Class Tuning Incoming -- 29 March

My post was deleted for criticizing the truth and telling the bitter truth (I guess) These nerfs are totally wrong.

DEATH KNIGHT

  • Frost
    • All ability damage reduced by 3%.

Nobody playing Frost Death Knight in M+ you just nerfed them?

  • Survival
    • Mongoose Bite damage reduced by 10%. This does not affect PvP Combat.

Again
Nobody playing Survival Hunter in M+ you just nerfed them?

WARLOCK

  • Developers’ notes: We’re modifying the output of Grimoire of Sacrifice to bring it in line with the output of Warlock demons. At the end of the day Warlock is a pet-centric class and while we want there to be an option to opt-out of your pet, we don’t want it to always be the clear answer.
  • Wrathful Minion now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
  • Demonic Inspiration now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
  • Grimoire of Sacrifice damage reduced by 15%.
  • Affliction
    • Developers’ notes: With the removal of less impactful talents in both their class and specialization trees, Affliction received a lot of additional damage options that have increased their damage beyond what was intended. We’re making these adjustments to bring them in line with other damage dealers.
    • Damage done by spells and abilities reduced by 2%.
    • Darkglare damage reduced by 20%.

For C tier maybe D? Is it really necessary? Are we too strong? Like SP,DH,Rogue,DH,Enh Sham?

Please read again guys:

  • Affliction
    • Developers’ notes: With the removal of less impactful talents in both their class and specialization trees, Affliction received a lot of additional damage options that have increased their damage beyond what was intended. We’re making these adjustments to “bring them in line with other damage dealers”.:smiley: :smiley:

As a warlock main these nerfs are totally bullsht not just for my spec and class, for Dk and Hunt. Please play some this specs and then nerfing them.

3 Likes

why are you nerfing paladin’s because of the complaint’s ofcourse people will complain because it’s something new and it’s abit better than before. it still has the same damage as the pre-patch i don’t understand it. why are paladin’s getting destroyed because the community can’t handle the fact the ret’s are not squishy anymore. this was a well deserved buff.

Look at warlock’s they have crazy dps and have insane amount’s of survivability, can you nerf them too please?

also demonhunter’s can you nerf those aswell they have been meta since legion.

and mage’s can you nerf those too because they have one shot capability’s still even with the glacial spike nerf. and they have way too much control ability’s to even get close to

and also can you nerf hunter’s they can just obliterate anyone with ease be nice to see some nerf’s on those

also can you nerf arm’s warrior too they are way too tanky and their damage hit’s hard.

can you nerf the shaman’s healing then please they do more healing than a healer can and they are more bursty than ret’s it’s ridiculous.

you need to focus on some of the other class not just how many people complain about a certain class. because if that’s the case ill start complaining more on the forum’s which i don’t do. just to help nerf some of these classes.

i only provide fact’s i don’t come to the forum’s because i don’t like something. i general give proper reasoning’s to why.

3 Likes

Hey man first of all They nerfed us? Hunters? Dks?
And are we top dps? Espacially affli?No.
Hunters are top dps? Espacially survival? No.
Death knighta are top dps? Espacially frost? No.
Did you see how ret paladins strong in pvp seems not.
I think you saw other things maybe old dungeons or something else i dont care but all you said is pointless possibly you have no idea about m+

We just had 2 bug thats why our damage was a bit huge and they quickly fixed and blizz have no data to compare kekw

2 Likes

i really don’t care about mythic + it’s just dungeon’s pve it’s boring. in all honestly. and damage doesn’t mean anything in pve if the damage is good then that’s that. but it matter’s in pvp.

they may have nerfed warlock’s but not enough. they mainly need nerfing their self healing capability’s they are just too tanky specially for a cloth user.

didn’t mention DK’s they seem fine in all honest. but Frost DK being nerfed by 3% isn’t game breaking but was not needed.

