Class Tuning Incoming - 26 March

Honteux le nerf Mw, alors que les priest font tout mieux surtout en MM+. -25% dmg contre un 3% nerf heal dp. Nice équilibrage…

Omelette. Du. Fromage!

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Omelette AUX fromages bro!

Dexter got it wrong all this time!

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Joke, right? Retri in PvP almsot oneshot me and you buffing it xD

No buffs for shadow :smiley:

Just take back enrage regeneration for arms or old Second Wind, not that parody what is ingame.

Allow me to put back the context you accidentally dropped…

My point was that augmentation no longer makes people happy. It’s not helping the roles who typically need the most help.

But it sounds like you’re only saying that because they’re no longer OP.

Right now they perform as they should’ve done to begin with. They can and still do do high keys they’re simply not as strong as they used to be. So if you can’t or won’t thats more on you than the spec.

They were never meant to be a requirement for pushing. Blizzard have even said so repeatedly.

When you want to take an uncertain healer, join as preservation. Just 2 heal it.
https://raider.io/mythic-plus-runs/season-tww-2/3556593-6-darkflame-cleft
:grin:

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thats because it was implemented into game wrong.

whole problem was that support spec should have never taken the slot of dps - it shoudl have been introcued amon multipel other support specs for other classes as 6th dungeon slot.

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Remember, Blizzard devs no longer have the competence and knowledge to design or balance the classes in their game.

They don’t play their own game at any useful capacity and by extension have no idea how things should or could be.

I don’t know how they’ve ended up like this but to me it feels like unsubbing season.

Yaaasssssss!

Finally!!! :dracthyr_yay_animated:

I feel like you are hellbent on this “class diversity” with out listening to what I have to say. And I would not be so hellbent on this if it wasent because MW monks do twice the damage of a RShaman.

Look at the stats yourself:

https://mythicstats.com/dps

FIRST: Its not about the raw damage numbers.

Its about this: Total GCD ussage for RShaman and MW monk == 20. Both use 20 GCDs.

MW monk used ALL 20 to heal. And ALL 20 to damage.
RShaman used 19 to heal. 1 to damage.

That 1 GCD where I dont heal is really critical. Its a risk I take. That MW dosent have to take.

SECCOND: You are basing your “20 GCDs” exclusevely on Acid Raid with totemic.

You cannot compare the two. Because to do damage with Acid Rain you need to loose healing. You would heal +20% more if you put acid rain outside of the mobs and on top of your party (yourself included).

So you loose out on 20% HPS just to do more damage. A choice that MW dosent have to take.

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well the game is in wierd place atm . many many specs could really use heavy buttons pruning.

you dont need 30 buttons to make playing game fun - look at BM hunters and fury warriors how few buttons they have an how fun they are to play .

Yes it is just class diversity.
The monk is all the time setting out renew mists which basically do nothing but give a big heal modifier and the option to get players to get ‘aoe’-healed. Also the monk need to place jadefire stomp, otherwise 70% of the healing is not done. That is a ‘lost’ gcd too. And you also need to be on it, or your damage and healing goes down. The monk has to take risks and be in the right spot to to be able to heal. Your healing rain is not limiting your healing. Not even when you placed it at a wrong position.

It is just nonsense to compare 2 completely different specs.
Blizz should just look at dps and heal numbers and balance. So blizz can do the same thing as announced in this topic again.
Or just remove 90% of the zap damage and make the heal modifier way larger and resto shaman and mistweaver monk do on average about the same.
Nothing wrong with that.

Im very new to mw so i dont play it perfectly (and never will), but its not like im always able to be in melee and use all my gcd’s to do damage and just passively keep the group alive while pumping :sweat_smile:

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Even jadefire stomp does damage and heals people when you apply it. And it does instantaneous damage too, so you dont need to wait for acid rain, or risk the tank moving the mobs away.

Look, this is the TLDR: You do the math and you can never balance this correctly. MW monk is a spec in which if you want to balance out DPS with the other specs, fist-weaving is dead. So if you want to keep class diversity its a no-brainer.

Either give all specs that option. Or none of them. And MW becomes a caster healer like everyone else.

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Or we keep it as is and enjoy people complaining. That gets my vote.

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That is also an option. Lets be honest here. :smiley:

Fist weaving is dead? It is very very alive!
It is a no brainer some people enjoy something else than only from range casting heals.

They are already tuning our damage down while keeping the healing output.