Challenge based FOMO is a good thing

Time limited rewards locked behind a challenge, such as the Brawler’s Guid, Elite PvP rewards, or Mage Tower skins are a good thing.

Yes, I want to feel special in a video game.
It feels nice to be rewarded with something exclusive for overcoming a difficult challenge.
Not only that, but those are items make you feel like you were part of the game’s history.

At the end of the day, there are thousands of cosmetics in this game. It’s okay if you don’t have the Mage Tower skins. I don’t. I’m okay with that.

Time limited cosmetics should stay as they are, and old cosmetics should not be brought back to please those who weren’t there.

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You can still feel special if you got the reward before the content got too easy, no reason to make it unobtainable for the others who just like collecting stuff.

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They should be exclusive for 1-2 expansions going forward.
Keeping COSMETICS exclusive purely based on “you should have played 10 years ago” is bullcrap that is discouraging new players - something that WoW desperately needs if it wants to stay alive.

Saying this as a person who has been getting rare/limited stuff consistently since MoP (CM Gold MoP + WoD, 36/36 MT + 36/36 Timewalking MT and so on)

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Finally someone who is not self-centered, butthurt and envious against other people, who got some unique unobtainable stuff and want it aswell. What you say is exactly the point why people put effort/time to obtain such time-limited things when they are actuall, almost everyone have exactly the same chance to obtain them, but if somebody give up and then complain after he didnt make it back then, its clearly just his own problem

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This is the very truth. And they won’t bring limited-time in-game achievement cosmetics back.

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If you want to experience old unobtainable stuff again, theres exactly WoW Classic for this purpose…

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New players have new things to look forward to. Like we, old players, did when we first started playing the game.

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You know, i would say that wanting to have exclusive items that others cant ever get, just to feel special at their expense, falls under self centered.

At least a lot more self centered than the side of, “wouldnt it be nice if we could all make our characters look the way we like them”

Once is inclusive. The other is exclusive.

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I agree. Just watch for your language.

Never use the word “FOMO”, it’s a filthy and toxic word. FOMO isn’t not really a thing, beyond something happening in a players mind. If they fear missing out on a reward, then that is on them. This is a game about challenges, not about rewards. The rewards are there as trophies and souvenirs.

Don’t really describe it as “feeling special” as that is a term, players use to describe how they think we feel for having Time-Limited rewards.

It’s not about feeling special for having the reward. It’s about having the reward for participating in and completing an event when the content was at it’s current. Like a souvenir or trophy, to say “I was there” or “I did this”.

Whilst I do think there is more space of Time-Limited rewards in the game. M+ could certainly do with a few more. I do think it could be over done. After all some players don’t play the game for the challenge, some do like to just collect a few things here and there. Whilst they should suck it up that some items will be removed, they should still be left with something to collect (which they currently are).

As a player, I complete challenges to earn these rewards. It was drives me to participate in the game. If a reward is still available later on, what’s the point in participating. Might as well just sit around and wait.

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I’m not sure how having or not having a cosmetic reward from 10 years affects your ability to compete in this or next seasons content.

This is a game that lives in the present. It’s about todays story and todays challenges and todays rewards.

Whilst that is impressive. You have to consider a runner that trains for and runs their First Marathon and a runner that does it professionally. For the first timer they put their blood sweat and tears to achieve something they never thought was possible. For the Professional, they couldn’t tell you if they ran the London or Paris Marathon.

If you’re consistently completing these challenges, its just an every other day item to you. But if you have seen a rewards you want and you put the work time and effort into earning it, then it means that much more.

I saw the SL Season 1 KSM Mount, and I needed to have. I had only recently returned to playing WoW and not played competitively. But I put the work into getting myself to the the KSM that season and earning that reward. Ofcourse I have gone on to do KSM each season since then, and KSH DF Season 1. But out of all those rewards the one that is most special to me is the SL Season 1 Mount, because of the achievement it represents.

Now if I logged on next Month and saw it on the Trading post, I would be asking why I bothered putting all that work in. What would have been the point of achieving those goals if I could have waited and collected them later on?

Disagree.

Well, you’re not.

Sure. I agree.
I just don’t agree with the limited time part you mentioned earlier.

Ehm… No. Not really.

It’s cool YOU are okay with that. Some people are not.
Because some people want to have those transmog options so they can use them to look a certain way. Nothing wrong with that.

Fundamentally disagree.

Thanks for sharing your opinion.

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I’m not sure you’ve told anybody anything in this thread.

No.
The fact that it can now be obtained easily means it loses all value and prestige. That’s the point.

Scarcity creates value. That much is a fact.

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Personally I enjoying having the Reward as a goal to work towards. I get involved in the challenge because I want the reward. If the reward was available later on for me when I could overpower the content, I would just wait.

Instead I’m forced to have great fun enjoying the Challenge, rather than mindnumbingly 1 shooting my way through the challenge later on.

Haha, yes that’s definitely a good sign.

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Thats not self-centered, that is just effort to preserve unobtainable things unique. Dont know why you say “items that others cant ever get” - many nowadays people still playing WoW had in most cases exactly the same chance to obtain such stuff when it was actuall like everyone else (for the rest of playerbase, there is Classic WoW exactly for this purpose as I mentioned). If they didnt do it when they got the chance but after decided they want it actually aswell now, so why people, who put effort and properly obtained stuff back then, should be punished by others people laziness/bad decisions by removing or decresing the uniqueness of their unobtainable stuff, just because these people want that stuff aswell?

Every opinion is valid.
You just don’t have to agree with everything. :person_shrugging:t3:

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Thanks for proving my point.

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I… did the opposite.
Silly.

You also didn’t even ‘have a point’. You just made some insults.
Well bravo. The internet has a new hero.

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I said it before, I say it again, things locked behind past things now unobtainable are only a good thing if you think your game is dying and there is no more chance to save it but only delay the inevitable. Because those rewards keep the remaining loyal players playing as they feel treasured for getting things no one else will get but this is only a toxic life prolonging measurement which will kill it in the end.
Because while those players that are there will keep so playing longer every more reward is another reason for newcomer to quit right away to another game that will tell him he is equally worth to already existing players and even the rewarding effect for the existing players have a proc chance to become a debuff and if this stacks high enough they will not think of them as rewards anymore but of a chain keeping them trapped and so they decide to stop it.
For those saying Classic is the answer I tell it is not because Classic is self contained and so you will not able to take it as chance to get the things you missed back then. This point would only be valid in negating the poisening aspect of those time locked rewards that punish people just by not being there at this point because maybe they where to young back then to make the Classic Servers seasonal and lets say every two to three years when add-ons rotate you get the choice of staying in this expansion, getting to the next one or transfering to retail. So you would still need to earn the things in the expansions from back then but you would so still be able to get things you missed back then.