Class Tuning Incoming - 26 March

Warriors are still repaying for how OP they are/were in classic.

They need to be bad until they’ve paid back for all the classic enjoyment

What I can see is that I pull off the same HPS and double the DD on my MW. And that is especially true in “between damage phase” moments. Those “DD is at 70% and not in inminent danger” situations. In those situations JS + Spinning Crane is enough to do the job.

And Acid Rain wont cut it. It simply wont. You need more than just AC. You need your CL, your LB, ect… And the more you focus on those LB and CL the less you heal HPS wise. On a Shaman.

So I will correct myself just for you:

Better now?

feral avoiding buffs like neo, every spec around them gets buffed, but feral nah , no one plays that spec they don’t need to be buffed, absolute classic. happens every season. Feral receives no tuning, every spec around them gets buffed become worst spec in the game, at the end of the season receive 3% buff can’t wait for it to happen again!

Wha… You don’t lose healing if your main group heal effect placed somewhere where it doesn’t heal your party? :dracthyr_sweat:

What i meant was; your healing buttons do not get influenced by your healing rain position. Mistweaver need to stand on stomp. Otherwise you stand there with a bad healing Blackout kick, without chances to reset your rising sun kick cooldown. You just stand there doing 4 tiger palms, which do almost no damage or healing. And then still you get less value for your BoK. Not standing on stomp severly limits your healing abilities.

2 Likes

That was me. I wanted to delete those two abominations. Along with any talents for tanks that simultaneously increase mitigation and damage. Or talents for damage dealers that increase sustain and the damage.

I am the reaper, I don’t discriminate. My design preferences are final.

1 Like

Didn’t the stomp buff remain like 6-7 seconds after leaving the area?

1 Like

I was running without Acid Rain, since I’m running Farseer.

I do wonder, considering the 2-Tier bonus, I can just ditch Ancestral Awakening?

How do you check how much healing it does per run?

because tank solowing last few % is a new thing lol

DKs say hello since beginign for m+ :slight_smile:

Yeah… The Fistweaver and Disc issue isn’t apparent on those key levels. You could have made the same argument on a +2.

The issue starts at +18.

So that means there is no issue? Since no +18s have been timed yet?

It means that there is no issue yet. 17s are already timed, and we 3 weeks into the season. By end of season, there will be +19s and +20s timed by the top players.

This design will affect them greatly.

We are not balancing the game for the top 0.1% or even less.
Destroying the game for 99% just for the top 0.1% is not a good idea.

Removing design bottlenecks isn’t destroying the game, but that’s just my opinion.

For the 0.1% range every spec is a design bottleneck.
Removing the whole game sounds like the best to me.

You can give me an example from each spec. I don’t deal in hyperboles.

It isnt hyperboles. We just know we have specs with different dps patterns and/or survivability (even immunities, or cheats for mechanics like feign death). Or utility like bloodlust and battleres. Those things are not balanceable.

I think you’re gonna have to reduce the damage bonus oracle has to holy fire in PvP because this is just ridiculous in PvP. A healer shouldn’t be able to do this kind of damage to other players.

Blizzard.

Sinkhole delve after passing halfway “summon stone”.

Kobyss Spearman.

Throws harpoon to me.

Pulls me towards him.

And immediately falls through ground and dies to fall damage.

TWICE.

Any reason? Apart from absolutely atrocious programming?

are you one of those players ?

or its imaginary problem made on behalf of people who dont even think about it - because they play only in premades