Unholy on the other hand doe’s need a nerf abit i mained it and i can just melt their health.

and yes i have seen paladin’s in pvp i play pvp. and to be honest it’s a good change. they still die, even killed 3 paladin’s in a 3v3 easy. so they clearly aint that strong if me and a monk and a warrior can just win against three ret pally’s

and hunter’s im mainly going toward’s marksman. just being able to rapid fire while running and still hit me through a pillar while it’s channeling is just stupid. they do too much dps. and if they have a good healer, it’s gonna be difficult to kill. Mobility/able to use ability while running so forth so forth.

and Affliction i dunno what game’s you have been playing in but i’ve seen affliction warlock’s doing over million damage with just dot’s itself. all they do is run pillar’s and dot’s what a way to play and because they have really strong self healing, it’s harder to kill them because they can just use their teleport and gate’s. and the rest is history basically.

1 Like

Nice to see that wow is following the trends of real life society - the snowflakes win.
It was nice while it lasted to actually be on the same level as Warlocks, Warriors, Hunters and such.

2 Likes

Where are the vengeance demon hunter buffs? can we have some tuning pls?

Already canceled my sub because of Bm upcoming nerf.
Blizz, you are for the garbage!

4 Likes

Why excactly are you nerfing these classes? I think just looking at the replies in the US forum shows you that Hunter, DK and Warlock players are irritated and dont understand that move? I am solely a PVE player and I just dont get it.

From a BM hunter perspective since the beginning of the expansion -
I was unlucky and did not receive the bow:

5 month into the expansion you figure out, that the Raz bow is not working as intended.
For me that is a flat out lie - You knew exactly what you did and created the bow as a carrot for hunters to keep playing.
You announce to nerf the bow into the ground which was loooong overdue and compensate hunters for the loss.
You drop the changes on the test server and during a couple of weeks kill command goes from a 25% Buff to 10% on live to 0% 4 days after.
Can you explain that to the players please? I played my hunter in M18 the last couple of days and it felt good. I finally have a decent cleave and the single target is good as always. Why do you change that?
I took my Demo WL for a spin yesterday after the bug fix and realized he is finally doing some single target damage - it felt good to play. Why do you change that?
This change feels not thought through and it is not wanted by the players. Why do you do that?
You did some good work during the expansion so far but some things like this are just weird and drive players away.
Please dont move these Hunter, WL and DK changes live - you can do better than.

2 Likes

These changes are beyond any comprehension of how the class works.

For example the Frost DK nerf. Yes it needed a nerf in Raid BUT only because specifically Breath of Sindragosa builds could parse extremely high with good ressource planning (e.g. using Anti magic defensive for more ressources).

However what did they do? Flat 3% nerf for everything which even affects the Obliterate build specifically for M+ (where even after the buff FDK remained in F tier). Now they will come to the realisation… “Oh even after the nerf those Breath of Sindragosas are pulling insanely high numbers… Better give them more nerfs…”. This gets me to think… How will those nerfs look like? Another flat out nerf so you can just garbage your Frost DK if you are a M+ Player?

Please Blizzard if you don’t have time to play your classes at least listen to the class gurus of the according discords. It is not that hard…

I for one as a M+ focused player will wave my FDK goodbye because the direction this is going is just insane nonsense.

Monday came and still no information from Blizz what warranted those nerfs.

Affliction

  • Developers’ notes: With the removal of less impactful talents in both their class and specialization trees, Affliction received a lot of additional damage options that have increased their damage beyond what was intended. We’re making these adjustments to bring them in line with other damage dealers

Demonology

  • Developers’ notes: We’re targeting Demonology’s multi-target profile with these adjustments to bring them closer to other damage dealers. We will continue to watch both single-target and multi-target performance, along with the output of new talents and adjustments delivered in 10.0.7, and make further adjustments down the road if needed.

Closer to DH, rogue, enh, shadow priest? Nah, closer to F tier, cus “f you, that’s why”

Closer to DH, rogue, enh, shadow priest? Nah, closer to F tier, cus “f you, that’s why”

I did not surprise. Forcing you to play melee.

Havoc Demon hunters are balanced around ONE SPEC CHOICE → SoulRend Spec, which is one of the more complex specs to play to perfection in Dragon Flight.
We have seen little to no changes to any other choice of specs for demonhunters.

Glaive Tempest spec, which is the closest spec we get to pre-DF should see some buffs.
a 5% Dmg increase to glaive tempest - Rework of our “ST” talent to become an aoe talent instead.

Vengeful Demon Hunters have not seen any changes so far.

