Class Tuning Incoming 2 November

With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes in the Dragonflight Pre-expansion Patch:

Demon Hunter

  • Havoc
    • Chaos Strike and Annihilation damage reduced by 5%.
    • First Blood damage bonus reduced to 75% of attack power (was 85%).
    • Inner Demon damage increased by 25%.
    • Inner Demon (Talent) - Fixed a bug that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.


  • Beast Mastery
    • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
    • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
  • Marksmanship
    • Corrected an issue where Chimaera Shot had two chances to proc the Lethal Shots talent.
    • Reduced Damage of Aimed Shot by 15%.


  • Windwalker
    • Fists of Fury damage reduced by 20%.
    • Rising Sun Kick damage reduced by 20%.
    • Blackout Kick damage reduced by 10%.
    • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
    • Serenity causes the Monk to deal 15% increased damage (was 20%).
    • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
    • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
    • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
    • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
    • Whirling Dragon Punch damage reduced by 10%.
    • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
    • Rushing Jade Wind damage reduced by 10%.
    • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
      • Developers’ notes: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.


  • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
  • Mindgames damage reduced by 25% for Shadow and Holy.
  • Mindgames damage reduced by 50% for Discipline.
  • Discipline
    • Power Word: Radiance applies Atonement at 50% duration (was 60%).
    • Power Word: Radiance healing increased by 30%.
    • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
    • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
    • Light’s Wrath damage increased by 25%.
    • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).
  • Holy
    • Renew healing reduced by 5%.
    • Prayer of Mending healing reduced by 5%.
    • Flash Heal healing reduced by 5%.
    • Heal healing reduced by 5%.
    • Prayer of Healing healing reduced by 5%.
    • Holy Word: Sanctify healing reduced by 5%.
    • Holy Word: Serenity healing reduced by 5%.
    • Circle of Healing healing reduced by 5%.
    • Cosmic Ripple healing reduced by 5%.
    • Divine Hymn healing reduced by 5%.
    • Divine Word: Sanctuary healing reduced by 5%.
    • Holy Word: Salvation healing reduced by 5%.
  • Shadow
    • Shadow Word: Pain damage increased by 10%.
    • Mind Blast damage increased by 10%.
    • Inescapable Torment damage increased by 10%.
    • Shadow Word: Death damage increased by 10%.
    • Vampiric Touch damage increased by 10%.
    • Mind Spike damage increased by 10%.
    • Mind Flay damage increased by 10%.
    • Devouring Plague damage increased by 10%.
    • Mind Sear damage increased by 10%.
    • Shadowy Apparition damage increased by 10%.
    • Void Torrent damage increased by 10%.
    • Shadow Crash damage increased by 10%.
    • Idol of N’zoth’s Echoing Void damage increased by 10%.
    • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
    • Dark Void damage increased by 10%.
    • Unfurling Darkness damage increased by 10%.
    • Void Eruption damage increased by 10%.
    • Void Bolt damage increased by 10%.
    • Void Tendril’s Mind Flay damage increased by 10%.
    • Void Lasher’s Mind Sear damage increased by 10%.


  • Ambush damage increased by 20%.
  • Rupture damage increased by 5%.
  • Assassination
    • Garrote damage increased by 5%.
    • Mutilate damage increased by 5%.
    • Deathmark damage increased by 15%.
    • Amplifying Poison - Envenom damage bonus increased to 35% (was 30%).
    • Scent of Blood maximum Agility bonus increased to 24% (was 15%).
  • Subtlety
    • Backstab damage increased by 5%.
    • Eviscerate damage increased by 5%.
    • Shadowstrike damage increased by 5%.
    • Gloomblade damage increased by 5%.
    • Secret Technique damage increased by 5%.
    • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).


  • Elemental
    • Lightning Bolt damage increased by 10%.
    • Chain Lightning damage increased by 10%.
    • Lava Burst damage increased by 18%.
    • Flame Shock damage increased by 10%.
    • Frost Shock damage increased by 10%.
    • Elemental Blast damage increased by 10%.
    • Lava Beam damage increased by 10%.
    • Earthquake damage increased by 10%.
    • Earth Shock damage increased by 10%.
    • Icefury damage increased by 10%.
    • Liquid Magma Totem damage increased by 10%.
    • Fire Blast damage increased by 10%.
    • Primal Fire Elemental’s Meteor damage increased by 10%.
    • Primal Fire Elemental’s Immolate damage increased by 10%.
  • Enhancement
    • All damage dealt reduced by 25%.


  • Affliction
    • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
    • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
    • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
  • Demonology
    • Implosion damage increased by 25%.
    • Bilescourge Bombers’ damage increased by 20%.
    • Hand of Gul’dan damage increased by 35%.
    • Guillotine’s Fel Explosion damage increased by 25%.
    • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
    • Vilefiend damage increased by 20%.
    • Grimoire: Felguard damage increased by 20%.
    • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
    • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
    • Imp Gang Bosses now deal 50% increased damage (was 20%).
    • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
    • Demonic Tyrant’s Demonfire damage increased by 10%.
  • Destruction
    • Rolling Havoc now lasts 6 seconds (was 5 seconds).
    • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).

Was wondering where the holy priests nerfs were because it’s been feeling absurdly strong, lol. Guess this confirms that feeling.

