Class Tuning Incoming – 9 August

right mr log look at u logs horrbol for dh our guild dh does 10 tims dmg u do he look at u log he laugh at said u just avrege joe sorry sey it but u are kind noob his eyes no offens

u dead lot dungen 2 honest so ye truth is u not thet good honest pretty below averge even u dead lot thet truth

all big talk but judge u log u dead lot not good

Why won’t anyone care about the poor 0,1% players?! Now the max timed keys will be 28-29s for the season! Oh the misery!!!

Who cares about the people who want to play m+ like its a 12h job. It would be an issue if the nerfs affected everyone to not be able to time 20 keys because they give the rewards. 21s and above is just bragging rights, a title for the absolute top or just for the challenge. Who cares.

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Why not care if the changes you’d implement were you to do so benefit everyone?

Make keys easier after nerfing the specs that were required to do the highest keys previously and everyone benefits.

Nerfing shadow doesn’t make uldaman or HoI without a priest any less of a chore.

PvP Wishlist:

  • idol of Nzoth does damage when forcefully dispelled based on how many stacks that player had.

  • Phase Shift increased 1 second > 1.5

  • Damnation Returns.

PvE Wishlist

  • Shadow Crash has a 5 - 10 second recharge if it hits nothing. (Stairs are funny)
  • Voidbolt damage decreased if there are 2 or more trash mob/players around the target, but it has a 3 - 6 yard splash.

Dont waste your time with the troll. He is a new player with no much experience on classes at high level to be able to give advice or opinion and nothing he said is backed by data. I doubt he knows what the meta is now and how the specs are doing in m+/raid.

just ignore this person completely, he is a troll.

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So, top meta players pushed their 30s and other ppl now have no chanses to push some own 25s because of infinite nerfs, nice, instead of buffing other classes to be same powerful just let some top elite be “frozen” at their throne. Great job, well done.

3 Likes

Why should i care if the top players are getting punished the hardest when the “normies” doing barley under 20s are affected? That’s the argument here. Timed keys stops at 28-29. And so what? Since these god comp has now been nerfed, the rest aka 99,9% of players won’t be kicked, ignored or forced to play another spec/class.

If you’re doing dungeons above 20, then expect them to be challenging. Blizzard should not and will not nerf dungeons because some can’t time or complete a +21 HoI/Uldaman.

I don’t really care that timed keys are stopped at 28-29. I care that nerfing the specs doing 28s and 29s now doesn’t make it any easier for the specs that struggle in 26s to do 26s, let alone 27s, which are the keys needed to get 0.1% title which is currently 90% populated with Aug Mage SP Guardian Hpal.

2 Likes

Ok? And? Should I feel bad for the 0,1% because they can’t get a title 0,1% of players will get?
I rather care about the people doing +10 to +20 not getting invited because “they are playing the wrong class/spec that isnt overly powerful”

And what created that issue? Perception from the playerbase, and where did that perception come from? The meta at the top being what it is.

The more diverse the high end is, the more diverse the low end will be.

Not to mention one of the major things I have been advocating blizzard do is REMOVE the need for XYZ spec in ABC dungeon at the high end, which would in turn help alleviate the perception that such a thing is needed in the keys you’re doing.

Yes, and who wouldn’t want to bring the overly powerful specs if everyone saying they’re completely nuts? Now when they’re not nuts anymore, people can pick the class with utilities or whatever people with the highest ilvl/score is.

What do you mean by low end and high end? Lots of people have different definitions. Low end should be 2-10 and high end is 10-20. I highly doubt 2-10 are being affected by 15+s

So you want blizzard to remove what makes a class unique for above 20 keys?

It’s not unique or interesting to need to bring a priest because they let you skip the hardest fortified trash pack in the entire season.

I think you don’t know how parses in dungeons work. They work based on max level that week. I started to play mage after 3-4 weeks of the season, with 405 gear. Best mages started week one, fully geared from season 1. Meaning that my 13 key done in week 4, parsed as 30.
If I go now and do an 18 with a friend to help him, that one will not parse 100 not even in 200 years from now on. So avg will go down.

I was also not falsely saying that I am better than 90% of the people just based on the dps logs in raids, as that brainless guy was stating, meanwhile he dies in every dungeon 3-4 times from avoidable damage, while overgearing that dungeon with 15 ilvl, and he has no 20s done in time. But still he says that he is above 90% of the players.

And what can the priest do that a invis pot, a rogue or a mage cant do?

Yes. The pack has a mob that sees through stealth, aggro reduction from mind soothe still lets you skip it.

Yeah that’s one thing I have never understood why blizzard just adds truesight to random adds for apparently no reason.

But still, one pack does not warrant the removal of what makes a class unique. And again, not when above 20. I can say the same thing about Afflicted and incorporeal which affects even low keys. You just bring classes that can handle them then its GG.

I didn’t advocate for the removal of the spell. I advocated for moving the truesight mob in the pack 5 yards to the right so you can’t walk around it, or making truesight mobs immune to mind soothe so it maintains parity with mass invis and shroud. There are numerous other places where mind soothe can be used this season that are nowhere near as problematic as this one.

And yet, you say you advocate for the removal of XYZ specs in ABC dungeons. You don’t NEED to have a priest to mindsoothed. But i get what you’re saying. M+ is designed to infinitely scale so at a certain point, you will hit a wall and problems that require specific solutions. So it just sounds like you want to make every class the same to avoid this.

No I advocate for people to have choices in how they want to approach things that are of reasonably equal value to them. Soothe being an objectively better shroud is not interesting, nor is something like Emberon’s Burning heat existing which above a certain key level flat out requires mass dispel to survive.

There’s at least some degree of choice available for mass dispellable abilities that are also slows, because they can be removed with things like freedom as well as classes may have their own way to remove it, but when it’s just “You must bring a priest above X key level” that’s not celebrating diverse class design.

If this was a problem in 10-20 keys, I would have agreed with you. The problems you mention however, is just problems very, very, very few players will experience so it’s not exactly an issue. 21+ keys are literally just there for the challenge (and for the under 1% for the top).