Thats why i see a Feral druid in a +29 upper kara doing 29k dps overall and beats a destro lock in overall. Its the person that playes the class dude, he even said feral isnt bad in s4 ST we rock, AoE there are still issues but okeyish.
Where is this? Theres three 25 uppers timed by a feral. Thats a world away from a 29.
The highest upper kara done by a feral is a 26. Not a 29. And the highest kara done is a 30 atm. Yes its the player that plays the class and its not as bad as people make it out to be but feral is nowhere near where you think it is. And the player plays the class also goes for warlocks and the likes. A good warlock will always stomp a feral.
Devs get paid like regular folk (imagine that). They’ll only put the necessary work they think they’re being paid for.
Some think their wage is just enough to cover “The DPS Meters” and that’s it.
That means:
-To hell with defense
-To hell with mobility
-To hell with utility
-To hell with support
To hell with all else balance. Just do the bare minimum and you’re done.
Mind you, there are some devs that DO think they are being paid enough to do all that, so some classes actually do get a lot of thought put into them.
Heck, some even take the input of what the players want in them instead of “You don’t know what you want”
EDIT: Also, who can blame them? Just looking at this thread, all everyone ever focuses on is just their damage. IF I was a dev, I’d put 90% of my focus into that because it’s the only thing that matters to the WoW Player. The average Blizzard Employee lives to be told they’re the good people too, that they do the right thing, why waste energy on something that won’t give you compliments?
When you work in real life, as an employee you don’t put out “I made sure the place that barely gets any customers stayed really clean, boss” when they evaluate if they should keep you or lay you off.
Yea upper cara is mostly ST dung , now compare that feral vs lock in gambit and lets see
Ow yes my bad its a 24 upper still good tbh and also a 30 streets now thats not bad tbh.
Not in ST fights a good feral will be almost higher on ST fight, like SP ST is good.
I don’t care about +29. It’s the casual segment that’s messed up. But you elitists don’t see how bad balance will influence the game more then you think.
Wow is going to be a game just for MDI and tgp folks which is exactly the same reason Wildstar failed.
Good game design is decided in the lower brackets and people don’t quit the game because they can’t reach +29. They quit because tackled early with loot scarcity frustration and classes like SV or mm stomping everybody into the ground with 2 btns
With the anount of borrowed powers in Shadowlands they have given up on this a long time ago
Thats a fallacy relaistically and no mmorpg balances in this fashion.
Both options exist for the player to choose for fun realistically. You would remobe accessibility to the game and by default reduce the amount of people able to engage with content.
No mmorpg will ever balance in this fashion.
This is why you see WoWlogs RIO and more things that compare u to people of the same class and specc.
The reward exists there. As you as a player can excel and show u excel compared to others of the same specc snd class by these measurements.
However yoy are asking for complete catering to the 0.1% with that statement.
Current meta is that Survival Hunter > Everything Else.
There are several reasons why the world’s first +30 key this season was completed with a group of three Kyrian Survival Hunters running Forgelite Prime Mikanikos as their soulbind:
- Uncapped AoE damage from Wildfire Bomb. Even the Wildfire legendary is soft-capped to 8 targets, which is far higher than the threshold of many other abilities.
- Forgelite Prime Mikanikos gives a 33% CDR on Resonating Arrow when you hit 5 targets with it.
- Three Survival Hunters with Covenant Legenadaries/Unity timing Resonating Arrows in sync effectively gives the group a 7.5% increased crit chance overall.
- Three Brons keeping the group alive and dealing further damage.
- Every bleeding target increases pet attack speed by 10%. This includes bleeds from other players. Add three Survival Hunters to the mix, 'nuff said.
- Attacking 5 new targets gives the Hunter 15% increased Haste for 10 seconds.
Survival is so OP that you can easily pump close to 20k DPS on very large pulls even at like… 220 ilvl.
Any class and spec can do everything up to +20 . And above that IT doesnt matter.
Yes some classes are much much easier to achieve good numbers. But that’s not problem with those classes. That’s because a lot of specs need rework to mąkę them much easier andm ich more fun to Play .
Survival Hunters have proven that its more then possible
Nope. There are class/spec combos what will never be abel go above 15. You have to take worst tank, heal and dps specs in the game. Put them in hands of avrage gamer and balancegme around them managing time +15 in resonably time. Thats why gear is capped at 15.
nah thats nonsense. any class / spec combo can clear anything as long as they do mechanics properly . maybe not at 280 itlv but when 300 + ? any0ne can clear anything if they know how to play
It’s not about what is possible but what is player perception. Each MDI puts few classes as the “one true option” and others in “trash”.

Nope. There are class/spec combos what will never be abel go above 15. You have to take worst tank, heal and dps specs in the game. Put them in hands of avrage gamer and balancegme around them managing time +15 in resonably time. Thats why gear is capped at 15.
Don’t spread these things. There will be maybe 1 person believing it.

It’s not about what is possible but what is player perception. Each MDI puts few classes as the “one true option” and others in “trash”.
In other words. The players are stupid low IQ. Just able to turn on their PC but there it ends.

But they actually are.
The issue is simple:
WoWlogs are bias, as its 100 percentile runs are based on recorded player reports and not a AI simulating the best dps then comparing player dps to it.
This means if all the high players are spamming the same speccs… and then people vastly less skilled play the ones underneath they arent on far rankings to be compared.
You see every specc in the game being used in +25 runs and timing them. Ive seen arcane magez top meters.
They are comparable, the issue is, everyone follows WoWlogs as if its a science and its really not
This is very true however it should be noted of course that the top players picked those specs because they are better. The question is by how much.
Based on statistics from logs.
M+ The max is clocking 86. And the least is 74.
So even with bias. 12% from bottom to top in difference realisticslly. Likelyhood is its prolly 10% in realistic numbers.
In raids the max clocking 82% and the lowest 67%.
Which would leave a 15% difference so peolly in realistic numbers they slightly miss the mark here due to arcanes performance.
Its pretty easy to say the numbers likely in real numbers without bias to be 10% or less difference.
You do have other factors involced in this such as damage profiles, rate of monsters dying, gear, RNG to a extent and more.
But lets face it, playing arcane isnt the reason u aint timing a +20.
The problem primarily i find with alot of peoples perceptions surround classes generally is down to CD and timings.
Some classes can simply not be pulled around to fit their dps profile, while others need a tank pulling around their CDs, this unevenness defintly makes the problem look wider in a pug enviroment.
Fire is likely a very good example of this.
Fire mage has been a specc, even during its largest peaks some players simply cannot make damage happen with.
And i can fully admit: if yoy put me on fire mage id likely not manafe it either.

Fire is likely a very good example of this.
Fire mage has been a specc, even during its largest peaks some players simply cannot make damage happen with.
And i can fully admit: if yoy put me on fire mage id likely not manafe it either.
My DPS in a dungeon literally varies up to 9k average based on what the tank is doing. Just a moment ago I had a dungeon where I did 20k. Next one I did 14k. It’s so much down to the tank it’s not even funny, and that guy that gave me 20k wasn’t even playing around my cooldowns - he just knew how to continuously pull properly.
I do hear mage depends on the run alot.
Was a class i always considered getting into but generally think i would suck at it lol