Class Tuning Incoming – 18 September

During scheduled weekly maintenance on September 17, we will adjust classes that have been over- and under-performing in the first few days of The War Within Season 1.

Class Changes

  • Death Knight
    • San’layn: Vampiric Strike chance to trigger increased to 25% (was 10%).
    • San’layn: Frenzied Bloodthirst damage of Death Coil and Death Strike increased by 5% per stack (was 4%).
    • San’layn: Visceral Strength grants 8% Strength (was 6%).
    • San’layn: Fixed an issue with Visceral Strength modifying base Strength instead of total Strength.
    • Blood
      • San’layn: Vampiric Strike damage increased by 20%.
      • San’layn: Infliction of Sorrow deals 15% of the remaining damage-over-time damage (was 10%).
  • Demon Hunter
    • Havoc
      • Fixed an issue that caused Eye Beam’s damage to be reduced beyond 1 target instead of 5.
      • Fixed an issue that prevented Eye Beam from benefitting from Isolated Prey’s damage bonus.
      • Fixed an issue that prevented Eye Beam from benefitting from Chaotic Disposition’s damage bonus.
  • Druid
    • Balance
      • All ability damage increased by 6%.
      • Starsurge damage increased by 16%.
      • Starfall damage increased by 20%. Not applied to PvP combat.
      • Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 80% (was 65%). The bonus remains 50% in PvP combat.
    • Feral
      • Bloodtalons and Lion’s Strength no longer also increase the damage of Rampant Ferocity.
        • Developers’ note: In response to feedback that this change reduced the value of maintaining Rip and complicated using Bloodtalons in AOE, we are reverting this change.
      • All ability damage increased by 3%.
      • Rip damage increased by 6%.
      • Ferocious Bite damage increased by 3%.
      • Feral Frenzy damage increased by 10%.
      • Druid of the Claw: Ravage damage increased by 3%.
    • Restoration
      • All healing increased by 8%. Does not affect PvP combat.
      • Wrath damage increased by 20%.
      • Starfire damage increased by 20%.
      • Starsurge damage increased by 20%.
  • Evoker
    • Disintegrate damage increased by 10%.
    • Devastation
      • Eternity Surge damage increased by 10%.
  • Mage
    • Living Bomb’s explosion visual now only plays on the unit that is the Living Bomb, rather than each unit damaged by its explosion.
    • Arcane
      • Arcane Blast damage reduced by 5%.
      • Arcane Missiles damage reduced by 8%.
      • Sunfury: Meteorite damage reduced by 15%.
      • Sunfury: Burden of Power damage bonus for Arcane Blast reduced to 20% (was 30%).
      • Sunfury: Burden of Power damage bonus for Arcane Barrage reduced to 20% (was 30%).
    • Fire
      • All ability damage increased by 6%.
      • Living Bomb damage increased by 25%.
  • Monk
    • Mistweaver
      • All healing increased by 3%.
      • Tiger Palm damage increased by 15%. Does not affect PvP combat.
      • Rising Sun Kick damage increased by 15%. Does not affect PvP combat.
    • Windwalker
      • Darting Hurricane’s passive trigger rate reduced by 50% and it now reduces the global cooldown by 0.25 seconds (was 0.5 seconds).
  • Paladin
    • Holy
      • All healing reduced by 6%. Does not affect PvP combat.
      • Judgment damage increased by 60%.
      • Crusader Strike damage increased by 60%.
      • Hammer of Wrath damage increased by 20%.
      • Avenging Crusader transfer amount reduced to 260% (was 420%).
      • Holy Prism single target damage increased by 100% and area-of-effect damage increased by 50%.
    • Retribution
      • Herald of the Sun: Dawnlight damage reduced by 15%.
  • Priest
    • Shadow
      • All damage increased by 6%.
      • Psychic Link now inflicts 25% of its direct damage to targets afflicted by Vampiric Touch (was 30%).
  • Rogue
    • Outlaw
      • All ability damage reduced by 4%.
      • Melee auto attack damage reduced by 8%.
      • Dispatch damage reduced by 10%.
      • The War Within Season 1 2-set bonus now grants listed abilities a 35% chance to deal 30% increased damage as Shadow (was 20% chance, 15% damage)
      • The War Within Season 1 4-set bonus for Between the Eyes increased to 15% damage per stack, up to 4 stacks (was 6%, 3 stacks)
  • Shaman
    • Enhancement
      • All ability damage increased by 4%.
      • Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever you gain a Maelstrom Weapon stack (was 2 seconds).
      • The War Within Season 1 2-set bonus now increases the damage of Stormstrike, Lava Lash, Ice Strike, and Crash Lightning 10% (was 6%).
    • Restoration
      • Lava Burst damage increased by 12%.
      • Lightning Bolt damage increased by 12%.
      • Chain Lightning damage increased by 12%.
  • Warlock
    • Demonology
      • Demonbolt damage increased by 20%.
      • Pact of the Ered’ruin summoned Doomguard damage increased by 45%.
      • Felguard damage increased by 15%.
    • Destruction
      • All ability damage increased by 6%.
      • Dimensional Rift damage increased by 40%.
      • Channel Demonfire damage increased by 40%.
  • Warrior
    • Colossus: Mountain of Muscle and Scars increases damage dealt by 5% (was 4%).
    • Colossus: Damage dealt by Demolish’s two initial strikes increased by 20%.
    • Mountain Thane: Thunder Blast, Lightning Strikes, and Ground Current damage increased by 6%.
    • Arms
      • Bladestorm damage reduced by 10%.
    • Fury
      • All ability damage reduced by 3%.
      • Bladestorm damage reduced by 10%.
      • Odyn’s Fury damage reduced by 15%.
      • Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 20% (was 15%).

