Class imbalance is unreal

My understanding of SoD was that each class supposed to be on an even playing field when it comes to questing, raiding, pvping.

Well that’s not the case. We can clearly see that although a lot of classes were given uplift in areas they were previously lacking such as Paladin dps (Classic vs Sod) we still seeing discrepancies in areas like aoe damage (Rogue for example)

I see a lot of dungeon spamming ‘mage spellcleave/warrior melee cleave’.

What cleave can rogue bring to the table? And rogues aren’t single target gods either.

So what the heck Blizz? This is what happens when Blizz releases untested patches and continue to do so. The only thing it will lead to is to alienate people and lose even more subs with already quite fragile fanbase.

And people please spare your comments about ‘class identity’. All that went through the window the day SoD took it’s first breath.

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Gonna stop you right there.

That is an impossibility. Balance in an MMORPG without complete homogenisation can’t be achieved.

The ‘goal’ with SoD was to make every class strong, so that each player could jump into a raid group without having a repeat of Classic’s 1 hunter and 1 druid in a 40 man raid team.

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So you saying we will not see situations where we will see for example 20 warriors in 40 man as before?

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Of course we’re going to see people stacking the strongest class. If one class deals 10 more DPS than another class, it’s going to get stacked; this isn’t new. World first Nefarion 25 heroic in Cata was killed with 17 boomkins.

This time however, the goal was to make every class strong. So you shouldn’t see people say ‘lol no hunter, you do 0 DPS’. Speed runners are obviously still going to min-max everything to high heaven.

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No this was never the concept im afraid. The concept was to just make everything OP, and compared to classic, they are OP… lll

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Wow has never been balanced.

At this point I strongly believe its some kind of psychological tactic to keep people playing, endlessly rerolling cause your class is never, ever safe. Each new patch has people shaking in their boots hoping their class doesn’t get butchered. And when it does, which it often do, people reroll. not everyone, but enough.

I highly doubt Blizard is uncapable of balancing the classes, or just “too stupid.” It’s a scheme.

If you want to be top dps, heals, what have you, youre oligated to roll the best class atm. There’s no alternative whatsoever

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Tbh i dont think so.

Player mentality drives this, not balance, i think blizzard wished players didnt care about balance quite as much as they do, and WoWlogs makes the problem look worse then it really is.

We as players demand the top 3. Even tho every class can easily clear the content

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If you want to play classes that can do everything you should try retail.

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look at this guy :smiley:

Anyone who tries to play anything classic related with the mission to play something that is even close to balanced is living a fantasy. Before in 2005 playing a unbalanced game was somewhat fine. No one bothered because the content is easy. You can clear any content with any setup.

However as the community has changed in the way that it has become more toxic. Everything in the entire game has to be done in an efficient way so now every group has to be optimal, even for the most trivial content. Which is kinda stupid.

So you best bet is to find people who enjoy the game for what it is and doesnt have to do everything as fast as humanly possible.

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To people who says the game cannot be balanced - shut up please. Its balanced in Retail and Yes it can be balanced.

What it takes is a person with normal distributed cognitive abilities to play all classes and try them out one day in a dungeon before launch on a multi billion dollar company and then see hmm, maybe we should give rogues and shadow priest some aoe dmg because in the pulls mages do 20k dmg while rogue is struggling on 2k?

ITS UNREAL how bad the game is designed. The rune Shuriken Toss is unbelivably bad designed it does 25 dmg on lvl 30+ on 4 units, thats 80 dmg per energy tick. A mage does 80 dmg PER unit with blizzard that has unlimited reach.

The game experience is draught and zero right now, people ONLY invite mages to their groups becuase they finish the dungeon in 1/10 of a time with one or two mages and they level faster.

You give me the tools and ill fix the issue in 10 minutes tweaking rogue abilities and scale them properly, its just 10 minutes for a senior developer I am AMAZED that these issues still exist in this game after 20 years they still dont try out their classes prior to release, its SUCH a simple improvement to just tripple rogue aoe dmg so easy and still we will be below mages by far if the pull is bigger than 4.

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Hahahahahahaha, seriously? I would love to see your Blizzard source of this.

Now who’s trolling.

Edit: no doubt you will come back with some reddit post.

They are already did this in the original run of vanilla 2004-2006, updated a classes talent tree each major update. Maybe people think it wasn’t enough but still you couldn’t balance something like raid DPS in classic without homogenizing classes and it was geared more towards the casual kind of PVP people were preoccupied with back then. And particularly for raids it is always gonna be relative and make certain classes much weaker, you now deal 1 million damage per global, but this other guy deals 2 million damage and now it’s likely even worse and you are even weaker relatively… and to top it off they are likely totally upending the balance they created for casual PVP back in the original run.

No it cant be balanced if they want to keep the old “classic design” as it was back then.

Multiple classes with diffrent scalings, some such as warrior benefiting by huge amounts by other class buffs while others dont.

The game by pure design cant be balanced. You got classes that are strong in PvP and Weak in PvE buffing any of the other immediatly results in something thats too strong.

Just some simple research would have shown you that.

Thats why we have more balanced classes in retail since alot of classes have been reworked quite alot.

Counter-point; It is too balanced and is part of why I don’t find Retail to be interesting.

I wasn’t around for it so I’ll have to trust your word for it but if that’s the case then we really should get updated talent trees the account for the new runes with each phase.

The talents in game ARE the updated ones. Some classes had such bad trees you wouldn’t think it was true. Remember druid pre-AQ. Haha still lackluster after update. But miles better than before.

You can’t blame blizzard for how people are. Play what you like and find like minded people and leave the class stackers to themselves.

One can only cope so much if he’s thinking retail is balanced lmao. Nothing can ever be balanced in any game unless people have turned to gods and have learnt the theory of everything. Retail apologists are so funny.

My guy you are either blind, ignorant or straight up uninformed. All of which aren’t great. Cause saying that retail is balanced is the wildest take I’ve ever heard, this is not to say there are classes that are unplayable don’t get me wrong, but some are miles better then others, see afliction warlock.

So while yes content can be cleared on every calss in retail is far from perfectly balanced.

And to that degree if being able to clear the content on every class is balane to you then classic is perectly balanced just like retail.

Also and I can’t stress this enough, in classic classes were built with different playsytles in mind, not pump numbers and pump numbers some more. Each class has strengths and weaknesses, certain classes specialized in one shots (rouge), others in aoe (mage), some were nevver designed to be pumping insane numbers but were intended to heal and assist the numbers if need be for solo content (priest). So classic doesn’t have the “balance” we are used to in retail, for good reason, cause class identity is still intact, and if you want to ruin it the same way it happened in retail for in my eyes stupid progression reasons cause the 1% were catered to instead of the 99% so we can have cool esports, then please do me a favor and stop playing classic and go play retail where every class has everything and the most unique thing a class has is what ability hits hard.

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But what does that mean? I.e it’s relative, “imbalanced” might mean all the different specs don’t deal statistically the same single target damage across all recored raids, or it might mean you are playing a WC3 map you just downloaded and never heard of that seems to be made by a child with 30 second stuns and random abilities that deal 666 million damage or things like that.