Classic Dungeon Finder

Con:

  • Long Waiting Time
  • Only at Prime time
  • People dont have time for explaining or only take you with clear Experiance

Pro

  • Everytime
  • fast replacement
  • Learn by doing

Classic Dungeon Finder Facts
i find the greatest part of wotlk expansion was simply the dungeon finder, a quick round in the morning or night got everyone their money’s worth and no one is left out.Would you not enjoying if after a hard work or nightshift to come online and queue at 8am into dungeon or Raid browser and getting instant invite? without having 5 hours of the day to watch the chat and just waiting for the right moment?

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No one is arguing that RDF is not convenient.

Yes RDF is convenient. Its very convenient.

That’s not the issue though.

RDF is totally contrary to the design philosophy of the entire Classic experience and especially WOTLK Classic where these pillars have been very clearly specified:

The first and most important design pillar is: Nurture and Protect Social Experiences.
The compelling social experiences within World of Warcraft are why many of us first fell in love with the game. To retain these experiences, we want to help players build friendships and deepen their relationships within parties, raid teams, guilds, and server communities.
https://news.blizzard.com/en-us/world-of-warcraft/23813563/developer-update-a-look-at-what-s-ahead-for-wrath-of-the-lich-king-classic

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If you don’t have time to play wow, don’t play wow.

Catering to the casual player base lead to retail, and that lead us back to classic.

I’d love to look like Chris hemsworth, but I’m not willing to put in the effort. So either i accept i won’t look like him, or i put in effort.

You’ve got a similar choice with classic.

The upside is what you do achieve with your limited time wont be invalidated next patch, as retail does so often.

2 Likes

I LOVE this analogy!

Let me build on that: RDF is like the synthol of World of Warcraft.

All your problems are solved by creating your own group.

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What I remember from RDF in Wotlk was that no one could care less about the other players. Tanks would constantly leave if someone made the smallest mistake. They would also leave if it was the “wrong” dungeon. Or worse, they would just go AKF. OMG people went afk so often and you could not kick them due to hidden timers. And even worse, people knew that if they had just replaced someone who was kicked they can now go afk and be safe from being kicked. And that is not even mentioning the toxic chat and constant arguments.

Cross-realm RDF is truly a toxic experience. AT BEST it offers nothing but convenience without any social interactions at all. At worse, or normally I would say it’s a anti-social toxic terrible experience that has nothing to offer you in the sense of social interactions.

RDF truly has no place in Classic. All other discussion about various features in classic is dwarfed by RDF and how destructive that is to the game.

This is the opposite of what has been happening in Classic.

Maybe you should enjoy levelling up before you try and change the entire game for everyone else. Join a chill guild and just chat .

Dungeons ARE the old Wrath system. Dungeon finder wasn’t added until the end of WoTLK.

1 Like

I’m sorry but i never asked for this “pillars”
I just asked for a Wotlk Classic, not a Wotlk Vanilla.

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You keep pasting that link in all over,but do you actually UNDERSTAND it?

The RDF does in fact enforce a social spirit. It helps people to group up and play with others, where they would just play solo or not at all without the RDF.

Only people with a weird understanding of what “being social” is, think that the RDF isn’t social.

14 Likes

Lol this is exactly my case, because it was fkin boring to group on TBC, i just given up, trying to do all quests and stopped the game.

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So your understanding of social is: Press button to join RDF, press button to get teleport to random dungeon, say hi or hello, do dungeon withouth saying a word and maybee say nice dungeon or cya or bye or something like that, press button to leave dungeon. Since these players are most likely not on your server, you will never meet with them again and you put no effort in getting to know them and have social interaction with them, because in 20-30 min they will be gone, never to be seen again. With an actual dungeon and group finder, you will ask to join, you might experience with alternative group set ups, and you can add 1 or 2 of your friends in the group withouth beeing penalized as you did in RDF. RDF DISCOURAGE you to play with your friends, the people you have social relationships with, by giving less benefits to a premade group. How on earth is RDF social???

Wotlk was originally made for players with less time. Dungeons were short. Classes were designed to aoe and rush. Later raids had “normal” modes for casuals and “hard modes/heroic version” for more committed players. RDF fitted the overall design of wotlk, because it was designed for the target audience of the whole expansion.

