Class Tuning Incoming – 9 August

As we continue to monitor gameplay data and player feedback, we will soon make several tuning adjustments to classes that are over- and under-performing in group content. The following are changes that we intend to make with scheduled weekly maintenance (August 9 in this region).


  • Except where noted, all changes will be offest so that they do not apply to PvP.
  • Death Knight
    • Unholy
      • Epidemic damage increased by 8%.
      • Bursting Sores damage increased by 12%.
  • Druid
    • Guardian
      • Thrash damage reduced by 8%. This change will also affect PvP combat.
      • Raze damage reduced by 8%. This change will also affect PvP combat.
  • Evoker
    • Augmentation
      • Developers’ notes: Augmentation Evoker is adding a significant amount of damage to their party while also providing strong utility and survivability. For this week, we’d like to reduce some of the damage contributions from their buffs to help bring them more in line with other classes.
      • Breath of Eons accumulates 10% of damage done by allies with your Ebon Might (was 15%).
      • Fate Mirror’s chance to proc has been reduced to 10% (was 15%).
  • Hunter
    • Marksmanship
      • Multi-Shot damage increased 8%.
      • Explosive Shot damage increased 10%.
      • Trick Shots increases the damage of your next Aimed Shot or Rapid Fire by 70% (was 65%).
  • Mage
    • Fire
      • Flamestrike damage decreased by 10%.
      • Flame Patch damage decreased by 10%.
      • Conflagration damage decreased by 10%.
      • Meteor damage decreased by 10%.
      • Phoenix Flames damage decreased by 10%.
      • Living Bomb damage decreased by 10%.
    • Frost
      • Comet Storm damage decreased by 6%.
      • Blizzard damage decreased by 8%.
      • Frozen Orb damage decreased by 8%.
  • Paladin
    • Holy
      • All healing reduced by 5%.
      • Light’s Protection now reduces damage taken by 10% (was 16%).
      • Overflowing Light now creates an absorb shield for 30% of Glimmer of Light’s overhealing (was 50%).
      • Tyr’s Deliverance now increases healing taken from Holy Light, Flash of Light, and Holy Shock by 15% (was 25%).
      • Blessing of Summer now causes attacks to deal 25% additional damage as Holy (was 30%).
      • Fading Light now creates an absorb shield for 3% of the healing or damage done from Holy Power generators (was 10%).
      • Righteous Judgment now has a 30% chance to activate Consecration (was 50%). This change will also affect PvP combat.
      • Consecration damage reduced by 25%. This change will also affect PvP combat.
    • Retribution
      • Divine Storm damage increased by 8%.
      • Wake of Ashes damage increased 10%.
      • Consecration damage increased 12%.
  • Priest
    • Vampiric Embrace now heals a nearby ally for 40% of any single-target Shadow spell damage dealt (was 50%). This change will also affect PvP combat.
    • San’layn now reduces the cooldown of Vampiric Embrace by 30 seconds (was 45 seconds). This change will also affect PvP combat.
    • Discipline
      • Developers’ notes: Discipline Priest is not performing as well as we’d like, so for this week we’re increasing their Atonement healing. In a future patch, we are working on redesigning some of their talent options and making tuning adjustments there as well.
      • Atonement heals for 40% of damage done (was 36%). This change will also affect PvP combat.
    • Holy
      • Rhapsody now stacks every 1 second (was 2 seconds) and causes Holy Nova to deal 20% increased damage per stack (was 10%). This change will also affect PvP combat.
      • Rhapsody now highlights Holy Nova while at 20 stacks. This change will also affect PvP combat.
    • Shadow
      • Vampiric Touch damage reduced by 20%.
      • Shadow Word: Pain damage reduced by 15%.
      • Shadowy Apparition damage reduced by 15%.
      • Healing from Vampiric Embrace is no longer reduced by 20% in PvP Combat.
  • Rogue
    • Outlaw
      • All ability damage increased by 5%. This change will also affect PvP combat.
      • Auto attack damage increased by 5% . This change will also affect PvP combat.
  • Warrior
    • Ravager damage increased 8%.
    • Thunderous Roar damage increased 8%.
    • Fury
      • Improved Whirlwind increases your next Single Target abilities by 55%, up from 50%.

