Cloth classes can wear only cloth, leather only leather, mail only mail, plate only plate.
I am not crying for anything to be implemented, I am just curious about your opinion.
I am absolutely sure it would help overall immersion, class feeling.
Interesting would be to see the impact on raiding class balance and raid difficulty.
What do you think ?
The system implemented in wotlk or cata where you gain bonus stats for using the highest armor type for your class has basically the same effect (although possibly not in classic due to the overwhelming amount of stats being from buffs rather than gear, so the effect would have to be more drastic).
The problem with doing this is that there just isn’t enough plate dps gear nor a lot of good plate healing gear until naxx.
Some classes can’t wear heavier types of armor because they’re not trained for it, and heavier armor would restrict certain activities such as arcane spellcasting or agile movement.
A plate wearer can’t possibly have any penalties for wearing cloth (except maybe for looking like a sissy).
This is a concept straight from D&D and it makes sense in the RPG context. How an artificial restriction that has no logical explanation could “help the immersion” I have no idea. It might only help the gameplay balance, but I hate retail WoW style idea of balance.
Also shamans and hunters learn to wear mail at lvl 40, and warriors and paladins learn to wear plate at lvl 40. So how to even define “mail class”?
And, gear in Classic is simply not designed around classes or even roles, it’s very open-ended (except for class sets but even those often have weird stats).
To make it more interesting, immersive and even closer to D&D (and more confusing for retail scrubs), I would allow any class to wear any type of armor, but with penalties to hit, crit, dodge and spell casting speed (for example) for not having the expertise.