Much appreciated buffs to un-used talents and totems.
However, im still doubtful that Healing Stream Totem will replace cloud burst. You can buff HST all you want, but the issue is not how much it heals. In fact, it already pumps more HPS than cloudburst, and people still use cloudburst. And will continue to do so even if you nerf again.
The problem with Healing stream totem is:
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(A) It heals 1 person. You cant choose that person. It could be the tank instead of the DPS that is at 1% health and needs a heal… it could be someone at 90% health… You cant triage with this totem so its useless.
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And (B) it heals for a wet noodle and only really begins to do what its supposed to do 10s later, when living stream starts to kick in. Which more often than not, its either too late or it over-heals. This is not an issue by itself, but given how Blizz has designed damage this expansion, it is. You cant just leave people at 5% life for 6s until it does meaningful HPS…
If you really want to make HST useful, you have to change the whole core concept of it.
Cloud Burst should be for the following circumstances: You need a massive, INSTANT burst of healing for some mechanics. And Healing Stream should be for: The totem helps you recover from damage, by slowly healing the party to full over a span of 10s. Starting HIGH, and ending low.
Both totems should help you recover from both ST and AoE massive damage, in 2 different ways, instead of Chain Heal Spamming. And should allow you to do other things, be more mana efficient, DPS, ect…
=========== Suggestions to make it competitive to Cloud Burst ===============
Change how Living Stream talent works. There are 2 options:
- Either (A) make it start HIGH and slowly decay.
This is because damage is so bursy this season (Blizzard design) that you cant just leave a player at 10% life for 6s with 0 heals. You need to stabilize him first, and then you can do other things. This solution would do just that. Get 1 individual from 10% to 40/50% in the first 1/2s, and then heal the rest in the remaining time.
- OR (B) remove the stacking buff, buff the healing by 50% and change the living stream to heal 2 people instead of 1.
Make it sort of a “background” healing which would simply replace some casts here or there. Easy to use, and useful in ~ most of circumstances. But the brunt of the healing would be done by hand (Chain or Riptide or HS), but at-least it wont over-heal as much.
So if the core issue of the totem is solved, THEN you can begin to tweek the numbers and buff it / nerf it by whatever is necessary.
Thats how I would make it competitive.