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Damn that looks like quite strong nerfbat . But happy they are buffing underperformers too

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Affli deserves more pvp nerfs


I hope we dont get any nerfs to affliction since it’s only busted under one condition when it comes to raiding, which is chaotic essence, and I see some people here and there saying how broken this spec is. Basically, people who look at dps graph, dont read into details and base they knowledge on that.

Aff Soul Flame is showing incorrect numbers on talent tree btw, it shows it’s supposed to hit twice as hard at max rank, but it does half. Btw.

I would feel better if we were deleted.


Might I suggest adding a developer note on Enhancement shamans? I think the suicide prevention hotline would be the most appropriate.


This one is shame, enha was finaly getin some love and had strong chance to be meta , now idk, feel like 25% might be too much

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Well, everyone expected a nerf. Just hope that blizzard has some numbers that we do not know of, and knows what they are doing.

Otherwise back to being a wft buff bot best case.

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Was expecting the Monk nerfs, our Monk is doing stupid damage.

and here I was starting to like my enhancement shaman again…

That one spec that is never allowed to have fun.


So… Priest goes through one of the worst beta cycles the class has experienced and you don’t find anything better to do than antagonize us further…

Evangelism on a 3 minute CD?! Reduced atonement duration on PW:R?!

I’m usually someone that’s interested in a differentiated dialogue and discourse free of obscenities, but this really deserves nothing else:
Go f*ck yourselves.



im glad i play a wheelchair,now everyone can come with me for the wheelchair party !!!


I think you miss type right there:



Corrected an issue where Chimaera Shot had two chances to proc the Lethal Shots talent.
Reduced Damage of Aimed Shot by 15%.


Should be increased Damage of Aimed Shot by 15% instead. Spec its already dead why kicking them when they died already.

Jokes aside but MM needs more love.

I’m glad that if they are nerfing, they are deciding to nerf numbers for the most part, i am disappointed to see that they want to balance on the lower end rather than the higher end, would have preferred to see hitting 50/60k st average more than 30/40k, considering that’s not much above shadowlands current numbers. It’s just, we have 10 more levels, way higher ilvl, and we only do about 50 to maybe 100% more damage with the tier set? Meh.

But i do have some criticisms, some of these changes are straight up nonsensical.

Aimed shot nerf? Why? It’s not like mm hunter were hitting that much.

Enhancement was strong, but did it deserve 25%, like do you even realize how insane of a number that is? Not even ww monk was nerfed that much, and ww was stronger, not weaker, what the hell? Not only that, but enhancement aoe while strong, is not that strong, most hard hitting abilities are hard capped instead of soft capped. So with heavy aoe, classes like ww monk will surely pull ahead, now enhancement will be straight up average, maybe strong with some luck on 5 target cleave, and weakish when you have like 10 enemies.

I don’t think they quite understand how much 25% is, if you were doing 20k, you now do about 15k, that’s the difference between top, and almost bottom tier. It’s madness.

Also, i am disappointed to see some mechanics being nerfed here and there, fortunately it’s not too crazy. But it’s never cool to see things like battlegear getting nerfed, you know, things that actually have an effect on the gameplay.

Overall id say that this has some good, for example, shadow priest, which was somewhat underperforming, even though i would have buffed them in a slightly different manner, for example, aside the buff, i would have made mind spike proc apparitions, it’s a really weird outlier, like why doesn’t this ability proc apparitions, it’s really weird. Also i would significantly buff the mind spike proc, instead of 200%, 300% or something like that, maybe even increase the proc rate a little, mind spike just does not do enough damage.

And instead buff the other abilities by like 5 % instead of 10%.

But there is also some really bad stuff, enhancement nerf just seems like an overreaction, aimed shot nerf is straight up nonsense, i am not happy to see some monk mechanics being nerfed, and overall i am disappointed that they are balancing the game on the lower end rather than the higher end.

I made this point before, balancing on the lower end will always result in at least some mechanics being nerfed, which happened here also, while it wasn’t too bad, number nerfs eventually always trickle down to mechanics being nerfed.

I will not talk about healers, since it’s not my area of expertise. But i will say one thing, that nerf to evangelism seems like a very bad idea. That seems like a straight nerf to having fun as a discipline healer, so basically a mechanics/gameplay nerf.

Overall id say it’s meh, because the bad and good are about the same.


Tuning classes aroud pre-patch content (which is irrelevant) seems really unreasonable,considering you will have to re-tune them again in like 2 weeks. Currently we have access to legendaries and some talents,later on we wont have legendaries but have tier sets + more talents. The current changes made Are just making DEV’s team lives harder ,instead of trying to tune when everything is up and running (after expansion release- and before raid release) you decide to do this,just cus the sake of it.


I don’t understand why you needed to nerf a class that’s already in the middle of the table(DH) ?
Sometimes I think you guys make those “adjustments” just to troll players.


lol monk getting gutted rip time to play something else, it’s already the squishiest class in the entire game , you hardly can kite anything since every class and their mom have a spammable slow, and now won’t do any damage.

back to C tier

EDIT : and you’re buffing shadow priest , no nerf on Alocks ok you’re trolling

25% Aura nerf to Enhancement Shaman seem a tad much, Enhance needed a dial down but not by that much surely.