Idk. I am doing more on my shaman on lower ilvl. I just runned another +8 on my disc and i runned 292k dps on the disc. I probably am bad of course, but dps does not just seem to come from anywhere.
I am almost doubling that on my monk though.
warr is good for raid dk for m+ those classes cant have both for some reason blizz only wants that for shaman
The elemental shaman buff was absolutely needed right?
I mean, you reworked the MM Hunter, with is probably the worst rework ever DPSwise.
Dont get me wrong it is playable and I love it.
But still… being at least favored for a M+ Season do we need to wait till late autumn of our lifes?
I mean, cmon. You buff blasterclasses for M+ by almost 10% at least in ST and then there are Specs lacking a bit on AoE and fully on ST which got a fresh rework?
Im fine and I will play. But we see 3100/3200 M+ Ratings out there just because theyre Meta not because they understand/play mechanics.
Then there are Players stuck on 2800-3000 who know how to play different dung/mechs but just dont get invites for runs because they play classes they love but wont be considered for M+ cause off target caps and stuff.
I think people are upset because you break any logical approach with that.
Booo, firemage now complete trash, totally worthless spec now, might as well just unsub until Blizzard closes the door and a competent developer picks up the IP. Absolute trash change!!
I never commented much on class tuning before, I usually just take it as it is and work with what I´ve got… Am I doing it right?
(I´m absolutely fine with this BTW, just in case someone doesn´t understand sarcasm )
It is time to rework shadow coz you cant balance st and aoe so you decide all damage done redced by 3 % instead. Always been like this way and you will never fix it!
yeah thanks for the uncreative flat nerf. But BM Hunter is fine ofc. This is the future folks AI developers passing out toddler tunings
First Strategist SS proc nerf from 30% to 25% so tanking became more clunky and “slow” and now this?
Give prot warrior something else in return? For example could Rallying Cry increase max HP by 20 or 25% instead of 10% while in a party and not raid.
Vigilance a talent back in time. Let us provde the party some defensives? Just like healing Evoker can buff 3% healing + dmg done to a party memeber, let Prot Warriors give Vigilance to 1 or even 2 party memebers, which gives a flat 2 or 3 or 5% total damage reduction, ANYTHING.
Intervene in its current shape could also Morale Boost the warrior, reduce dmg taken or increase dmg done or increase a secondary stat by X % in Y seconds.
These are just random ideas, and stop hammering the class more as we see DHs and Palas are the favored tanks at the moment.
You are absolutely right
Whats wrong with bm hunter?
Its like middle of the pack dps atm so everyone is hating on it again to make sure its nerfed.
The reason is as always the same - other classes are not fun to Play due to milion buttons and they are jealous Hunters and mega enjoyable to Play

Its like middle of the pack dps atm so everyone is hating on it again to make sure its nerfed.
For once it seems we are on the same page there.
Hating BM hunters at this point is like hating Nickelback, people jump on the bandwagon and most people dont even know why they are hating.

yeah thanks for the uncreative flat nerf. But BM Hunter is fine ofc. This is the future folks AI developers passing out toddler tunings
Blame mythic raiders for filling like 7-8 raid slots with monks this tier

The elemental shaman buff was absolutely needed right?
I mean, you reworked the MM Hunter, with is probably the worst rework ever DPSwise.
Dont get me wrong it is playable and I love it.
But still… being at least favored for a M+ Season do we need to wait till late autumn of our lifes?
I mean, cmon. You buff blasterclasses for M+ by almost 10% at least in ST and then there are Specs lacking a bit on AoE and fully on ST which got a fresh rework?
Im fine and I will play. But we see 3100/3200 M+ Ratings out there just because theyre Meta not because they understand/play mechanics.
Then there are Players stuck on 2800-3000 who know how to play different dung/mechs but just dont get invites for runs because they play classes they love but wont be considered for M+ cause off target caps and stuff.
I think people are upset because you break any logical approach with that.
Sounds like those players should find aguild to Play with
is this some kind of joke? is it possible to increase the damage of the DK normally!?!?! Seriously on EU 0 DK at 2.4 in 3x3! Of course, it’s a lot of fun to increase the damage on the BG under 90% slowdown, but you can do something normal.

No, disc is just plain better because holy has no aoe healing. It’s a pita trying to heal as holy vs disc due to this. Disc just sends a radiance and penance and they’ve healed for 3 million(at ilvl 640) aoe from just the penance(9 sec cd) and like 2 million from radiance(15 sec cd). Then comes holy: Sanctify, 2.1 million(excluding mastery) aoe healing on a 45 sec cd, reduced by casting renews that have a 12 sec cd or spamming poh that doesn’t heal people at all.
Yeah in perfect scripted pulls with zero movement no CC and a ramp window gift wrapped by your tank and DPS. That’s not reality.
One mistimed Radiance = wasted throughput. penance has great burst but its single target unless you’re already fully ramped and spreading Atonement properly which you won’t be doing mid scramble when half your group is out of range or LoS behind pillars.
Holy doesn’t need to “set up”
Guardian spirit is literal death prevention. You don’t need numbers when you skip the graveyard entirely.
If you’re spamming PoH you’re doing it wrong. that’s not how you play Holy.
Serenity is an instant tanksaver. What’s disc’s answer when the tank is about to get trucked and you’re out of ramps? Exactly
Disc is a synergy spec. It needs time, setup, encounter predictability, teammates that play along.
Disc isn’t just better. That’s just the current group delusion.
Disc’s damage is its only real edge. No argument there. When your ramp hits perfectly and you’re free to stand still and channel into a target with Atonements up you’ll pump both healing and damage.
Holys AoE toolkit looks different from Disc’s but to say it has no AoE healing is not true…

Holys AoE toolkit looks different from Disc’s but to say it has no AoE healing is not true…
Please elaborate where that aoe healing is in a m+ setting?
Brewmaster 3% dps buff… We need more like 20% buff. I play all tanks except Warrior and the brewmaster is ridiculously weak.

Serenity is an instant tanksaver. What’s disc’s answer when the tank is about to get trucked and you’re out of ramps? Exactly
Pain suppression, barrier or flash heals that heal for more than holys anyway. What is holys solution? Guardian or serenity.

Atonement properly which you won’t be doing mid scramble when half your group is out of range or LoS behind pillars.
I’m not sure why you put this in. Does holy fair better at those “oh heck” moments when half the group is out of range and los? Holy doesn’t have some intrinsic advantage here and since you’re trying to draw distinctions between the specs its a bit odd that you’re just highlighting a situation where every healer in the world is SoL.

Please elaborate where that aoe healing is in a m+ setting?
It’s spamming ST heals on individuals in rapid succession and screaming “I’ma aoe healin!”

Disc isn’t just better. That’s just the current group delusion.
There are very high rated holys atm so they are capable, its not a delusion to say disc is better currently. It does the same job better for less effort and has a better toolkit at its disposal.
Right in front of you. you just missed it because you were too busy licking your favorite streamers a***
I have honestly also no idea how to aoe-heal on holy priest. To me it is very much single target juggling.