Vengeful demonhunters with its current design, take a sh’t loads of dmg when pulling mobs, if FD isn’t up - this problem also occours when we are midpull and mobs need to be stunned, we again become paper.

Demon Spikes needs to be reworked to either last longer, have a shorter cd or have an extra charge → Since by default, we have gaps in our active mitigation where we cannot do anything which leads VDH to a choice of RNG or kite, if we decide to kite, we have to kite untill FD is back off of CD.

As Vengeance demonhunters doesn’t really bring any “support” to the group besides a silence sigil, reworking Soulmonger to splash it’s healing or absorb to be group wide would “When the DH is 100%+ hp and consumes a soul x amount of overhealing splashes to friendly target within 15 yards of the Demonhunter”.

Minor changes that would catapult demonhunters to be an attractive choice of tanks.

Currently, i’m playing a vengeance demonhunter and i can litterally not play the game due to metachasers not inviting anything besides warrior/protpal to any keys above +25.

Vengeance Demonhunters are fine for raids, as most raid bosses have two tanks and usually don’t deal tank dmg 24/7, but still not the attractive choice.

I’m one of those players who has been playing demon hunter since they came out and i currently feel forced to reroll to something else - yet withstanding the urge to do so.

I was watching streams the other day of the top 0.1% M+ Players queuing their groups for various +24-26 keys, 1/50 tank signups was a demonhunter - we are playing a class that lacks incentive to play, or to be played with.

Ret + Arms biggest pvp representation.

Better nerf survival hunters and Frost DKs.

KEK

2 Likes

its an actual joke nerfing FROST DK and survival

both minus 2% repped in arena

  • they are so out of touch with pvp
2 Likes

Bye bye scammers. You gave us 10% buff damage to nerf the bow and now you take the buff back and the bow is still nerfed. BlizzMafia!

1 Like

same in pve, like who said ''let’s nerf fdk ‘’ lol the most unnecessary nerf i’ve ever seen

1 Like

Why nerf Frost dk, warlock and hunter?? Nerf the broken enh shamans, sub rogues and boomkins who have been broken since DF launched.

1 Like

Does blizzard unpin this thread in hope nobody will see it then?

it would be great to get some statement of blizz to this “Overwhelming feedback”

their “Overwhelming feedback” which let them push pala changes live was like 5-10 players and the hundreds of ppl that have good arguments why all of this nerfs are ridiculous stupid and makes absolutly no sense gets ignored.

pls dont let this thread dissapear and dont stop posting here so anybody can see it.

these completly nonsense nerfs should not go live. this nerfs looks like a april fool

2 Likes

Nice, all 3 Hunterspecs are in the last third of all classes in M+, every other class has one or two specs in the upper third, so why cant hunter be there. No survivability, no buffs to the grp and now even more garbage for m+. Can blizzard staff read Warcraftlogstatistics? Do they know this webpage exists?

1 Like

While I kinda expected nerfs for aff I didn’t expect the nerf to Darkglare of all things. You literally only just buffed it a week ago so it was actually a decent cooldown just to now nerf it again? I don’t even remember the last time Darkglare was a good cd, before the patch some people didn’t even spec into it and ran Soulrot instead, leaving affliction entirely without any major cds. Does anyone remember a while ago they fixed Grim Reach, because it was causing the Darkglare to do twice the amount of dmg it was supposed to and everyone was kinda surprised, because they didn’t realise it was bugged because even with it doing double dmg it didn’t feel super broken? Goes to show how weak of a CD it is really.

I think what frustrates me most is that affliction bugs that positively impact the specc get (rightfully) fixed within hours, but bugs that affect the specc negatively are fixed VERY slowly. It took MONTHS to fix Grimoire of Synergy’s interaction with Grimoire of Sacrifice, despite the bug being reported in early alpha. Current 4p bonus STILL procs only on the first seed if you’ve talented into sow the seeds, the list goes on.

The demo nerfs also don’t make sense to me, stacked aoe and cleave is the main reason to play the specc, you play it for the cleave dmg as demo deals very mediocre single target dmg. So then you nerf… both aoe and st? Because… reasons? I guess? Bear in mind demo wasn’t exactly an outlier either in regards to cleave. We’re already losing 20% Felstorm damage gained from our current tier set going into next tier too, in case you forgot.

1 Like