Challenge based FOMO is a good thing

That’s the entire point of my thread.
If you read it back, I do specify: “challenge based FOMO”.
You won’t see me defending stuff such as TCG mounts.

Yeah, but what about elite gladiator sets or artifact appearances from Legion? Why should they be fomo? Why not reintroduce them with the original difficulty, or even higher difficulty? I fully agree with you though, that especially Titles should be time limited, because a title is only a word, and the meaning of it should stay in the game. I’m not a champion of azeroth, and I don’t feel entitled to become one.

I mean, we can make arguments for anything here really~
I think FOMO always contributes to people leaving, rather than the opposite.
Based purely on personal experience with friends - and some strangers - that I have spoken to over the way-too-many-years-of-playing.

As for if you think it’s ugly or not: Personal opinion, obviously.
I agree, tho. x)
I’ve ridden it a few times for the pure purpose of chasing people around on a lamprey.

People just like to collect things, so it does drive people away when things are unobtainable.
It’s a moot argument, either way.
My view really is the core reason why people stop playing WoW is usually people:
Either they bump into too many idiots, or their friends stop playing, etc.
Alllways people.

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Ah lmao… My bad… No BFA was FOMO for much more worse reasons than Shadowlands was.

If you where behind on the cloak farm for example. Or the Azerithe powers. Both you needed each to step foot into M+ or you would get flamed in pugs for.

BFA was more FOMO cause if you fell behind the first patch of players who got all I mentioned above. You would struggle hard to even get into m+ to begin with if you arrived late…

And the arguement there is. How the hell is people not being able to play the Endgame with the rest of us trough FOMO gatekeeping good for the games health long term?

Sure it makes those who made it. Feel good, but those are the few and not the many or rest of us.

Because elite gladiator sets are a challenge.
That challenge is gone, because class design has evolved, and even rating requirements have evolved. Even rating inflation heavily fluctuates from one season to the next, which is why many people are mocking SL S2 gladiators.

My thread is about FOMO cosmetics though.
All you’ve cited is indeed garbage, which is why BFA was garbage, which is why they eventually removed all of it in Dragonflight.

Yeah, but it’s way harder now than in Legion due to skill inflation, and boosting is also less common now. So why can’t we have some slow timegated skill-based progression to get legion elite mogs, so we have more to work towards during the season, if we don’t wanna get 2400, and instead just play between 1800 and 2400? What is the reason to not have this carrot? You keep the title from legion. I don’t want it, because I don’t deserve the title, and I don’t want its meaning to be removed. Just the mog lol. I’d like to have rewards to keep playing after 1800 rating, even if I do not wanna reach 2400 in pvp, and this is done best by reintroducing fomo gear.

I mean the dragon for AOTC Nyalotha is pretty cool and I have had friends be sad about it not being obtainable.

EDIT; I read your thing wrong!!
I thought you said BFA had no FOMO. :teddy_bear:

Not really. Solo shuffle made it way easier to climb in arena because you don’t need to bother sitting in the LFG anymore.
This has made arena way more accessible.

Why should the title stay FOMO, and not the mog, though?
Why do you claim that you do not “deserve” the Legion title, but you still somehow “deserve” the Legion mog?
You either deserve both or neither.

I agree, but it’s objectively wrong.
I find the KSM mounts from Shadowlands to look like garbage, but there’s no denying that a lot of people really do like them.

Yes, but the skill is arguably even harder, because to climb in solo shuffle, you really need to carry, especially if u had bad rng at the start and a lot of games.

The title is only words. Words have no meaning without the achievement, so I don’t wanna remove all the value from your title, because it’s useless. Titles/achievements are the things you should flex with, and ofc your current skill. About mounts, we can have a dicussion, because mounts are also a status symbol kinda. However, a mog is a nice look for my character. That’s all. I do not wanna take the achievement from you. I only like to have the mog as a goal to work towards between 1800 and 2400, so I have a reason to keep playing pvp for nice rewards. For example, this season I had to change to pve, bc I didn’t have rewards to work towards, and it only made me salty and miserable, because I hate PVE nowadays, because of how many boosted people there are in M+ xd. I hate having to roll a dice to hope, I didn’t invite a boosted guy. That’s why I personally want carrots to keep playing PvP. Having a few things as FoMo is fine indeed, but look how many things there are: Mount, achivement, title, weapons, tier set, etc. That’s completely unnecessary.