Vanilla players dont like the whole wotlk design. They dont want players who play for gameplay or dont have much time, because they play the game differently and are perceived as harmful to their experience. However, these casual players were the ones wotlk was made for back in the day.
Vanilla fans today want vanilla+/wotlk remastered with less wotlk features and more retail features. Wotlk fans want a classic wotlk experience with its original features and less/no retail features.

The arguments for and against RDF dont matter for the most part for either side. They just want a game that they think they have more fun with.

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You can also add friends into RDF :person_shrugging:
Having to spam for 30 minutes - 1 hour isn’t anymore social than a RDF.
If anything, it’s more annoying and boring.
It’s why I rarely run dungeons anymore, I don’t like having to spend 1 hour just spamming to find a tank.

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If someone wont play with other people and needs to be forced into an isntance with them by a matchmaking system, they are, by definition, anti-social.

No wonder no progress is made in discussions. You operate in opposite land

1 Like

My understanding of social interactions is to do stuff with other players. Sometimes I chat in dungeons most of the time I run dungeons and chat with the guild. I don’t expect to meet my wife or best man in a dungeon. I meet those people in real life. In the game I play with people and interact with them.
And that’s exactly what the RDF makes possible.
The only thing that I wouldn’t have anymore is: “LFM XYZ dungeon”, “inv”. And that’s not a valuable interaction and especially not one that justifies all the wasted time, that I could have spent with actually valuable interactions.

So what? Are those people lesser beings now that don’t deserve to be interacted with?
When I go on vacation I really enjoy talking to locals, even though I will never see them again in my life. Still it’s a valuable experience.
The same with the RDF. Whenever I feel like it I will chat with the people. As I said before I can enjoy social interactions even if they won’t end up my best friends.

So what? I’ve spent hours to build groups in TBCC and most of the time even without success. I will be totally fine to queue again in a 30-45 minute queue, in order to invite a friend. Especially since the run is guaranteed unlike in TBCC.

No your mindset is the only problem here. Because you have a very special idea of what social interactions are and you actually limit yourself to those interactions instead of being really social.
I explained in my last post how the RDF is social. You just don’t want it to be true.

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Who says that you have to act like this with RDF and not without? This is just your opinion. I would interact with people either with RDF and without, as I’ve always done. RDF is not the social-killer here. People it is.
Again: Blizzard need to put RDF or soome RDF-like feature because it’s not like everybody likes to spam in global “LF 1 healer 1 tank and blabla” and than walk to the dungeon, wait for everybody, summon them. Like cmon what are we talking about? Best thing you can do is put RDF and if you don’t wanna use than don’t!
It’s so damn selfish ( in my opinion) saying “Don’t put RDF” while you can just avoid to use it.

8 Likes

Never said they was worth less. But with RDF you don’t join for the social interaction, you join to get your marks. And if you get put together with random people you’re not very interested in socializing with them, and they are not intersted in socializing with you. Why not take it 1 step further, instead of RDF you get Random solo dungeon finder. You get placed in a dungeon with your assigned role, and 4 NPC will spawn taking on the other roles. Even DPS would get instant group and it won’t be any less social than RDF.

Also you are nice to people on vaction becouse it gives you somethign back. Talk, instead of text. (while discord is often used by friends doing dungeons it won’t happen in a RDF), feedback from facial expression and body language. Nothing of that is thing you gain with chat, you don’t even know who your talking to. Talking to someone face to face IRL it 100% different from texting with people in a video game. While if you meet the right person it can feel like a great friends in a few hours, online with text only it would take many sessions of several hours each to make a similar bond. That require effort. And your effort will be wasted if you’re never seeing that person again.
In addition a lot of people are rude, afk etc, because they can get away with it. IRL you would get punched in the face, kicked from the team(not just that match, but forever), or loose your jobs if you acted like that. How you can even compare IRL social to texting social is a mystery, they are not the same thing.

To be fair, this is playing the game, how it is intended. To be social or not is up to each and every player.

Sounds clever to you, but is totally missing the point. With this reasoning any auto match game could be pve only and nothing would change. However, players like playing with and against other humans, but they dont like forming groups. Thats the reason most popular online games have automated match finding today.

Do you realize this game is a online role playing game and not meant to be a substitute for normal social interactions by design?

Players who want to play the game for gameplay reasons should not be forced to play the game like its their second life, especially in wotlk, which was designed to be played by casuals.

4 Likes