Because immersion, and in MMO where fantasy is important. The idea our character learning spells from trainers is far more realistic then suddenly remembering how to do new spell after opening exp chest.
I agree.
It does have some comedic value though. Learning to call down a pillar of flame to burn your foes by helping a mechanical chicken cross the road.
There is a story for your mates
Wouldnât mind that but I can already hear the uproar and whining on the forums lol.
Donât make me feel nostalgicâŚ
Now Iâm nostalgic and hungry
Since its mostly affects leveling. All it will do is be a pain in the bums to visit after you unlock a new spell or whatever. Or just be in the city next to your trainer when you spam your dungeons.
Since the end-game starts at max lvl and most people just want to rush to max lvl as possible. Then yeah. A pain in the bums and nothing else.
I agree, it was great back in the day. Especially if one was poor and had to pick and choose.
They still exists, found one in ratchet.
this is a great idea wont mind if they return
Disagree.
One of the most annoying things in classic is hitting a level and having to sit AFK on a flight path for like 10 mins and then auto run to the class trainer just to grab a rank of a spell.
Thereâs a fine line between immersive and boring.
Class trainers were a money-sink mechanic. Nowadays money are not an issue since everybody and their mom has millions of gold and if they donât, Activision Blizzard will gladly sell them more.
Doing quests for warrior stances or druid forms was fun, but that can be done without class trainers too.
They should have quests to show how the spells work. There used to be a paladin quest from Stormwind to find a guy in Elywnn Forest and when you did he was dead so you had to learn the ressurect spell and bring him back to life.
They would be completly archaic in todayâs game. We gain levels too fast for it. Back then hitting a new level was a big deal and didnât happen all that often so you could plan to go to your trainer when you went back to a hub or city for other things. Nowdays you would have to constantly run back and forth between the hub and the questing area to get your new abilities and spells. This would just further push dungeon spamming as the way to level as you would sit next to your trainer while in queue.
Classic is that way over thereâŚ
Auto-learning spells was one of the best improvements made - having to go to class trained added nothing. Do you really think that thereâs some real depth in âgo to flight path, select nearest city with trainer, alt-tab for 5 minutesâ?
This is one of the major reasons.
yes it has.
I honestly donât think the old-fashioned trainer fits in the game anymore. Something would be nice, but not sure if the âgo to the trainer to learn Fireball rank 3 while playing Frostâ adds any value atm.
Class trainers were boring and did not really add much to immersion.
If you really want to add to immersion, then there should be a training quest of some sort for some spells. Something that you can perform at any time. For example, you hit the level that allows you to cast Fireball (placeholder name) and instead of going to the class trainer to actually buy the spell, which makes no sense from an immersion point of view, the trainer gives you a quest that says something like: successfully cast 10 fireballs on whatever targets.
At the same time it gives you a spell Fireball of the Newbie that has 50% chances to fail more or less dramatically.
Now thatâs already a bit more immersive (say that in MxR voice).
If itâs Vanilla, TBC or wrath, itâs good mechanic.
If itâs retail, then itâs timegating.
Donât get me wrong, but this kind of things is a mechanic to slow players, so that they donât get to see there is no content. And we all know that everything made to slow us down is going to be considered as timegating.
Also, if they were to bring RPG elements, then they must also bring back slow paced classes that only use 1 to 3 buttons, for the sake of immersion.
No thank you. It was just a way to get you to spend more currency. A gold sink.
You could equally argue itâs immersion breaking to have to go and train every five minutes while you are levelling.
Iâm all for them finding a new use for them or introducing more class related quests but not something that hinders levelling.
I just pretend that my pet just told me another great âwisdom of natureâ.
Core spells? Heck naw.
Iâd be open to them involving trainers whom give you quests to learn some upgraded ranks of spells though, for example having to do some solo quest with a bit of effort involved (not time) to upgrade havoc duration by two sec. Kinda captures the âhoning your craftâ feel without being outright annoying.