Class Tuning Incoming - 13 March

Well they don’t. Or how do you explain no nerfs to fistweaver, cyclone unnerfed, devoker damage untouched, bm hunter buffed (OMEGALUL)?

the buff does nothing, kill shot does less dmg than kill command

they have to do a whole rework for that change

yeah cringe that this isnt nerfed

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bm kill shot increase is just quality of life imrovement for spec that is already one of the top range in pvp, current kill shot hit less than kill command like you said so its often not even worth press when enemies drop on execute range, this change might increase the incentive to press it but doesnt affect the matter much that bm currently is among one of the best range dps pvp. I guess could say that this is the change I see that made sense regards as now kill shot would be worth press as a button for them :smiley:

It’s not about what they buff, it’s about the fact they don’t nerf the AI damage.

Give it a cd or make it dispellable. Not really in need for a complete rework.

is it? i never see bm hunters, since dk got nerfed

best range dps is currently destro wl^^ and no bm hunt isnt high atm, i see rarely a bm hunt at 2.1+ range

i see most likely Dh,wl evoker dh owl fmage outlaw destro ww owl, sometimes arcane mage outlaw, thats it

see really rarely ret warri (it´s a good comp btw still) i havent seen a php or jungle atm i see more fmp´s , bm dmg is pretty solid, but this class is squischy and dies to air

> https://drustvar.com/pvp/representation?bracket=all&region=all&rating=2100&option=spec

i dont think they will still use it tbh, cuz u have to sacrifice a extra talent point for kill shot dmg, i can be wrong we will see, but atm it does zero damn

kill command is a usable spell, u cant nerf the other things, otherwise u have to buff survivalbility, kill command dmg, or nerf bm and buff sv hunt instead

yeah for sure give feral and owl a cd on it or make it dispellable, this change wont kill the the whole class for sure without a rework

if u guys complain about something because of solo shuffle i really dont care, they should remove shuffle in the first place

maybe hunt will be good when every other class get´s nerfed, but i dont think the dh nerf will do anything, it will be still dh x comp

so yeah, kill shot buff wont do anything, so mm hunt and sv got a buff, idk if mm hunt needed it tbh.

Can you listen to the Community Council guy, on the Us Forum ?

Where are the Fw nerfs?

dh nerf is a joke.

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Depends on bracket, on shuffle bm is as high as destro and deva from the range dps if you look 2100-2400 and pretty equal regards power. Fistweaver and dh deserve all of the attention currently tho and is shame to see fistweaver still not addressed or dh nerfed properly in pvp.

Regards fistweaver gameplay like many have pointed out that it doesnt oom healing through dmg in melee when the other healers in game will eventually oom, so it seems fair there should be some cost for healing like this aswell and not just being free, seems kinda weird from design point of view that they can just play as 3 melee in 3s and not have any cost for healing like this :thinking:

yeah remove it

yeah deva dmg is op (this designe of the class is anyway questionable) and i think blizz gave up on this class

lol destro too

yeah, it´s just boring, to face the same class over and over again, the us meta is so much more fun only thing what sucks is the high ping there

idk if they listen to players feedback we would see more than this walmart list of wrong changes

is just unfun to play against, ofc when u play a caster comp it can be a freewin, but against other comps they just win for free, and also a kick on top is even more annoying to play, against imagine to fake 3 kicks, while 3 meeles train you down

I don’t know anyone who is currently complaining about BM, in shuffle they shouldnt balance around shuffle anyway, or make a extra pvp mod for shuffle, but in normal 3s or 2s i see really rarely a bm/hunt

u saw really many bm hunters when dk was op, but now dk got a bit (overnerfed?)
php still viable, dk bm still viable, but not as good as dh destro/dh x comp, so yeah eu fottm meta players wont play this comp most likely

I guess they dont see fw so high so theyre thinking it isnt a problem, when the problem of it comes from its design of hitting people and never going oom from using the abilities to hit. Pair that with something like arms,retri,fw and you can as 3 man just train some caster or healer all game without even possibility for the fw never going to oom in that game

I don’t understand this. Are the last three points PvP buffs only? Otherwise, how can you reduce all healing by 6% but then buff certain spells by 6%? Isn’t that a net 0% for PvE content?

pvp and pve

could be possible, idk at this point just remove shuffle, and sue the creator of the solo shuffle, he made a illegal gamemode

Problem is, they just aoe heal, and u have to kill the mw, but if the mw is playing with an ret, the ret can sanc the kill go

Yeah, every fw comp is this arms,retri,fw what ive seen in 3s. They have immunities and walls for days and they wont oom while they train some healer or caster as 3 melee, so how is this fair idk. Seem like oversight design wise regards the fistweaver, the least it should oom eventually like other healers in the game.

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Tbf that worked in S1 but this change isn’t making it heal more…

The compensation for short range has to be god tier stacked healing. Or increase the range.

Balance and Feral would need a rework cause half of their power comes from Cyclone. Feral without cyclone or wild attunement would be unplayable, with it it’s a toxic spec that everyone hates. They put too much power into cyclone for no reason, it should have stayed as a niche spell you take in some arenas and try to get a clone when someone is low, but now it’s a spam it or do nothing spell.

Druid and DH nerfs where? Also, while your at it, GIVE DISC A STUN!

MW nerf explained:

-6% healing to offset the fact that they are miles better than any other healer IN RAID. It weird that they bring the nerfs now. Like 4 months late.

6% healing on targeted spells that are primarily used in M+ to offset the nerf in that department. As if they are not OP FOTM as it is in M+. But for some reason they only look at HPS. Because the reason MW and DPriest are FOTM in M+ are other reasons. Other healers can pump out as much HPS as MW.

They forgot to exclude those buffs for PvP combat.

So. Long story short: They nerf them in RAID only. For dumb reasons.

Overall Mistweaver is good in M+ because it has gazillion defensives and self heal, which blizz still kept with 6% expel harm :man_facepalming: I do not think it is about pure healing power. Blizz even added a shield in the last patch when you thunder focus tea into expel harm. When you compare that with resto shaman defensives…

Correct.

I just dont get why tune the raid performance now. Since for ever, Raid “push” was early in the season. Late in the season its PvP and M+.

I dont understand these tunes. AT ALL.

Im also really bummed out about 3 months of NOTHING… for THIS ! Common… Meanwhile the SoD guys are getting almost daily tuning patches to shake up the meta.

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Me neither. No idea what they are doing.

The thing with monk is that they added ‘every’ defensive in the main talent tree. So we got the chance to get AND dampen harm AND diffuse magic AND fortified brew. It is just stupid. Mistweavers does not even take a capstone in the main talent tree. Those defensives are way too good. Even when that fortified brew is supposed to be a brewmaster defensive (and before DF dampen harm and diffuse magic was on the same talent row so you were only able to choose 1 of them).

My oppinion is still they ducked up the whole game by the new talent trees.

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Buff fire mages more please this is not enough. Give them button they can use in prep room to insta kill their enemies before game even starts. Thanks

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I like the talent trees. I just think that they tried to smush EVERYTHING inside.

Just to illustrate my point: If I recall correctly, MW had to choose 1 of the 3 defensives you mention in SL.

So instead of adding all 3 of them in the talent tree, they should have just chosen 2 and made it a choice node. Something along those lines.

Because with shaman, we used to have a TON of useless “by default” nonsense nobody ever used (tremor, slow totem, root totem, and the list goes on).

And by slamming all that into the tree, turns out we got a ton of garbage talents, and only a few impactful ones.

Smaller talent trees and ability pruning would have done the trick.

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