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But in general… Don’t you agree we would all like some more obtainable class or faction gear for our characters that aren’t fomo locket or so?

If we want new players. Or in general for us veterans too. Having those cosmetics locked behind fomo gatekeeping can’t possibly be good for the general health of the game does it?

Only ones who feel good about it are us … Who made it at the time.

Idk about you… But telling new sprouts that ‘‘Sorry you need a raid nobody does anymore’’ to get the mogs I have… Doesn’t make me feel any more special. Or great about my mogs…

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The thing is, elite sets are just recolors. You can get the same appearance with like 6 different colors anytime you want.
The 7th recolor however, it has a meaning, just like the title. By making it forever accessible, you take the meaning away from it.

I agree.
I don’t want more FOMO. I just want the current FOMO to stay like it is:
Elite gear for PvP players, KSM mounts and titles for M+ players. No more, no less.

Other, permanent cosmetics can be added alongside them.

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But how many things need to have meaning? Do you need 20 things, or is a mount and a title/achievement enough? Why don’t mythic raiders cry about us farming their mog, that they did hardcore progression for?

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The title amount will be earned by something like 50 people. It has incredible meaning, but it’s not a goal that everybody can just pursue.
As for the achievement…It’s lame. Nobody cares about achievements, let’s be honest.

I do think that Mythic raiding appearances should be removed at the end of the current season, actually.

Because a person on the internet said so?

There’s a reason why there’s so many collectors IRL, who specialize in discontinued items. Example being, cars.

It’s nice to have things as a relic from the past, and I also like that I can look at X player, and see they have played in Y expansion. I feel it creates an element of individuality.

People are acting like FOMO is a bad thing, when in reality the things that do become unobtainable are the best part of 1% or, less of the content.

WC logs exist for a reason, rating in arena exists for a reason also. It’s to be the best or stand out from other people, and proving yourself you are better than a certain margin of people. Same goes for items also. Whether you like it or not, or you find it pathetic is your opinion, but people do care.

That being said, you have 34665 achievement points, and you didn’t get them by accident. Care to explain to us why you decided to reach a high arbitrary number in a game? I’m not hating, I’m just wanting to know the answer.

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Lmao, do you actually think if you parse 100 by doing some cheese strat you are among the best players in general? xd I think the actual best PvE players in wow are 1. world first raiders, 2. Highest mythic+ pushers. Parsers are a meme lol, but it’s off-topic.

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Do I? No, do other people? Yes. Why do you think things like World First exists. To be the first guild in the world is a flex, no?

Use your brain, sir.

Guys, guys.
PvE is easy content, there’s no two ways about it.

But that’s not what we’re discussing today.

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I promise you bro, I’d quit the game if it was the case, unironically, and lots of ppl would follows I think. In PvP by having a rating requirement, it would even be waaay harder than it is currently in pve tho, where you go in and oneshot mobs. Maybe you look down to me for that, but I enjoy wow a little like Pokemon ,where I go around and collect stuff I like. I get mainly motivated to do stuff like PvP, because there is a nice transmog waiting for me as a reward for a certain rating, and afterwards I just mess around and do world pvp and stuff xd

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You mentioned PvE content and the rewards related to them in your first post. I think it’s part of the discussion, and I am allowed to make comparisons and examples to make a point.

That being said. I feel like FOMO is done sparsely, and absolutely acceptable.

For me, if things weren’t removed (for difficult content) I’d literally drop my sub, and wait until the content is easier, and proceed to collect the rewards then. Which in itself doesn’t sound very healthy for the game. And I know a lot of people, who, and have done the same.

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Exactly, it works, which is why it should stay that way.
Same for me, I hate PvE but I got KSM in a week because I wanted the cool ice lizard from this season.

Yes, that was Billyblue’s point at the start of the thread.
The fact that KSM mounts & Elite sets are both the reward for a challenge AND a token of the game’s history is what makes them great and sought after.

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