In patch 10.0.7, we made changes to several classes to address issues we saw with itemization or talent trees. Game data since the patch went live has shown us that certain specs are overperforming, so with scheduled weekly maintenance on March 29, we’ll make the changes below.
CLASSES
DEATH KNIGHT
Frost
All ability damage reduced by 3%.
HUNTER
Beast Mastery
Kill Command damage reduced by 10%.
Marksmanship
All ability and pet damage reduced by 4%.
Survival
Mongoose Bite damage reduced by 10%. This does not affect PvP Combat.
WARLOCK
Developers’ notes: We’re modifying the output of Grimoire of Sacrifice to bring it in line with the output of Warlock demons. At the end of the day Warlock is a pet-centric class and while we want there to be an option to opt-out of your pet, we don’t want it to always be the clear answer.
Wrathful Minion now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
Demonic Inspiration now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
Grimoire of Sacrifice damage reduced by 15%.
Affliction
Developers’ notes: With the removal of less impactful talents in both their class and specialization trees, Affliction received a lot of additional damage options that have increased their damage beyond what was intended. We’re making these adjustments to bring them in line with other damage dealers.
Damage done by spells and abilities reduced by 2%.
Darkglare damage reduced by 20%.
Demonology
Developers’ notes: We’re targeting Demonology’s multi-target profile with these adjustments to bring them closer to other damage dealers. We will continue to watch both single-target and multi-target performance, along with the output of new talents and adjustments delivered in 10.0.7, and make further adjustments down the road if needed.
Demonic Strength now increases the damage of Felstorm by 300% (was 400%).
Dreadbite damage reduced by 10%.
PLAYER VERSUS PLAYER
PALADIN
Crusader’s Reprieve healing reduced by 50% in PvP combat.
Protection
Judgment of Light healing reduced by 35% for Protection Paladins in PvP Combat.
Retribution
Developers’ notes: Retribution Paladins have been heavily overperforming in PvP with their recent 10.0.7 changes. We’re primarily targeting their burst damage, passive survivability, and PvP talents that we feel are contributing too much overall damage.
Judgment of Light healing reduced by 35% for Retribution Paladins in PvP combat.
Inquisitor’s Ire effectiveness reduced by 40% in PvP combat.
Fading Light effectiveness reduced by 75% for Retribution Paladins in PvP combat.
Justicar’s Vengeance now deals 15% additional damage to stunned targets in PvP combat.
Justicar’s Vengeance healing reduced by 50% in PvP combat.
Blessing of Dawn effectiveness reduced by 25% for Retribution Paladins in PvP combat.
Divine Arbiter direct damage reduced by 25% in PvP combat.
Vanguard of Justice effectiveness reduced by 25% in PvP combat.
Empyrean Legacy increases the damage of Divine Storm by 15% in PvP combat (was 25%).
Luminescence (PvP Talent) now increases damage and healing by 2% (was 4%).
Lawbringer (PvP Talent) now deals 2% of maximum health (was 4%).
Fixed an issue that caused Avenging Wrath’s 75% PvP multiplier to not function for Retribution Paladins.
What is the point of Grimoire of Sacrifice If the dmg will be unchanged with a pet? Then it’s just a dead talent we somehow still need to take due too pathing. Also nerfing demonic strenght another 100%? Wasnt it allready nerfed by 300% in pvp?
Ret nerfs were needed but it came with stupid nerfs to classes that didnt need nerfs and also wait for reset, meaning rets still gonna ruin the weekend for pvp.
Can we please nullify the rating gained from when patch went live to now? So that people undeserving of the 3k rating and glad mounts have them revoked please?
It’s because too many people are crying. They need to gut the Spec as quickly as possible to stop the whining on the forums, especially on the US forums. Watch Ret go from S tier to D tier in a few minutes. At least the Ret mains who got their revenge on the rest of the player base before this happens.
Edit: GGs my Ret brothers, time to reroll. Let's dust off the old Warriors and DHs, so that we can keep PvP'ing because it ain't gonna happen on Ret after this nerf hits.
Do not try to tell people that a spec increasing in popularity by 400% since Wednesday, so I guess in 3 days, is normal or reasonable. But hey, if you FotM rerollers want to swap again, go right ahead. I hope Blizzard nerfs whatever you switch to again and again and again forever until you settle on something and learn it.
Frost DK nerf? First time spec goes anything above F tier and gets insta nerf to make sure it stays in garbage tier.
Currently I almost see no frost death knights in higher keys and see we’re trying to make sure no one plays that spec.
Is tuning based on mythic raiders logs only? How that makes any sense?
Just say paladins cat be good in pvp and nerf 100% of everything. This few people plaing pally wil by upset but … next do nerfs for pve and than revert to 1.0.5
Developers’ notes: We’re targeting Demonology’s multi-target profile with these adjustments to bring them closer to other damage dealers. We will continue to watch both single-target and multi-target performance, along with the output of new talents and adjustments delivered in 10.0.7, and make further adjustments down the road if needed.
Sry no Words for this, its just dumb, where are Demo WL Meta or domenating AOE? Ask DH`s Rog Shadow Boomie?