Class Tuning Incoming - 13 March

As always, we’ve closely monitored data on class performance as well as player feedback. With all of that in mind, we’ve developed the following adjustments to classes that are over- and under-performing in group content and PvP. These changes will go into effect with scheduled weekly maintenance in each region.

Classes

Druid

  • Restoration
    • Rejuvenation healing increased by 12%. Does not affect PvP combat.

Evoker

  • Preservation
  • Developers’ notes: Preservation has been underutilized lately, in part due to the range restrictions of the specialization. To help compensate for that, we’re increasing the healing and defensiveness of Preservation so they can traverse the battlefield more easily and safely.
    • Time of Need clone’s overall healing increased by 100%. Time of Need clone’s Living Flame healing increased by 16%.
    • Live-Giver’s Flame heals for 40/80% of damage done (was 35/70%).
    • Inherent Resistance reduces magic damage taken by 4/8% (was 2/4%) for Preservation Evoker.
    • Attuned to the Dream increases healing done and received by 3/6% (was 2/4%) for Preservation Evoker.

Hunter

  • Marksmanship
    • All damage dealt by you and your pets abilities increased by 3%.
  • Survival
    • All damage dealt by you and your pets abilities increased by 3%.

Mage

  • Frost
    • Flurry damage increased by 25%.
    • Waterbolt and Water Jet damage increased by 25%.
    • Frostbolt damage increased by 10%.
    • Ice Lance damage increased by 5%.

Monk

  • Mistweaver
    • All healing reduced by 6%. Does not affect PvP combat.
    • Sheilun’s Gift healing increased by 6%.
    • Jadefire Stomp healing and damage increased by 6%.
    • Expel Harm healing increased by 6%.

Rogue

  • Subtlety
    • Eviscerate damage reduced by 6%. Does not affect PvP combat.

Shaman

  • Elemental
    • All damage increased by 3%. Does not affect PvP combat.

Players versus Player

  • Fixed an issue that caused Light’s Protection, Soulburn: Drain Life, Icy Feet’s lockout effect, Master of the Elements, and Fury of Elune to be vulnerable to enemy purge effects.

Demon Hunter

  • Havoc
    • Demon Hide (talent) physical damage reduction is now 3% (was 5%).
    • Scars of Suffering (talent) Versatility bonus reduced to 2% (was 4%).
    • Illidari Knowledge (talent) Magic damage reduction is now 3% (was 5%).
    • Will of the Illidari (talent) max health bonus reduced to 3% (was 5%).
    • Essence Break (talent) damage bonus for Chaos Strike/Blade Dance reduced to 40% (was 50%).
    • Resolved an issue that prevented the 50% PvP reduction to the Throw Glaive cast by Screaming Torchfiend’s Brutality (2-piece) from being applied.

Druid

  • Adaptive Swarm can no longer be cast during arena or battleground preparation.
  • Fixed an issue that caused the Well-Honed Instincts debuff to not clear upon the start of a PvP match.
  • Feral
    • Frenzied Regeneration is no longer reduced by 37.5% for Feral and Balance Druids in PvP combat. Restoration druids’ Frenzied Regeneration remains reduced by 50% in PvP combat.
    • Wild Attunement no longer activates when Cyclone is cast on an immune target.
  • Restoration
    • Fixed an issue that caused Reforestation stacks to persist past the starting room in PvP instances.
    • Fixed an issue that caused Reactive Resin to apply to the Restoration Druid if heal over time effects were dispelled after being spell stolen.

Hunter

  • Beast Mastery
    • Kill Shot damage increased by 25% in PvP (was 10%).
  • Survival
    • Raptor Strike damage increased by 5% in PvP (was 11% reduced).
    • Mongoose Bite damage increased by 5% in PvP (was 11% reduced).

Mage

  • Ring of Fire (PvP Talent) now deals 18% of its target’s health over 6 seconds (was 24%).
  • Arcane
    • Prismatic Barrier now reduces magic damage taken by 10% (was 15%) and reduces the duration of incoming magic effects by 15% (was 25%) in PvP combat.
  • Fire
    • Fevered Incantation now increases Critical Strike damage by 1% (was 2%) per stack in PvP combat.
    • Meteor’s damage increased by 30% (was 11%) in PvP combat.
    • Fireball’s damage increased by 35% (was 18%) in PvP combat.
    • Scorch damage increased by 300% (was 200%) in PvP combat.
    • Fire Blast damage is now reduced by 8% (was 14%) in PvP combat.
    • Living Bomb damage increased by 800% (was 440%) in PvP combat.