Player versus Player

  • Death Knight
    • Frost Fever damage is no longer increased in PvP combat (was 25%).
    • The icon for Lesser Anti-Magic Shells from Vestigal Shell has been updated to be distinct from regular Anti-Magic Shell.
    • Rider of the Apocalypse: Horsemen’s Aid effectiveness reduced by 50% in PvP combat.
  • Demon Hunter
    • Havoc
      • The Hunt damage and damage-over-time are now reduced by 15% in PvP combat (was 28%).
  • Evoker
    • Disintegrate damage is no longer increased by 20% in PvP combat.
    • Preservation
      • Living Flame healing reduced by 20% in PvP combat.
  • Hunter
    • Beast Mastery
      • Kill Command damage increased by 15% in PvP combat.
      • Cobra Shot damage increased by 15% in PvP combat.
      • Kill Shot damage increased by 40% in PvP combat.
      • Barbed Shot damage increased by 20% in PvP combat.
  • Monk
    • Mistweaver
      • Peaceweaver (PvP Talent) now reduces the cooldown of Revival by 30 seconds (was 60 seconds).
    • Windwalker
      • Communion with Wind damage increase is no longer reduced in PvP combat (was reduced by 50%).
      • Shado-Pan: Wisdom of the Wall’s Shadow damage is reduced by 50% in PvP combat.
  • Paladin
    • Holy
      • Sanctified Plates now increases Armor by 20%, Stamina by 10%, and area-of-effect damage reduction by 6% in PvP combat.
      • Divine Protection’s damage reduction increased by 50% in PvP combat.
    • Protection
      • Ardent Defender’s damage reduction increased by 50% in PvP combat.
  • Rogue
    • Reverberation damage bonus for Echoing Reprimand reduced to 70% in PvP combat (base 100%).
  • Shaman
    • Enhancement
      • Stormstrike damage increased by 20% in PvP combat.
      • Windstrike damage increased by 20% in PvP combat.
      • Ice Strike damage increased by 40% in PvP combat.
      • Frost Shock damage increased by 40% in PvP combat.
      • Fire Nova damage increased by 40% in PvP combat.
      • Lava Lash damage increased by 20% in PvP combat.
  • Warlock
    • Affliction
      • Corruption damage reduced by 10% in PvP combat.
      • Shadow Bolt damage reduced by 15% in PvP combat.
      • Unstable Affliction damage increased by 30% in PvP combat.
      • Unstable Affliction backlash damage increased by 25%.
      • Hellcaller: Wither damage reduced by 10% in PvP combat.
      • Soul Harvester: Necrolyte Teachings now increases the damage of Shadow Bolt and Drain Soul by 10% in PvP combat (was 20%).
    • Destruction
      • Chaos Bolt damage increased by 15% in PvP combat.
      • Incinerate damage increased by 15% in PvP combat.
      • Soul Fire damage increased by 15% in PvP combat.
      • Decimation now reduces the cast time of Soul Fire by 60% in PvP combat (was 80%).
      • Hellcaller: Wither damage reduced by 30% in PvP combat.
      • Diabolist: Ruination damage increased by 15% in PvP combat.
1 Like

As enhance shaman I start to wonder.
first all ability damage reduced by 6%, then increased by 2% and now increased by 4 % which made the prior nerf completely redundant. why nerf it in the first place if you just go back :smiley:

5 Likes

who is doing the pvp changes???
this is silly now… im unsubbing until it gets better.
Feral bleeds are OP nerf needed
Frost mages are OP nerf needed
Affliction Warlock OP nerf needed
Disc Priest out damaged my Arms war in 2v2??? nerf disc priest damage!
Assa ROGUE OP nerf needed
Unholy Dk and frost is still going to be OP needs a minor nerf.
Evoker Healers need a nerf in damage theya re stupid one shot me on my arms war lol
Resto druid heals needs a big buff
holy pala needs a buff

whoever is in charge of pvp clearly is not playing any arena…

sort this complete mess out and add in some sort of Bot damage rotation identifier as they are 70% of games using third party software to win and rotate skills.

