a complex UI if you dont have that many things to pay attention to.
My main concern is that your suggestions would have also solved a ton of issues 5 years ago. And they have still not been implemented. Plus, they dont seem to be fixing them in Midnight either (from what I have seen).
Things like 1-shots in M+, combo-wombos. ST nukes⊠Stale metas. Stuff like thatâŠ
So I have a feeling M+ will be as bursty as it is now. Except that we wont have the tools to tackle that anymore. Both from a UI perspective, and a talent perspective.
The problem is that they are removing the addons without first implementing a proper alternative. And from what things looks like, they never will. The day i see a proper clique and a proper buff tracker on vanilla then we can start talking.
They compared addons with a bandaid. And they are stripping the bandaid without giving time to the wound to heal. We all agree on removing the bandaid, but we should also agree that its better than having a wound infected.
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I know - it wasnât really hard to tell, but it was just getting a bit much⊠we all needed to calm down.
I agree with all of this but I also find that the blog posts they made just talks about all of this, either as something thatâs already in or something thatâs about to be or a serious consideration, and so I had a little bit of hope welling up within me⊠and that was what I was trying to communicate, and I know you disagree, and it was just these HUGE posts constantly restating all these same problems because you disagree.
Because it is bad, and it has been bad for a while. But they admit it, and admitting it is the first and most important step to correcting it. Midnight isnât done and thereâs apparently many UI features that are still in active development. Thatâs the hallmark of an alpha; itâs kindda done, but not really. Back in the day the alpha was covered by an NDA to try to avoid this kind of drama.
Ultimately, this is an extremely complex issue with dozens of factors spanning into class design, UI, encounter design, and addon permissions. Weâve been using addons as a crutch because Blizzardâs combat is an actual unreadable mess, and itâs been helping disabled people, itâs been helping against impossible encounters, broken classes, and so on.
They can absolutely mess it up. I really, really hope they donât. Every single finger and toe is crossed.
Theyâre trying to do both at once, and they have to. Otherwise weâve got a bandaid without a wound; equally stupid.
Its decent but there is no blacklist. So you cant stop it from showing certain things. Sated etc. And you cant decide what order the buffs/hots show. No more gradient colors on hp% etc etc.
Its got a long ways to go. But i hope they can make it as good as the bars its replacing before they are gone.
I donât use addons to heal. Never had. Seems like a skill issue if you need one.
but also never engaged in content that required it
Hahah wouldnt say i need one. But I rather it being functional and sleek looking than some disfunctional ugly blob.
Will it affect my gameplay? Probably not to a noticable degree. Will it be as fun? No, no ot wont.
Except wounds heal progressively, not at once.
They cant expect to get it done right first try and in a few months of work.
If you think what youâve seen over the last few weeks have been a couple of months of work Iâve got a bridge to sell you.
That is not what i meant. In fact, you managed to get it completely backwards.
Midnight is launching in a few months. Precisely what i mean is that they cant expect to make addons completely obsolete in that short period of time.
Oh, I see. Well, that doesnât really make sense to me.
Theyâre not trying to make them obsolete. Thatâs impossible. Theyâre trying to change how they work so theyâre for skinning and cannot change how combat works from a UI perspective.
Theyâre not seeking to make them obsolete. Theyâre seeking to break them.
Since this is the case, then blizzard has the logic for showing those frames and we donât have to touch it. An addon can do the reskinning. Hide the icon, set a texture to rectangle of certain colour, set the anchors to the health frame, fiddle with frame levels so that ot doesnât overlap other information on the frame like HoTs or debuffs and youâve got yourself colored frames based on debuff type.
To heal as a MW i âneedâ cell i canât be asked to wirte x macros so i can repalce the keybinds for attacking and healing.
Theyâre not seeking to make them obsolete. Theyâre seeking to break them.
Without addons, right now the game is clunky to play, to say the least, specially if you are healer. Buffs and debuffs are diminute and hard to see, important dispells has no visual cue whatsoever, targeting is horrible.
If blizzard dont address this, seems like midnight wont be fun to heal. Which at this point is unlikely, the game has been dragging these problems for years and they didnt try to solve it until very recently. Maybe you dont play heal or play at a very casual level in which this doesnt matter to you, but for many it can be a deal breaker than makes them leave wow.
Midnight isnât done and thereâs apparently many UI features that are still in active development.
This is what Iâm most afraid of and not really afraid of at the same time. The ui is in a decent place but might not be good enough with the release. There is still a lot of work and class specific things to tackle to make the ui work for every spec. Itâs decent enough to tackle 90+% of what the higher end players need, especially with the class redesigns. Itâs livable rnough to not be a major issue for a patch, which would give the UI team 3 extra months to bring the UI to a polished state.
On the other hand, I hope the decision to rush the UI will not burn out the UI team and lead to a worse long-term situation. Unfortunately the higher ups made the decision to kill addons before a replacement is finished. Itâd be healthier for the game to have it the other way around, but now the excrement is falling down the ladder on the devs, which the managers shouldâve prevented, but somehow didnât.
Without addons, right now the game is clunky to play, to say the least, specially if you are healer. Buffs and debuffs are diminute and hard to see, important dispells has no visual cue whatsoever, targeting is horrible.
Oh - yes, completely unplayable. Thatâs why I keep saying that the addon changes and class changes have to come together. If either of them are messed up, itâs all over.
Feedback on alpha seems to indicate that all classes feel playable, with a few outliers feeling awkward, most notably frost mage. There are also some specs that are being called undercooked, such as fire mage and resto shaman. From what I have seen, I will agree. These two specs got over-pruned.
As for the buff/debuff situation:
I see a lot of chatter around debuff filtering and buff filtering right now because of the new UI and class changes. I want to leave a short message on this whole subject. A buff or debuff is a temporary effect that affects a player, and they are displayed on our screens because they have a meaningful impact on our characterâs performance that we can control or exploit. A buff is therefore not: An event promotion that affects all players A temporary effect the player should never care about âŠ
Oh - yes, completely unplayable. Thatâs why I keep saying that the addon changes and class changes have to come together. If either of them are messed up, itâs all over.
This is my dealbraker. If they nerf the game so much that healing with the base UI becomes OK. That means a boring game for me.
Just to illustrate my point: Dispells are not clearly visible for a healer. Solution? No dispell mechanics in Midnight. Problem solved right?
Well if you do it with all other mechanics I cant see, then the game will become boring for me. Its still a dealbreaker.
There are also some specs that are being called undercooked, such as fire mage and resto shaman. From what I have seen, I will agree. These two specs got over-pruned.
Yes. RShaman got wrecked. And itâs a problem.
IMO they dont really have a way to get out of it, unless they re-do RShaman into the BFA battle shaman. THEN it would be an OK spec.
FYI: Battle Shaman == make DPS useful in RShaman and give a feedback loop with HPS.