Monk

  • Mistweaver
    • Vivify healing decreased by 10% (was 20%) in PvP combat.
    • Invigorating Mist healing increased by 12% in PvP combat.
    • Soothing Mist healing increased by 15% in PvP combat.
    • Soothing Mist (Jade Serpent Statue) healing increased by 15% in PvP combat.

Paladin

  • Holy
    • Denounce (PvP talent) damage increased by 70%.
    • Judgment damage increased by 50% in PvP combat.
    • Greater Judgment absorb increased by 30% in PvP combat.

Priest

  • Discipline
    • Smite damage increased by 25% in PvP combat.
    • Atonement healing increased by 8% in PvP combat.

Rogue

  • Outlaw
    • Float Like a Butterfly (talent) effectiveness is now reduced by 50% in PvP combat.
    • Precision Shot (talent) damage reduction is now 3% (was 5%) in PvP combat.
    • Take Your Cut (PvP talent) haste granted reduced to 10% (was 15%) and duration reduced to 10 seconds (was 12 seconds).

Shaman

  • Enhancement
    • Healing Surge healing is now increased by 25% in PvP combat.

Warlock

  • Soulburn: Demonic Circle now lasts 4 seconds in PvP Combat (was 6 seconds).
  • Soulburn: Demonic Circle now increases movement speed by 30% in PvP combat (was 50%).
  • Call Observer health reduced to 6% of Warlock’s health (was 8%) and Laserbeam damage reduced to 8% of enemy health (was 10%).
  • Destruction
    • Flame Rift damage from the Amirdrassil 4-piece set bonus is now reduced by 30% in PvP combat.

Warrior

  • Cacophonous Roar damage threshold is increased by 100% (was 200%) in PvP combat.
  • Arms
    • Execute damage increased by 25% in PvP (was 15%).
  • Fury
    • Execute damage increased by 65% in PvP (was 50%).
4 Likes

all tanks are fine…i see…no adjustment needed :dracthyr_lulmao:

1 Like

DH changes are pure troll from blizzard at this point.

They’ll nerf Combat Rogues Float Like a Butterfly by 50% in PvP combat, while only nerfing Essence break damage by 10%, when everyone knows DH is the most broken class in the game.

There is no way they can be THIS oblivious to the DH issue on the ladder.

11 Likes

Where are the guardian druid buffs?

Brewmaster buffs?

VDH nerfs?

Like, hello? You pretty much only see VDH as you go higher in keys.

5 Likes

6 Likes

Nice troll from Blizzard.

I can’t understand why they want PVP players to unsubscribe but that can only be their motive at this point.

4 Likes

Honestly, is this an early April fools joke?

I really can’t believe this is all there is.

12 Likes

Thank you for the next Mistweaver nerf, now I really have no desire to play this game anymore. If you were consistent, you would also nerf VDH and Retri, but no, because then you would have too much whining in the forums?!

7 Likes

Hmm :thinking: I don’t want to remove my tin foil hat but … doing class tuning right after AWC and MDI is very suss… cmon you’re not even trying to hide it at this point…

4 Likes

Ah, I see you took our feedback into account.

Love the DK changes.

5 Likes

Their clear expertise in monitoring player feedback and in-depth class balance acknowledgement should never be questioned, cretin!

/thread

remove this talent, and buff the bleed dmg instead.

where are the fistweaver nerfs?

1 Like

Not entirely sure why they don’t just adjust the preservation evokers range rather than buffs to help “traverse the battlefield”.

The issue isn’t that people aren’t playing because it’s too hard to traverse the battlefield. It’s that sometimes, it really sucks not being able to reach or deal with certain positions of your allies.

Outside of that, the spec is insanely fun to play.

5 Likes

No Frost DK buffs for PvP ?

are you joking?

Haha what a joke, for real…

Confused Prot Warrior Noises

3 Likes

Insane class tuning, buff frost mage :rofl:
Are we playing the same game ?

6 Likes

the logic:
prevoker is not used because of range and cone restrictions
here have a healing buff
???

guess didn’t even need to graduate from primary school to get a job at blizzard

6 Likes

since most of you are unhappy and have a distrust with the company, why are you guys still supporting and praying that they will do something magical for you?

Guess what classes the devs play.

1 Like