6 Likes

So Blizzard did you buff or nerf outlaw rogue?
Blizzard: Yes

Elemental got double nerfed (double dip, nerfed pet spells separately) last tuning pass accidentally, tooltips for ancestors are wrong in game, yet this issue is not addressed for almost two weeks? If the original aura nerf was intended as 10-11%, sure, but the patch notes clearly stated 6% overall nerf. Fix it please!

You have to be joking with this really.

Lowest simming single target dps spec in the game right now gets nerfed out of nowhere because despite of years of retribution paladin playerbase begging for the removal of Instrument of Retribution. You haven’t.

Thoughout the beta we have been bug reporting the Radiant Glory’s interraction with Instrument of Retribution. Better option out of Avenging Wrath: Might vs Crusade is the Crusade option so we have to play that. But once Instrument is activated you keep benefits of Crusade but you gain Avenging Wrath:Might

Which results to 50% damage amp 30% haste 20% crit chance. This has been reported by myself at least 5 times by now and i know tons of dedicated ret paladins have done it before

First week heroic deaths flowing into Ret paladin’s dps and making it look good was a disaster we have had seen coming. But we hoped as promised by blizzard before Instrument was not to be considered in our class’s tuning but it was not.

I’m saying this again

REMOVE INSTRUMENT OF RETRIBUTION

It is a bad ability, incentivize bad play, incentivze sabotaging your fellow players and is completely game breaking. And you clearly do not balance the class around it

Revert 11.0.2 Tuning and Revert tonight’s changes
Remove Instrument of Retribution right now.

7 Likes

Those San’layn buffs are missing the mark entirely. Im playing only San’layn since release. I have 0 issues keeping all 7 stacks up even whit lower haste. You can fix it by 1 realy simple change. Make the blood beast 100% spawn when you use Vampiric Blood and sligly nurff the damage. That way you have your burst when you need it and is not RNG on top of RNG. It will make it so much smother and it will remolve the frustration of watching you burst go in flame between pulls or right after all mobs are dead

Okay our burst was high but any single target compensation ? Our tier set is still trash too

3 Likes

Blizzard on a crusade to delete ret players from the game, never seen such a braindead and tone deaf adjustment.

4 Likes

Here’s an idea for the devs:

Just remove the entire Paladin class from the game at this point, prot is useless, ret is already underperforming, and let’s not even talk about holy paladin, just pull the plug if you don’t know how to balance it

This isn’t even bringing up PvP cus let’s not even go there for Paladin lmao, D tier there for both Ret and Holy too

4 Likes

0 Prot Paladin changes?
We have to ask for Food because we run OOM from “surviving” with the measly spam of WOG we can. We nearly die to group dmg like a dps because we are not even remotely tanky anymore but do we see changes? No.

Bottom of the Tanks and under performing but 0 changes. Cannot wait for M+ to come out and be unable to do the intended content without outgearing it so i don`t need the rewards.

Give some survivability back and by that i mean not just a buff to WOG but to the base defensive capabilities. We got double hit in the nerfs and never fixed. Avengers Shield is now a button we only want to use to interrupt. The Signature Spell of the Prot Paladin we do not want to press as we then cannot survive anymore. Who thought this was a good idea and never fix it?

Seriously dear Blizzard developers do you even test the changes you make? You Nerf a mid tier and lower dps class Retribution Paladin instead of buffing it so it can compete with other classes? Do you freaking check the metrics and our class position in Nerub ar Palace? I quit the game mid legion for the exact same reason. For the hate and constant nerfs in retribution paladin spec. And you do it again. As i was saying in the forums before i quit SOME PEOPLE DONT WANT TO CHANGE SPEC CAUSE YOU DESTROY THE ONE THEY PLAY. We want you to fix the one we play. Seriously give me a good reason for the ret nerf? I am a freaking customer and not a little kid. And i want to know the reason behind the nerf. Its a product i pay to play so i want to know why you ruin my fun all the time.

7 Likes

I have played 100 arena matches so fare, and disc has done more dmg then their dmg dealer and healing like crazy. Is this balanced??? Pvp is ruind, i only meet disc now 2. I get oneshot faster from disc priest then furry. PS: dont know why it shows my dk.

2 Likes

I’m starting to wonder whether Blizzard devs make these changes, or some sort of AI.

7 Likes

Most of these changes seem to be based on the logs for the first heroic week so far. Except the Enhancement buffs, which don’t quite align with that.

Nah AI would do better changes. If it was programmed to keep the things would be ideal. Now they just hate one class and they nerfing it to make it unplayable so people will reroll and pay them more.

PLEASE DELETE INSTRUMENT OF RETRIBUTION! Not a single Ret wants that stupid passive, it just inflates us at the start of every tier, when players have no clue how the raid works and perma die

3 Likes

Why the retribution nerf ? We are barely mid/low dps compared to other that are buffed with this patch. Please add a rationale to support this nerf because you are killing our spec again.

6 Likes

So god forbid rets to be 6th place? we want them to the bottom so players will be miserable and developers will be happy.

2 Likes