This makes me happy, thank you.


This won’t stop shadow being brought because it was being brought for its utility this season not it’s damage, the damage was already comparable to numerous other classes such rogues locks and warriors. You still need MD or mind soothe for half the keys this season, you just have to drag a crippled shadow priest around now instead.


yeah this mass dispell requirement in m+ is getting worse every expansion. What is next in the nerfing list if the meta shifts?


This is the first season ever that it’s been anywhere close to this good. Priests utility has been laughed at until S2 of dragonflight. There’s no getting worse every expac, it’s literally just these 8 dungeons.

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Post from another thread.

Nerf bursting by 30% and make it undispellable

Remove the 5% stacking Dr when you MC a incorp

Nerf the damage of emberon clap by 50% and make it undispellable.

Make opening cages in BH aggro everything within 10 yards

Make mind soothe not work on mobs with truesight.

Nerf time sink by like 30%.

Nerf the AoE from the frost drakes by 30-50% and make it not a magic buff.

Nerf the ticking damage of the dot on iridius by 30%.

You don’t hit shadow. You hit the dungeons that shadow is breaking.


8+ every old dungeon in the game :rofl:

ah yes the bursting affix is md too :slight_smile:

Mmm yeah, more hpala nerfs is what was really needed (no)… Let’s decrease their healing output even more, so that the only thing they could be good at is entering the key, giving LoH to the most injured target and then leaving the dungeon.


Honestly, the problem is augmentation. They are the disrupting element. You need to redesign them. How long will this go on until you recognise you were wrong?
You will nerf shadow and mage and you will see it replaced with boomi or warlock.
Aug is the problem. We know it and you know it. It’s as usual a matter of how long you will be stubborn about it…
Also these nerfs… far too late. They should have been hotfixed the day the patch was out. Now, you already spoiled the pooch and the mantra of exploit early and often held true once more.

The Ret changes i don’t get. The problem is single target damage. But, sure. We’ll take it.

Reduce the mana cost of cleanse and WoG for Prot, please! It’s a real problem on certain dungeons. Healing others is not even a question. We run out of mana to heal ourselves.

As for guardian… i still see a free 100-200k AoE heal every 200 rage. Could you perhaps nerf that instead? It’s stupid OP.

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You just literally kill season 2 of M+, thank you.


English, please.

I think arms needs your help more than fury. Fury is doing fine, and it will be good, when the OP stuff is nerfed. Arms though is really weak. (I main fury, so no agenda from my side)

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Why would this kill the season??

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Oh and btw, you think about BUFF other classes INSTEAD of kill Meta? or maybe do the reworks that classes need?


Because they aren’t making the keys any easier to compensate. You just have 28s and 29s from 2 weeks ago that were done with class power levels that no longer exist. As far as pushing goes the season’s kinda over, and it’s going to take a heck of a lot to push all the SP mage bear hpal augs out of top 0.1.


do you know how broken exodia comp was? from 27ish keys to +29-30 in a week.
fire broken, shadow good with md and pi …. guardian broken good and holy pala by far the best heal spec. and then we have the most broken aug evoker
:slight_smile: rank 1 titel doesnt work in this game with broken stuff like that. if you care about that. reroll and abuse it asap and often

Well yes, this will damage keys of that level for sure, power decreasing by this measurement of nerfing all 5 classes in the meta will damage m+ of that caliber.

But i dont think thats going to kill the season. And well yeah pushing will be over but most players pushing still sits around +18 those players arent going to see the ceiling falling downwards in terms of the key managable.

Wasn’t the highest rated team in the world running an arms warrior prior to 10.1.5 in place of the aug? Arms damage seemed fine to me.

Kinda doubt it’d be even possible.
If they keep nerfing classes like they are doing now, pushing 27+ keys would be almost impossible with all the broken mechanics that aren’t covered by aug/sp anymore.

I think it’s due to a specific niche they have, or maybe jusz the best player happened to be on that spec. It’s not really clear with that stuff usually, because the game was well balanced before 10.1.5